Homeworld 2 Demo Released

The promised demo of Homeworld 2 is now available, offering a sample of Relic's now-gold space-based RTS sequel. The demo includes a tutorial, two solo missions and a pair of multiplayer maps. Mirrors of the 141 MB demo can be found on 3D Downloads, 3D Gamers, Absolute Gamer's, AusGamers, Boomtown (registration required), Computer Games Online, FileFront, FilePlanet (registration required), FileRush (Bit Torrent), FileShack (registration required), GameGossip, Gamer's Hell, GameSpot (registration required), Gaming Asylum, Happy Puppy (registration required), IGN, Jucaushii.ro, Loadedinc (registration required), and Worthplaying.
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123 Replies. 7 pages. Viewing page 1.
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123.
 
Homeworld 1.02
Sep 10, 2003, 11:05
Homeworld 1.02 Sep 10, 2003, 11:05
Sep 10, 2003, 11:05
 
Least amount of new features ever. This is less than an add-on. They forgot to make a new game! I'll pay as much for this as I paid for the other Homeworld updates. I'm sure it'll be a matter of weeks before Amazon has it on sale for $10 with a $10 rebate anyway.

122.
 
Re: No subject
Sep 9, 2003, 19:56
Re: No subject Sep 9, 2003, 19:56
Sep 9, 2003, 19:56
 
I normally suck at RTS games, but Homeworld is a different kettle of fish. It relies more heavily on good, sound planning than on twitch reflexes.

http://www.davidcsimon.com
121.
 
No subject
Sep 6, 2003, 15:30
No subject Sep 6, 2003, 15:30
Sep 6, 2003, 15:30
 
I cant even pull off a win in a normal RTS, let alone a space based RTS, no thanks.

"I'm too much of a narcisist to really hate stupid people."
120.
 
Re: Bahhh
Sep 6, 2003, 12:37
Flo
 
Re: Bahhh Sep 6, 2003, 12:37
Sep 6, 2003, 12:37
 Flo
 
No offense taken.
Back to HW2 demo: As of now i'm only missing 1 feature:
The sphere formation! It was fantastic since you could surround an enemy ship and shoot at it without your own ships having to do attack runs.

Supporter of the "Chewbacca Defense"
119.
 
Bahhh
Sep 6, 2003, 08:06
Bahhh Sep 6, 2003, 08:06
Sep 6, 2003, 08:06
 
Capt Cheese pulls out his nacho gun and lets loose, hehe Flo hit for -200 damage and is now covered in slimmy nacho sauce ,Creston wants to like the nacho sauce but needs further convincing,proceeds to lick off sauce till flo is all shiny and new agian, Creston is damaged by the bad sauce for -500 damage and its nose turns bright brown,News at 11. its all good Flo & Creston no disrespect there just funning around cause im board.

Thanks Relic...

118.
 
Re: Flo
Sep 6, 2003, 04:10
Flo
 
Re: Flo Sep 6, 2003, 04:10
Sep 6, 2003, 04:10
 Flo
 
YES SIR CAPTAIN CHEESE , SIR!!
heheheh


Supporter of the "Chewbacca Defense"
117.
 
haven't followed the thread....
Sep 5, 2003, 17:59
haven't followed the thread.... Sep 5, 2003, 17:59
Sep 5, 2003, 17:59
 
I would have sad the new interface was fugly, both in the conventional sense and the f = "functional but" sense.

I dont feel I have the same formation control that I used to, balance feels a little off in that you seem to need a complete mix rather than being able to throw unbalanced fleets with specific advantages but not cripling vulnerabilities.

There's not enough feedback in the UI about the advantage of certain ships over others, I bemoan the lack in the demo of a really good missile boat and the more interesting specialised ships and this also makes the UI feel a little vacant.

The upgrades for most of the ships feel generally anonymous, in that pretty much every ship has movement and armour upgrades, but you can't really see the effect of them to any great extent, and mostly it feels like you're researching random upgrades not really matched to the use of the unit itself. The only real tech research upgrades I appreciate are the ones like extended sensors for scouts, improved bombs for the bombers etc. The rest feels like fluff.

I find fleet micromanagement a lot more difficult than the last game, made worse by increased difficulty in formations and positioning as well as the small map sizes and relative lack of significant dust clouds for tactical hiding of units. (A few advanced probes and you can see everything anyway) Oh, and the fact that micromanagement seems to be of increased importance.

There are my thoughts anyway.

116.
 
Flo
Sep 5, 2003, 17:24
Flo Sep 5, 2003, 17:24
Sep 5, 2003, 17:24
 
This is for you, "STFU" ok there ya go nice and simple and talk when youre spoken too ok not untill Capt Cheese over and out.

Thanks Relic....

115.
 
My take
Sep 5, 2003, 15:20
My take Sep 5, 2003, 15:20
Sep 5, 2003, 15:20
 
Well, here are some comments. Not significantly different from the first.

Yes the graphics are nicer but with the major increase in CPU and GFX power from four years ago I was expecting more substantive improvements. For instance the map size. I would have loved to see truly vast maps with lots of 'stuff' that might affect the course (to the degree that you can in open space) of an attacking fleet like clouds of destructive space debris or huge asteroids.

I like the fact that you can target subsystems but I would not have given up ship formations for it! Christ, remember the dreaded 'claw' formation. You ships would scream in to battle and they'd all come into range at the same time. Sweet. But that's all gone now, sniff.

I have to play the full game to be sure but I think the AI changes are an improvement. It used to drive me nuts when I'd see a harvester travelling half way accross the universe to the next rock when there was still some left nearby. They didn't do that this time which was welcome.

Finally, I don't think I'll judge the SP game by the first two missions. They're probably designed to be the linear, overly scripted, participation-optional walkthroughs that they were.

Frankly I'm not too worried about the SP since with HW1 it was playing multiple AI opponents on the biggest available maps that hooked me for hours and hours and hours.

Just throwing this out for comment.




114.
 
Re: I see it all now
Sep 5, 2003, 11:56
Flo
 
Re: I see it all now Sep 5, 2003, 11:56
Sep 5, 2003, 11:56
 Flo
 
What the hell are you talking about dude? After reading your post I feel dumber

Supporter of the "Chewbacca Defense"
113.
 
I see it all now
Sep 5, 2003, 11:17
I see it all now Sep 5, 2003, 11:17
Sep 5, 2003, 11:17
 
its a evil plot to takeover the ve forums,
haha Creston and others who have stated that they dont like the game or has jaded feelings about it but continues to hover here like bees to honey is a evil spy ..
I mean this person cant be real can it?
I know after ive stated my opinion on something esp something I really dont like I MOVE on to other things

But not this guy hes asks thing like " I really wanna like this game but I dont like it" hehe what a confused soul

Then he spouts off about how other titles are comming out "like we are all rich or something" but continues to hang out here to keep us company and stuff hummm strange.

But its all good cause all my poor ass has money for is a few titles and i love constructive objections and what not but beating the same point in does no one any good.

So Cerston and others who dont wanna buy HW2 then im sorry for you cause its all this poor puppy wants to buy. and all I can afford to buy....

Thanks Relic...

112.
 
Re: Nice improvements
Sep 5, 2003, 10:39
Flo
 
Re: Nice improvements Sep 5, 2003, 10:39
Sep 5, 2003, 10:39
 Flo
 
Actually THE title I was refering to, thnx Creston
Wait a sec.... I sense a disturbance in the force....
OH MY GOD!!!

Supporter of the "Chewbacca Defense"
111.
 
Re: Nice improvements
Sep 5, 2003, 08:55
Re: Nice improvements Sep 5, 2003, 08:55
Sep 5, 2003, 08:55
 
Single Player actually left me wanting more which really isnt a good thing, given the huge wave of triple A titles coming our way.

I hear you, Flo, I hear you. And now Temple of Elemental Evil is coming out in September too...

Creston


Avatar 15604
110.
 
Re: Nice improvements
Sep 5, 2003, 08:47
Re: Nice improvements Sep 5, 2003, 08:47
Sep 5, 2003, 08:47
 
Yup, this demo is enough to convince me to buy HW2 (I already own HW1 and Cataclysm). I am quite pleased wih the graphical improvements and interface tweaks, and the whole subsystems thig has me very excited.

http://www.davidcsimon.com
109.
 
Nice improvements
Sep 5, 2003, 05:08
Flo
 
Nice improvements Sep 5, 2003, 05:08
Sep 5, 2003, 05:08
 Flo
 
After all the posts here saying that it's basically the same game as part 1, i was a bit hesitant to download the demo. Well, I finally gave it a shot and was pleasantly surprised. Granted: It's not a new game. Graphics are what you'd expect from a Homeworld (I still don't like those ship textures...too much color for me ) but the real improvement is the new interface. The task bar feels much more tight then before and the new movement scheme should appeal to a broader audience now. Single Player actually left me wanting more which really isnt a good thing, given the huge wave of triple A titles coming our way.
All in all a nice surprise, though it will have a hard time on shelves.

Supporter of the "Chewbacca Defense"
108.
 
...
Sep 4, 2003, 21:45
... Sep 4, 2003, 21:45
Sep 4, 2003, 21:45
 
Tony!!!? Pfft. I'm Tony!!! to the EXTREME!!!!!!!!!!!! You wants only 3 !

107.
 
Re: Cool Demo! Hey Creston...
Sep 4, 2003, 20:51
Re: Cool Demo! Hey Creston... Sep 4, 2003, 20:51
Sep 4, 2003, 20:51
 
Can't edit...

> Relic will not fail to disappoint

I meant, will not fail to *please*... doh!

106.
 
Cool Demo! Hey Creston...
Sep 4, 2003, 20:43
Cool Demo! Hey Creston... Sep 4, 2003, 20:43
Sep 4, 2003, 20:43
 
I played through the original HW (a rare occasion for me in the last 8 years!) and I found that it was a fantastic game. MP eventually boiled down to masses, although the early game was fairly good rock-paper-scissors. It looks like they've improved MP gameplay with components on cap ships, upgrade choices, and static defenses... unfortunately, due to the wide open nature and scale of the 3D space, I think it is a less interesting prospect than top down RTSs due to lack of chokepoints and interesting terrain.

However, SP game was awesome, beautiful, and compelling. It really was unique (and still is) in the sheer enjoyment of watching a huge battle unfold from a distance in the quiet of space, and the missions were fun and varied. I also think they have some of the coolest space ship designs I've ever seen.

The ships in the demo probably represent a fraction of the full fleet types available, at least if I remember the first one right. If you want to win, the key is (was) Ion Cannons + repair ships, and dock your fighters/corvettes like mad, and build about 7 harvesters + 2 mobile resource stations.

In the first, I would build salvage ships, capture the enemy's equal Ions, then proceed to ownage without fail. I couldn't seem to capture in this demo, but early aggressive Ion Frigates proved fairly effective against the AI. I have to say the AI did a pretty awesome job of attempting to counter my fleet in the demo.

Also, formations in HW1 were *HUGELY* important... you often would completely decimate or vice versa based solely on your formations and positioning heading into a conflict. I couldn't find how to change formations in the demo, but I'll just wait to read the manual

I would rate HW2 as a definite buy, if for nothing else because I think Relic will not fail to disappoint in the single player experience, and it will stand out in your mind as a unique, fun game.

105.
 
Re: No subject
Sep 4, 2003, 19:12
Re: No subject Sep 4, 2003, 19:12
Sep 4, 2003, 19:12
 
Xard,

No, I don't work for Moonpod, I just prefer Starscape over this game. That is all.

--
"So what does Quake 3 give you? It's quite simple: the utter refinement of deathmatch, and the ultimate multiplayer shooter experience - nothing more, nothing less. " -- Dennis "Thresh" Fong
104.
 
LAN Head-to-Head Play
Sep 4, 2003, 16:04
LAN Head-to-Head Play Sep 4, 2003, 16:04
Sep 4, 2003, 16:04
 
While I take advantage of my office T1 line to D/L this demo (right now at 160kb/s...w00t), and wait for the workday to end... I'd like to ask about the multiplayer gameplay. I'm a big fan of one-on-one LAN play in games like C&C Generals, and I'm wondering how HW2 compares. Is it sort of like Generals in space? Is it entirely different? How do things like unit quantity, resource gathering, battle control, etc., compare? Does HW2 play well in multiplayer? Is it fun?

thanks

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