"Before you shoot your mouth off, name a single first person game on the planet -- west, east, north or south -- in current release which does not rely on scripted events, then maybe what you said will begin to make the tiniest bit of sense."
thats my whole point dude, IMHO the way games are made needs a total revamping. I guess your oh so high intellect can`t tell that I for one and sick of the treadmill of the way western devs regurgitate game after game after game now. Take a hard look at Unreal 2 for example. But of course, you bought it didn`t you? Anyways, case in point.
All these things I mention are good... to a point. Everything in moderation IS good to a point. But we are seeing an increasing overuse in these things. Over script is the death of the sp game experience IMHO. How you say????? Well, if, IF you or me as a gamer were to be able to play thru the games mission just once, scripting or tight scripting rather WOULD work.
Now lets be honest, most gamers play the mission alot of times over. What we encounter is usually 1 direction only to the objectives, ALL the enemies are inscripted triggered locations. So ooooh awwwwe ohhhh loads of surpises there for sure. So a big part of player exploration of the gameworld, and immersion factor goes out the door.
How then to alleviate this? Random enemy placement, so that the player doesn`t meet the enemy always in the same exact locations. And as well, 3 to 4 different ways to the objective. That would be a start. Some inspired thinking is in order. A reshuffling if you will. I am forced to buy less and less games now because of the treadmill way its all done these days.
As for gameplay? I am glad it shows nothing. For myself, gameplay is an individual thing. What I like you most assuredly may not. I personally am into immersion 1st, and gameplay a close distant 2nd in importance. When gameplay is the mainfocus, you usually get the same game, but different skins these days. Which is why STALKER is more attractive to me, it doesn`t follow the norm characteristics of western game dev. It allows a ton of player freedom, no tightly scripted event sequencing, the list goes on.
But by all means, if thats what floats your boat, play what you like. Flashpoint would be a good example of a game with some script, but allows the player to have the freedom to finish the missions the way they want to, at their pace, and approach the objectives from damn well any direction they choose.
Thx for playing. AAAAH . l8trs
This comment was edited on Aug 22, 05:20.