More DOOM 3

Luckily Texas seems just a hair southwest of the blackout, so there's another couple of DOOM 3 multiplayer previews on GameSpot, IGN and Computer and Video Games based on what they've gotten to see of the shooter at QuakeCon (there are also some QuakeCon Pics on HomeLAN Fed). Here's a bit from IGN:
You'll find it's much harder to hit your enemies in this game than in the previous ones. No longer does a single hit box surround your opponents. Now all hits have to be scored on the actual polygons of the character models. Todd explains that this is a natural evolution for action games given the increasing skill of players. As they get better, targets have to get smaller to compensate. While fighting you'll find that bullets can pass in between a character's legs or the space between their torso and arms without damaging them. You'll need to be much more accurate now with each of your shots. Still, it's not too hard to score kills, particularly if you're playing against a bunch of journalists operating on two hours of sleep and a three-whiskey breakfast.
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9.
 
Re: No subject
Aug 15, 2003, 00:34
9.
Re: No subject Aug 15, 2003, 00:34
Aug 15, 2003, 00:34
 
The textures are lower-rez than in some games, but they are all normal-mapped. This gives them a look of depth that interacts with the light. All the light being realtime is one of the main new features of this engine. Not even the textures are pre-rendered.

Because all lighting is done in realtime, there is a compromise in quality. The benefits of realtime lighting can't really be seen in the screenshots.

This comment was edited on Aug 15, 00:37.
8.
 
Re: Cool
Aug 15, 2003, 00:22
8.
Re: Cool Aug 15, 2003, 00:22
Aug 15, 2003, 00:22
 
mmmmm... Three-Whiskey Breakfast. Irish Whiskey I hope.

Good move on getting rid of the hit box. Hardcore gamers have been whining about that for years. This makes me happy.

--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
7.
 
Re: Cool
Aug 15, 2003, 00:18
7.
Re: Cool Aug 15, 2003, 00:18
Aug 15, 2003, 00:18
 
This sounds like the next step beyond SOF/SOF2's GHOUL system... that had very good hitbox's for players, but sometimes the levels just sucked because of that peak/shoot invisable thing. Hopefully that will be fixed along with having to hit curtain parts of monsters/players. Also look at it as a way to expand upon boss's and such, as you will have to find the "kinks" in the armor to kill some of them hopefully.

6.
 
Re: Cool
Aug 15, 2003, 00:11
6.
Re: Cool Aug 15, 2003, 00:11
Aug 15, 2003, 00:11
 
Exactly!!! That's BF 1942. That' pisses me off (well, it used to before I adapted) to no end.

-Tony!!!;)
-Tony!!!;)
my 360 user name is Robo Pop
5.
 
Cool
Aug 15, 2003, 00:03
5.
Cool Aug 15, 2003, 00:03
Aug 15, 2003, 00:03
 
The stupid hitbox has annoyed me plenty over the years. I especially hope that this will also mean that you now actually HIT what you aim at when you lean around a corner or from behind a tree.

It pisses me off no end that you're carefully maneuvering your way around a corner, have your target in your sights, fire, and then a decal appears in fucking open air right in front of your barrel, because the game apparently feels that that corner actually extends three more inches beyond where the texture ends.

I'm glad it's finally getting rid of.

Creston


Avatar 15604
4.
 
Re: Sure, yes, that's the reason
Aug 15, 2003, 00:02
4.
Re: Sure, yes, that's the reason Aug 15, 2003, 00:02
Aug 15, 2003, 00:02
 
Good read. Games like 1942 have very boxy boundries everywhere. It can suck at times.

-Tony!!!;)
-Tony!!!;)
my 360 user name is Robo Pop
3.
 
Re: Sure, yes, that's the reason
Aug 14, 2003, 23:56
3.
Re: Sure, yes, that's the reason Aug 14, 2003, 23:56
Aug 14, 2003, 23:56
 
in these games try shooting between their legs, most of the time it still counts as a hit.

The models just have invisible boxes around their major parts, but they are not always very accurate. doom3 is supposed to fix this.


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No subject
Aug 14, 2003, 23:14
2.
No subject Aug 14, 2003, 23:14
Aug 14, 2003, 23:14
 
I don't know about anyone else, but these new Doom 3 screenshots don't look very good to me. The textures are awful, like from a game released a couple of years back. The whole thing looks outdated. I know the game looks better than that, so why do these look so bad?

1.
 
Sure, yes, that's the reason
Aug 14, 2003, 23:12
1.
Sure, yes, that's the reason Aug 14, 2003, 23:12
Aug 14, 2003, 23:12
 
Oh c'mon, thtis is just the way it should always have been but it was in the 'too hard basket' for lack of CPU.
Unreal has had 'head-shots' for ages, and the characters have heads that are, as near as not, box shaped anyway, and nobody has problems making head-shots.
I don't expect any half-decent gamers will notice the difference.

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