More DOOM 3

Luckily Texas seems just a hair southwest of the blackout, so there's another couple of DOOM 3 multiplayer previews on GameSpot, IGN and Computer and Video Games based on what they've gotten to see of the shooter at QuakeCon (there are also some QuakeCon Pics on HomeLAN Fed). Here's a bit from IGN:
You'll find it's much harder to hit your enemies in this game than in the previous ones. No longer does a single hit box surround your opponents. Now all hits have to be scored on the actual polygons of the character models. Todd explains that this is a natural evolution for action games given the increasing skill of players. As they get better, targets have to get smaller to compensate. While fighting you'll find that bullets can pass in between a character's legs or the space between their torso and arms without damaging them. You'll need to be much more accurate now with each of your shots. Still, it's not too hard to score kills, particularly if you're playing against a bunch of journalists operating on two hours of sleep and a three-whiskey breakfast.
View : : :
11.
 
No hitboxes huh?
Aug 15, 2003, 00:43
NSi
11.
No hitboxes huh? Aug 15, 2003, 00:43
Aug 15, 2003, 00:43
NSi
 
I wonder what this means for custom player models. According to this, using the Bones model from Q3 would make you pretty much impossible to hit while using Tank Jr would make you into a blimp sized target... think about the implications.. baggy clothes would make you an easier to kill target than tight clothes.. horns, long hair, tails and such would mean larger targets while a small, skinny wimp would be really hard ot hit.

Hitboxes exist for more reasons than just CPU usage.

Date
Subject
Author
1.
Aug 14, 2003Aug 14 2003
3.
Aug 14, 2003Aug 14 2003
4.
Aug 15, 2003Aug 15 2003
2.
Aug 14, 2003Aug 14 2003
9.
Aug 15, 2003Aug 15 2003
12.
Aug 15, 2003Aug 15 2003
10.
Aug 15, 2003Aug 15 2003
5.
Aug 15, 2003Aug 15 2003
6.
Aug 15, 2003Aug 15 2003
7.
Aug 15, 2003Aug 15 2003
8.
Aug 15, 2003Aug 15 2003
   Re: Cool
13.
Aug 15, 2003Aug 15 2003
    Re: Cool
14.
Aug 15, 2003Aug 15 2003
     Re: Cool
 11.
Aug 15, 2003Aug 15 2003
No hitboxes huh?
30.
Aug 15, 2003Aug 15 2003
15.
Aug 15, 2003Aug 15 2003
16.
Aug 15, 2003Aug 15 2003
17.
Aug 15, 2003Aug 15 2003
18.
Aug 15, 2003Aug 15 2003
19.
Aug 15, 2003Aug 15 2003
20.
Aug 15, 2003Aug 15 2003
21.
Aug 15, 2003Aug 15 2003
22.
Aug 15, 2003Aug 15 2003
24.
Aug 15, 2003Aug 15 2003
      Re: Hit boxes & DM
26.
Aug 15, 2003Aug 15 2003
       Re: Hit boxes & DM
23.
Aug 15, 2003Aug 15 2003
27.
Aug 15, 2003Aug 15 2003
28.
Aug 15, 2003Aug 15 2003
32.
Aug 15, 2003Aug 15 2003
33.
Aug 15, 2003Aug 15 2003
25.
Aug 15, 2003Aug 15 2003
29.
Aug 15, 2003Aug 15 2003
31.
Aug 15, 2003Aug 15 2003
35.
Aug 15, 2003Aug 15 2003
36.
Aug 15, 2003Aug 15 2003
38.
Aug 15, 2003Aug 15 2003
39.
Aug 15, 2003Aug 15 2003
41.
Aug 15, 2003Aug 15 2003
46.
Aug 15, 2003Aug 15 2003
      Re: Short memories
47.
Aug 15, 2003Aug 15 2003
      Re: Short memories
48.
Aug 16, 2003Aug 16 2003
       Re: Short memories
49.
Aug 17, 2003Aug 17 2003
        Re: Short memories
40.
Aug 15, 2003Aug 15 2003
37.
Aug 15, 2003Aug 15 2003
34.
Aug 15, 2003Aug 15 2003
42.
Aug 15, 2003Aug 15 2003
43.
Aug 15, 2003Aug 15 2003
44.
Aug 15, 2003Aug 15 2003
45.
Aug 15, 2003Aug 15 2003