More DOOM 3

Luckily Texas seems just a hair southwest of the blackout, so there's another couple of DOOM 3 multiplayer previews on GameSpot, IGN and Computer and Video Games based on what they've gotten to see of the shooter at QuakeCon (there are also some QuakeCon Pics on HomeLAN Fed). Here's a bit from IGN:
You'll find it's much harder to hit your enemies in this game than in the previous ones. No longer does a single hit box surround your opponents. Now all hits have to be scored on the actual polygons of the character models. Todd explains that this is a natural evolution for action games given the increasing skill of players. As they get better, targets have to get smaller to compensate. While fighting you'll find that bullets can pass in between a character's legs or the space between their torso and arms without damaging them. You'll need to be much more accurate now with each of your shots. Still, it's not too hard to score kills, particularly if you're playing against a bunch of journalists operating on two hours of sleep and a three-whiskey breakfast.
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29.
 
Id's History
Aug 15, 2003, 06:09
29.
Id's History Aug 15, 2003, 06:09
Aug 15, 2003, 06:09
 
Id's history with games has never been about story or plot, it's been about the engine. Never once before have I heard Id use anything other then engine features for their games, and this is another example.

I've been saying it for years and I'll say it again, Id doesn't make games, they make game engines, other companies take it and make games out of it.

And as for the name Doom, it really doesn't do anything for me, Half Life on the other hand does. Will I buy both? I'm sure I will, but I'll buy each for diffrent reasons.

Avatar 12670
28.
 
Re: Hit boxes & DM
Aug 15, 2003, 06:03
28.
Re: Hit boxes & DM Aug 15, 2003, 06:03
Aug 15, 2003, 06:03
 
iD just annoy me because they don't advance the FPS genre at all. They're possibly the most influential FPS developer in the world, and they keep churning out the same old crap. They have the money and, I'm sure, the talent to try something new and ambitious, but they don't.

Take a risk, iD! Impress us all in some other way than graphically.

27.
 
Re: Hit boxes & DM
Aug 15, 2003, 05:44
27.
Re: Hit boxes & DM Aug 15, 2003, 05:44
Aug 15, 2003, 05:44
 
Im tired of hearing this shit about how Doom3 is magically going to lack in gameplay and that Half-Life 2 or [Insert Game here] is going to be insanely better, that Doom3 will only be a tech demo etc.

I just have this gut feeling that Doom3 will be a great single player game with [shock! horror!] ACTUAL gameplay, and that many of these novel ideas have already been demonstrated and/or discussed, but that MAGICALLY, since its called DOOM 3 and its by ID SOFTWARE, it is all of a sudden no good? You people make me laugh.

Wait until its on the shelf and then lets see? These negative predictions always make me laugh. Sure, you may be right/wrong, but at the end of the day, why root for something to be crap? Dont you always complain about the lack of good games out there, whiners?

This comment was edited on Aug 15, 05:44.
26.
 
Re: Hit boxes & DM
Aug 15, 2003, 04:29
26.
Re: Hit boxes & DM Aug 15, 2003, 04:29
Aug 15, 2003, 04:29
 
I was mainly thinking about the people complaining about some of the cool features that sound like it will make it diffrent from all the other crap DM out there.

I dont think we need another MP tournament/arena game.


25.
 
It seems as "id" did it again !!!
Aug 15, 2003, 04:13
25.
It seems as "id" did it again !!! Aug 15, 2003, 04:13
Aug 15, 2003, 04:13
 
This pretty much remembers me when when Quake 3 was shown first and then later released .... The first ideas are usually always the best..... when they showed quake 3 on macworld it seemed to have so much potential ... After its release I was pretty much disappointed... They kinda screwed it form the design point of view .....

Seems as the same thing is happening with DOOM³..... The Alpha looks so much better than those 2 new screenshots. I checked the high resolution-versions of them and it seems as id again changed the design of the players. The armor looks alot more "shiny" and "fancy" and seems to be less "normal-mapped".

Compare the E3 version player with the Mulitplayer guy for yourself here then you'll know what I am talking about ....
http://520083573508-0001.bei.t-online.de/blues/doom3.gif
http://520083573508-0001.bei.t-online.de/blues/doom3m1.jpg

And then there is this extreme red in the level where everything seems to be colored and fancy again. This is not compareable to the E3 version !

I just hope this is not going to be final...

-Lex Luthor

24.
 
Re: Hit boxes & DM
Aug 15, 2003, 03:27
24.
Re: Hit boxes & DM Aug 15, 2003, 03:27
Aug 15, 2003, 03:27
 
You are right, at one time Carmack said that. But, if you have followed id for any length of time, you know that Carmack is subject to change his mind at any time. For all we know the delay of DOOM 3 until next year is because he decided something must go into the game that he previously had decided to drop. Maybe he was driving down the street in his F-50 (Does he still have it?) and had an epiphany about some cool new feature. The point is, don't count your marbles until the game is on store shelves. Especially id games.

--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
23.
 
Re: Hit boxes & DM
Aug 15, 2003, 03:25
23.
Re: Hit boxes & DM Aug 15, 2003, 03:25
Aug 15, 2003, 03:25
 
I like the thought of shooting some guy and not having him turn and shoot my head instantly. Some realism can be a good thing. If you want some mind numbing twitch action go play ut2003

22.
 
Re: Hit boxes & DM
Aug 15, 2003, 03:02
22.
Re: Hit boxes & DM Aug 15, 2003, 03:02
Aug 15, 2003, 03:02
 
Wasnt doom3 orginally planned as single and coop only anyways?


21.
 
Re: Hit boxes & DM
Aug 15, 2003, 02:49
21.
Re: Hit boxes & DM Aug 15, 2003, 02:49
Aug 15, 2003, 02:49
 
Creston, you bore me.

--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
20.
 
Re: Hit boxes & DM
Aug 15, 2003, 02:28
20.
Re: Hit boxes & DM Aug 15, 2003, 02:28
Aug 15, 2003, 02:28
 
Zha Zha Lau: "PC Gamer magazine mentioned something about stamina in conjunction with running"


YES!!! Happy times are here again

19.
 
Re: Hit boxes & DM
Aug 15, 2003, 02:20
19.
Re: Hit boxes & DM Aug 15, 2003, 02:20
Aug 15, 2003, 02:20
 
Hopefully there'll be stamina effects for those bunny hopping / always running types too

PC Gamer magazine mentioned something about stamina in conjunction with running

18.
 
Re: Hit boxes & DM
Aug 15, 2003, 02:12
18.
Re: Hit boxes & DM Aug 15, 2003, 02:12
Aug 15, 2003, 02:12
 
STATIC3D: "id has GOT to be kidding, right?!? Take the ONE thing that is most important (ability to aim) away from DM...WTF? I could understand this in singleplayer to be used as a story (playing) element (realism/etc.), but in multiplayer DM...um...riiiiight."

Lots of bad things happen when you get shot. That sounds like gameplay to me. If you get hit you better escape and evade until you get your head on straight. Unless you have armor on I wouldn't plan on taking a lot of hits from the sound of it. Realism in deathmatch. Heh. Hopefully there'll be stamina effects for those bunny hopping / always running types too I like it.

17.
 
Re: Hit boxes & DM
Aug 15, 2003, 01:59
17.
Re: Hit boxes & DM Aug 15, 2003, 01:59
Aug 15, 2003, 01:59
 
But, when they start messin around with the gameplay in this way doesn't it just seem like something is wrong?

It's their gameplay, they can do whatever they want with it.

I think the disorientation is a great idea.

16.
 
Hit boxes & DM "vision"...
Aug 15, 2003, 01:28
16.
Hit boxes & DM "vision"... Aug 15, 2003, 01:28
Aug 15, 2003, 01:28
 
Hmmm...SiN, back in 1998, had location based damage.
It may have had model based hitboxes as well.
I know a good many people used some of the smaller characters in DM/CTF due to them being harder to hit at least (unlike UT2003 where EVERY model, small or large, uses the same d*mn sized bounding/hit box).

I got the following bit from the C&VG article...
"When you get shot in multiplayer, you get a vision-blur effect, which really messes things up for you, makes it an onerous task indeed to shoot back. Your vision blurs and wobbles around as well, so you're not looking at the target anymore. Generally speaking, a great deal of blind panic is caused by these disorientating effects."

id has GOT to be kidding, right?!? Take the ONE thing that is most important (ability to aim) away from DM...WTF? I could understand this in singleplayer to be used as a story (playing) element (realism/etc.), but in multiplayer DM...um...riiiiight.

The more I hear about DooM3 the more I start having flashbacks of UT2003..."pretty", but lacking gameplay-wise.

Has id lost it's touch (mind, whatever...lol)? Granted, they can make a "pretty" (and very advanced) game (engine). But, when they start messin around with the gameplay in this way doesn't it just seem like something is wrong?

15.
 
Anyone notice...
Aug 15, 2003, 01:25
15.
Anyone notice... Aug 15, 2003, 01:25
Aug 15, 2003, 01:25
 
...that it's the exact same two(!) screenshots in every single article? Two! All apparently issued from PR. Blah.

This comment was edited on Aug 15, 01:25.
14.
 
Re: Cool
Aug 15, 2003, 01:16
14.
Re: Cool Aug 15, 2003, 01:16
Aug 15, 2003, 01:16
 
I am now really excited for deathmatch!!

13.
 
Re: Cool
Aug 15, 2003, 00:48
13.
Re: Cool Aug 15, 2003, 00:48
Aug 15, 2003, 00:48
 
Hardcore gamers have been whining about that for years. This makes me happy.

What makes you happy? That they're getting rid of it, or that gamers have been whining about it?

Creston

Avatar 15604
12.
 
Re: No subject
Aug 15, 2003, 00:45
12.
Re: No subject Aug 15, 2003, 00:45
Aug 15, 2003, 00:45
 
"The textures are lower-rez than in some games, but they are all normal-mapped. This gives them a look of depth that interacts with the light."

The normal mapping thing is what made me surprised though. Those textures in the screenies just look so flat and bland. Still, it was only running at 640x480, so that might help to explain it.

11.
 
No hitboxes huh?
Aug 15, 2003, 00:43
NSi
11.
No hitboxes huh? Aug 15, 2003, 00:43
Aug 15, 2003, 00:43
NSi
 
I wonder what this means for custom player models. According to this, using the Bones model from Q3 would make you pretty much impossible to hit while using Tank Jr would make you into a blimp sized target... think about the implications.. baggy clothes would make you an easier to kill target than tight clothes.. horns, long hair, tails and such would mean larger targets while a small, skinny wimp would be really hard ot hit.

Hitboxes exist for more reasons than just CPU usage.

10.
 
Re: No subject
Aug 15, 2003, 00:37
10.
Re: No subject Aug 15, 2003, 00:37
Aug 15, 2003, 00:37
 
I dunno - I played it earlier tonight and it's damnned impressive looking "in the flesh" - not sure why the screenies don't do it justice.

But yeah it's pretty standard deathmatch. The big thing you see in the shots is this laser thing which fucks you up good, but between shots there's a berserker powerup - and the screaming you do when you have it is downright freaky.

Yeah, standard deathmatch with a few twists but it's really good looking.
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