Hmmm...SiN, back in 1998, had location based damage.
It may have had model based hitboxes as well.
I know a good many people used some of the smaller characters in DM/CTF due to them being harder to hit at least (unlike UT2003 where EVERY model, small or large, uses the same d*mn sized bounding/hit box).
I got the following bit from the C&VG article...
"When you get shot in multiplayer, you get a vision-blur effect, which really messes things up for you, makes it an onerous task indeed to shoot back. Your vision blurs and wobbles around as well, so you're not looking at the target anymore. Generally speaking, a great deal of blind panic is caused by these disorientating effects."
id has GOT to be kidding, right?!? Take the ONE thing that is most important (ability to aim) away from DM...WTF? I could understand this in singleplayer to be used as a story (playing) element (realism/etc.), but in multiplayer DM...um...riiiiight.
The more I hear about DooM3 the more I start having flashbacks of UT2003..."pretty", but lacking gameplay-wise.
Has id lost it's touch (mind, whatever...lol)? Granted, they can make a "pretty" (and very advanced) game (engine). But, when they start messin around with the gameplay in this way doesn't it just seem like something is wrong?