More DOOM 3

Luckily Texas seems just a hair southwest of the blackout, so there's another couple of DOOM 3 multiplayer previews on GameSpot, IGN and Computer and Video Games based on what they've gotten to see of the shooter at QuakeCon (there are also some QuakeCon Pics on HomeLAN Fed). Here's a bit from IGN:
You'll find it's much harder to hit your enemies in this game than in the previous ones. No longer does a single hit box surround your opponents. Now all hits have to be scored on the actual polygons of the character models. Todd explains that this is a natural evolution for action games given the increasing skill of players. As they get better, targets have to get smaller to compensate. While fighting you'll find that bullets can pass in between a character's legs or the space between their torso and arms without damaging them. You'll need to be much more accurate now with each of your shots. Still, it's not too hard to score kills, particularly if you're playing against a bunch of journalists operating on two hours of sleep and a three-whiskey breakfast.
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Re: Short memories
Aug 15, 2003, 14:22
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Re: Short memories Aug 15, 2003, 14:22
Aug 15, 2003, 14:22
 
i would hardly call them conclusive

Neither would I. Tomshardware is a pretty intelligent site and the article includes plenty of discussion about Nvidia's marketing tactics.

The point is, I don't think people need to get their knickers in a twist about frame rates in D3 so long as their machine is half decent. If your current rig is anything approaching top-spec it looks as though it'll run the game very nicely.

If someones whining about the unlikelihood of playing the game at 120 fps at 1600x1200 with all the effects maxed out "and I just spent my life-savings on a Geforce FX 5900 Ultra with go-faster stripes" then they're sadly deluded.


*edit: bad punctuation godammit

This comment was edited on Aug 15, 14:25.
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