More DOOM 3

Luckily Texas seems just a hair southwest of the blackout, so there's another couple of DOOM 3 multiplayer previews on GameSpot, IGN and Computer and Video Games based on what they've gotten to see of the shooter at QuakeCon (there are also some QuakeCon Pics on HomeLAN Fed). Here's a bit from IGN:
You'll find it's much harder to hit your enemies in this game than in the previous ones. No longer does a single hit box surround your opponents. Now all hits have to be scored on the actual polygons of the character models. Todd explains that this is a natural evolution for action games given the increasing skill of players. As they get better, targets have to get smaller to compensate. While fighting you'll find that bullets can pass in between a character's legs or the space between their torso and arms without damaging them. You'll need to be much more accurate now with each of your shots. Still, it's not too hard to score kills, particularly if you're playing against a bunch of journalists operating on two hours of sleep and a three-whiskey breakfast.
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Re: screw that
Aug 15, 2003, 11:23
35.
Re: screw that Aug 15, 2003, 11:23
Aug 15, 2003, 11:23
 
Is this true? LOL. That would be a stupid move on id's part. Imagine how many people WON'T have FX5900 or ATI 9800 machines, inlcuding the CPUs to make use of them, by the time DOOM 3 comes out.

I can see it now, tons of people pick the game up next year, take it home, and find they are getting 5-10 fps on a machine that plays all other games just fine.

I already purchased an FX5900 just a week ago, but I'm sure as hell not buying another more powerfull video card in the next 6 months just to play DOOM 3.

--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
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