hebrew_national,
"but that MAGICALLY, since its called DOOM 3 and its by ID SOFTWARE, it is all of a sudden no good?"
Just because it's by ID SOFTWARE does not mean it's MAGICALLY going to be a good game either. :}
Seriously thou, I agree in the fact of waiting until it's on the shelf before making a final judgement of the product.
However, I am just as tired of people saying game "X" is the greatest thing "3V3R" as you are of people saying a game will "Su><0rS". I'm not saying DooM3 will suck.
I do think having your vision distorted during DM gameplay is not a good idea. Level control and aim are the two main factors in being able to win over an opponent in DM. Take one of them away (the more important of the two if you ask me) and you have hurt the gameplay.
As for people posting negative comments being "whiners"...well, if people never complained, game companies would never be able to tell what their customers (or potential customers) wanted. Besides, they have just as much right to comment negatively as anyone else has to post postively about aspects of a game they have never played.
I think back to the way UT2003 was done. A demo was released (with mention of possible multiple demo releases, addressing issues/feedback) and an official feedback forum was opened. One week later the game went gold (not enuff time to address issues raised in the feedback forum).
Now, one year later, UT2004 is being worked on to include many of the things gamers said they wanted back when the UT2003 demo was released (Assault for example). Many gamers that played UT2003 have either gone back to what they were playing before, or moved onto other games. Some of them may not even give UT2004 a chance due to the way things were done with UT2003.
So, what is the moral of the story?
Game companies should listen to their customers (or potential customers).
This includes both the cheers as well as the jeers.