John Carmack Interview

Doom and rocket science on CNN Money is an interview with id Software's John Carmack conducted during the QuakeCon extravaganza. One of the primary thrusts of the conversation is whether games have become too complicated, noting that he's fought the designers on DOOM 3 on a couple of issues, unsuccessfully arguing against including a crouch function and successfully convincing them that a "use" key is unnecessary. Here's a bit more covering the recent revelation that id's next game will not be another sequel (but will be a shooter) and his oft-rumored plans to retire soon:
We're not doing another sequel next," said Carmack. "We will do a new title. It will be a shooter, with a different antagonist and protagonist. ... People who have been working in the company for a long time don't want to continually rehash their old work."

With the new game will come a new engine, meaning Carmack's oft-rumored retirement will remain a rumor for the next few years.

"In the coming years, I have things I want to do," he said. "The next generation of hardware and the next engine is very exciting. There's little doubt I'll be doing that."
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Re: "USE" key
Aug 24, 2003, 21:02
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Re: "USE" key Aug 24, 2003, 21:02
Aug 24, 2003, 21:02
 

If you have played the DOOM 3 alpha you will know that the doors open automatically, unless they have a keypad and require an access code to be keyed in: then a console is activated.

Also, you can't back up against a keypad and drop lower your weapon to key in the code. You have to be looking at the keypad for your weapon to automatically lower.

"Use" keys are a silly idea: just a waste of a binding/key. It is much better to have the door auto-open or require an access code. The latter removes the silly idea of collecting ONE key from a remote location to allow the former to occur with ONE locked door. It just doesn't make any sense at all. But an access code... Hmmm!!!
And operating an interactive console/keypad just seems more immersive to me for single player. Multiplayer will be a different story: "USE" keys, keypads and interactive consoles will slow the gameplay of a DM down.

I think JC is doing this whole door thing correctly, and I can't believe so many people are discussing it so seriously. The DOOM 3 alpha runs smoothly and the doors do not hinder the flow of the game, if it can be called a game. The final product will be even better.

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