John Carmack Interview

Doom and rocket science on CNN Money is an interview with id Software's John Carmack conducted during the QuakeCon extravaganza. One of the primary thrusts of the conversation is whether games have become too complicated, noting that he's fought the designers on DOOM 3 on a couple of issues, unsuccessfully arguing against including a crouch function and successfully convincing them that a "use" key is unnecessary. Here's a bit more covering the recent revelation that id's next game will not be another sequel (but will be a shooter) and his oft-rumored plans to retire soon:
We're not doing another sequel next," said Carmack. "We will do a new title. It will be a shooter, with a different antagonist and protagonist. ... People who have been working in the company for a long time don't want to continually rehash their old work."

With the new game will come a new engine, meaning Carmack's oft-rumored retirement will remain a rumor for the next few years.

"In the coming years, I have things I want to do," he said. "The next generation of hardware and the next engine is very exciting. There's little doubt I'll be doing that."
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Re: Can someone tell me why P2P ??
Aug 25, 2003, 09:32
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Re: Can someone tell me why P2P ?? Aug 25, 2003, 09:32
Aug 25, 2003, 09:32
 
You can't say that, if I walk into a dark room holding a pistol I can't turn on the light by hitting the switch with either my free hand, or the pistol itself.

Taking away a use key might not even simplify. If what is being said is correct the weapon drops and a hand appears. This matches early (early) reports of using computer consoles with a mouse cursor. To me this just sounds like it's more complicated, not more simple.


As for ducking - even if it's useless in the game it feels right. Not being able to duck makes me feel very limited - makes me feel like the game just wasn't thought out well. Granted, forced ducking can be annoying, but many people have pointed out hiding in Deus Ex. Even better was finding new passageways and exploring in Deus Ex. Hidden passages aren't well hidden if they can fit a grown man standing.

And, finally, run keys are useless in games that don't have stealth. Both run and crouch are great for multiplayer (hide those footsteps), but it looks like D3 will be twitch multiplayer, so hiding isn't half as useful as speed.

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