More DOOM 3

Luckily Texas seems just a hair southwest of the blackout, so there's another couple of DOOM 3 multiplayer previews on GameSpot, IGN and Computer and Video Games based on what they've gotten to see of the shooter at QuakeCon (there are also some QuakeCon Pics on HomeLAN Fed). Here's a bit from IGN:
You'll find it's much harder to hit your enemies in this game than in the previous ones. No longer does a single hit box surround your opponents. Now all hits have to be scored on the actual polygons of the character models. Todd explains that this is a natural evolution for action games given the increasing skill of players. As they get better, targets have to get smaller to compensate. While fighting you'll find that bullets can pass in between a character's legs or the space between their torso and arms without damaging them. You'll need to be much more accurate now with each of your shots. Still, it's not too hard to score kills, particularly if you're playing against a bunch of journalists operating on two hours of sleep and a three-whiskey breakfast.
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1.
 
Sure, yes, that's the reason
Aug 14, 2003, 23:12
1.
Sure, yes, that's the reason Aug 14, 2003, 23:12
Aug 14, 2003, 23:12
 
Oh c'mon, thtis is just the way it should always have been but it was in the 'too hard basket' for lack of CPU.
Unreal has had 'head-shots' for ages, and the characters have heads that are, as near as not, box shaped anyway, and nobody has problems making head-shots.
I don't expect any half-decent gamers will notice the difference.

2.
 
No subject
Aug 14, 2003, 23:14
2.
No subject Aug 14, 2003, 23:14
Aug 14, 2003, 23:14
 
I don't know about anyone else, but these new Doom 3 screenshots don't look very good to me. The textures are awful, like from a game released a couple of years back. The whole thing looks outdated. I know the game looks better than that, so why do these look so bad?

3.
 
Re: Sure, yes, that's the reason
Aug 14, 2003, 23:56
3.
Re: Sure, yes, that's the reason Aug 14, 2003, 23:56
Aug 14, 2003, 23:56
 
in these games try shooting between their legs, most of the time it still counts as a hit.

The models just have invisible boxes around their major parts, but they are not always very accurate. doom3 is supposed to fix this.


4.
 
Re: Sure, yes, that's the reason
Aug 15, 2003, 00:02
4.
Re: Sure, yes, that's the reason Aug 15, 2003, 00:02
Aug 15, 2003, 00:02
 
Good read. Games like 1942 have very boxy boundries everywhere. It can suck at times.

-Tony!!!;)
-Tony!!!;)
my 360 user name is Robo Pop
5.
 
Cool
Aug 15, 2003, 00:03
5.
Cool Aug 15, 2003, 00:03
Aug 15, 2003, 00:03
 
The stupid hitbox has annoyed me plenty over the years. I especially hope that this will also mean that you now actually HIT what you aim at when you lean around a corner or from behind a tree.

It pisses me off no end that you're carefully maneuvering your way around a corner, have your target in your sights, fire, and then a decal appears in fucking open air right in front of your barrel, because the game apparently feels that that corner actually extends three more inches beyond where the texture ends.

I'm glad it's finally getting rid of.

Creston


Avatar 15604
6.
 
Re: Cool
Aug 15, 2003, 00:11
6.
Re: Cool Aug 15, 2003, 00:11
Aug 15, 2003, 00:11
 
Exactly!!! That's BF 1942. That' pisses me off (well, it used to before I adapted) to no end.

-Tony!!!;)
-Tony!!!;)
my 360 user name is Robo Pop
7.
 
Re: Cool
Aug 15, 2003, 00:18
7.
Re: Cool Aug 15, 2003, 00:18
Aug 15, 2003, 00:18
 
This sounds like the next step beyond SOF/SOF2's GHOUL system... that had very good hitbox's for players, but sometimes the levels just sucked because of that peak/shoot invisable thing. Hopefully that will be fixed along with having to hit curtain parts of monsters/players. Also look at it as a way to expand upon boss's and such, as you will have to find the "kinks" in the armor to kill some of them hopefully.

8.
 
Re: Cool
Aug 15, 2003, 00:22
8.
Re: Cool Aug 15, 2003, 00:22
Aug 15, 2003, 00:22
 
mmmmm... Three-Whiskey Breakfast. Irish Whiskey I hope.

Good move on getting rid of the hit box. Hardcore gamers have been whining about that for years. This makes me happy.

--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
9.
 
Re: No subject
Aug 15, 2003, 00:34
9.
Re: No subject Aug 15, 2003, 00:34
Aug 15, 2003, 00:34
 
The textures are lower-rez than in some games, but they are all normal-mapped. This gives them a look of depth that interacts with the light. All the light being realtime is one of the main new features of this engine. Not even the textures are pre-rendered.

Because all lighting is done in realtime, there is a compromise in quality. The benefits of realtime lighting can't really be seen in the screenshots.

This comment was edited on Aug 15, 00:37.
10.
 
Re: No subject
Aug 15, 2003, 00:37
10.
Re: No subject Aug 15, 2003, 00:37
Aug 15, 2003, 00:37
 
I dunno - I played it earlier tonight and it's damnned impressive looking "in the flesh" - not sure why the screenies don't do it justice.

But yeah it's pretty standard deathmatch. The big thing you see in the shots is this laser thing which fucks you up good, but between shots there's a berserker powerup - and the screaming you do when you have it is downright freaky.

Yeah, standard deathmatch with a few twists but it's really good looking.
11.
 
No hitboxes huh?
Aug 15, 2003, 00:43
NSi
11.
No hitboxes huh? Aug 15, 2003, 00:43
Aug 15, 2003, 00:43
NSi
 
I wonder what this means for custom player models. According to this, using the Bones model from Q3 would make you pretty much impossible to hit while using Tank Jr would make you into a blimp sized target... think about the implications.. baggy clothes would make you an easier to kill target than tight clothes.. horns, long hair, tails and such would mean larger targets while a small, skinny wimp would be really hard ot hit.

Hitboxes exist for more reasons than just CPU usage.

12.
 
Re: No subject
Aug 15, 2003, 00:45
12.
Re: No subject Aug 15, 2003, 00:45
Aug 15, 2003, 00:45
 
"The textures are lower-rez than in some games, but they are all normal-mapped. This gives them a look of depth that interacts with the light."

The normal mapping thing is what made me surprised though. Those textures in the screenies just look so flat and bland. Still, it was only running at 640x480, so that might help to explain it.

13.
 
Re: Cool
Aug 15, 2003, 00:48
13.
Re: Cool Aug 15, 2003, 00:48
Aug 15, 2003, 00:48
 
Hardcore gamers have been whining about that for years. This makes me happy.

What makes you happy? That they're getting rid of it, or that gamers have been whining about it?

Creston

Avatar 15604
14.
 
Re: Cool
Aug 15, 2003, 01:16
14.
Re: Cool Aug 15, 2003, 01:16
Aug 15, 2003, 01:16
 
I am now really excited for deathmatch!!

15.
 
Anyone notice...
Aug 15, 2003, 01:25
15.
Anyone notice... Aug 15, 2003, 01:25
Aug 15, 2003, 01:25
 
...that it's the exact same two(!) screenshots in every single article? Two! All apparently issued from PR. Blah.

This comment was edited on Aug 15, 01:25.
16.
 
Hit boxes & DM "vision"...
Aug 15, 2003, 01:28
16.
Hit boxes & DM "vision"... Aug 15, 2003, 01:28
Aug 15, 2003, 01:28
 
Hmmm...SiN, back in 1998, had location based damage.
It may have had model based hitboxes as well.
I know a good many people used some of the smaller characters in DM/CTF due to them being harder to hit at least (unlike UT2003 where EVERY model, small or large, uses the same d*mn sized bounding/hit box).

I got the following bit from the C&VG article...
"When you get shot in multiplayer, you get a vision-blur effect, which really messes things up for you, makes it an onerous task indeed to shoot back. Your vision blurs and wobbles around as well, so you're not looking at the target anymore. Generally speaking, a great deal of blind panic is caused by these disorientating effects."

id has GOT to be kidding, right?!? Take the ONE thing that is most important (ability to aim) away from DM...WTF? I could understand this in singleplayer to be used as a story (playing) element (realism/etc.), but in multiplayer DM...um...riiiiight.

The more I hear about DooM3 the more I start having flashbacks of UT2003..."pretty", but lacking gameplay-wise.

Has id lost it's touch (mind, whatever...lol)? Granted, they can make a "pretty" (and very advanced) game (engine). But, when they start messin around with the gameplay in this way doesn't it just seem like something is wrong?

17.
 
Re: Hit boxes & DM
Aug 15, 2003, 01:59
17.
Re: Hit boxes & DM Aug 15, 2003, 01:59
Aug 15, 2003, 01:59
 
But, when they start messin around with the gameplay in this way doesn't it just seem like something is wrong?

It's their gameplay, they can do whatever they want with it.

I think the disorientation is a great idea.

18.
 
Re: Hit boxes & DM
Aug 15, 2003, 02:12
18.
Re: Hit boxes & DM Aug 15, 2003, 02:12
Aug 15, 2003, 02:12
 
STATIC3D: "id has GOT to be kidding, right?!? Take the ONE thing that is most important (ability to aim) away from DM...WTF? I could understand this in singleplayer to be used as a story (playing) element (realism/etc.), but in multiplayer DM...um...riiiiight."

Lots of bad things happen when you get shot. That sounds like gameplay to me. If you get hit you better escape and evade until you get your head on straight. Unless you have armor on I wouldn't plan on taking a lot of hits from the sound of it. Realism in deathmatch. Heh. Hopefully there'll be stamina effects for those bunny hopping / always running types too I like it.

19.
 
Re: Hit boxes & DM
Aug 15, 2003, 02:20
19.
Re: Hit boxes & DM Aug 15, 2003, 02:20
Aug 15, 2003, 02:20
 
Hopefully there'll be stamina effects for those bunny hopping / always running types too

PC Gamer magazine mentioned something about stamina in conjunction with running

20.
 
Re: Hit boxes & DM
Aug 15, 2003, 02:28
20.
Re: Hit boxes & DM Aug 15, 2003, 02:28
Aug 15, 2003, 02:28
 
Zha Zha Lau: "PC Gamer magazine mentioned something about stamina in conjunction with running"


YES!!! Happy times are here again

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