More DOOM 3

Luckily Texas seems just a hair southwest of the blackout, so there's another couple of DOOM 3 multiplayer previews on GameSpot, IGN and Computer and Video Games based on what they've gotten to see of the shooter at QuakeCon (there are also some QuakeCon Pics on HomeLAN Fed). Here's a bit from IGN:
You'll find it's much harder to hit your enemies in this game than in the previous ones. No longer does a single hit box surround your opponents. Now all hits have to be scored on the actual polygons of the character models. Todd explains that this is a natural evolution for action games given the increasing skill of players. As they get better, targets have to get smaller to compensate. While fighting you'll find that bullets can pass in between a character's legs or the space between their torso and arms without damaging them. You'll need to be much more accurate now with each of your shots. Still, it's not too hard to score kills, particularly if you're playing against a bunch of journalists operating on two hours of sleep and a three-whiskey breakfast.
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Re: Short memories
Aug 17, 2003, 17:49
49.
Re: Short memories Aug 17, 2003, 17:49
Aug 17, 2003, 17:49
 
You people bitching about how [purportedly] slow doom3 runs right now, on hardware that will be severely out of date by PC-time-standards once the game is released, are - to put it nicely - extremely naieve and/or trolls.

This is the same thing with how "slow" Unreal was when first released, or how slow game X was with 32 bit color which apparently "We'll never need and is over the top"...[again by the same naieve people] ...etc.

You want new graphics and or/features? Get ready to buy the hardware that can run it, and by the time this game is released, that hardware will be the status quo, a FX5900 will be nothing special by that time and will be ~200 dollars to purchase.

You can be assured that whatever feature is programmed into Doom3, will be programmed to the maximum with regards to optimization on current and upcoming hardware. This has always been the case, no matter how demanding the game is, it is always on the forefront of optimized code. In simpler terms for you: id will provide to you the level of graphics at the specific level of performance that would take many other developers extra YEARS to achieve.

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