More DOOM 3

Luckily Texas seems just a hair southwest of the blackout, so there's another couple of DOOM 3 multiplayer previews on GameSpot, IGN and Computer and Video Games based on what they've gotten to see of the shooter at QuakeCon (there are also some QuakeCon Pics on HomeLAN Fed). Here's a bit from IGN:
You'll find it's much harder to hit your enemies in this game than in the previous ones. No longer does a single hit box surround your opponents. Now all hits have to be scored on the actual polygons of the character models. Todd explains that this is a natural evolution for action games given the increasing skill of players. As they get better, targets have to get smaller to compensate. While fighting you'll find that bullets can pass in between a character's legs or the space between their torso and arms without damaging them. You'll need to be much more accurate now with each of your shots. Still, it's not too hard to score kills, particularly if you're playing against a bunch of journalists operating on two hours of sleep and a three-whiskey breakfast.
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49 Replies. 3 pages. Viewing page 1.
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49.
 
Re: Short memories
Aug 17, 2003, 17:49
49.
Re: Short memories Aug 17, 2003, 17:49
Aug 17, 2003, 17:49
 
You people bitching about how [purportedly] slow doom3 runs right now, on hardware that will be severely out of date by PC-time-standards once the game is released, are - to put it nicely - extremely naieve and/or trolls.

This is the same thing with how "slow" Unreal was when first released, or how slow game X was with 32 bit color which apparently "We'll never need and is over the top"...[again by the same naieve people] ...etc.

You want new graphics and or/features? Get ready to buy the hardware that can run it, and by the time this game is released, that hardware will be the status quo, a FX5900 will be nothing special by that time and will be ~200 dollars to purchase.

You can be assured that whatever feature is programmed into Doom3, will be programmed to the maximum with regards to optimization on current and upcoming hardware. This has always been the case, no matter how demanding the game is, it is always on the forefront of optimized code. In simpler terms for you: id will provide to you the level of graphics at the specific level of performance that would take many other developers extra YEARS to achieve.

48.
 
Re: Short memories
Aug 16, 2003, 12:11
48.
Re: Short memories Aug 16, 2003, 12:11
Aug 16, 2003, 12:11
 
Ok, voxel. I will.

--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
47.
 
Re: Short memories
Aug 15, 2003, 20:27
47.
Re: Short memories Aug 15, 2003, 20:27
Aug 15, 2003, 20:27
 
Rock Climber, stop being a dumb-ass.


46.
 
Re: Short memories
Aug 15, 2003, 20:25
46.
Re: Short memories Aug 15, 2003, 20:25
Aug 15, 2003, 20:25
 
What?


45.
 
Re: No subject
Aug 15, 2003, 18:20
45.
Re: No subject Aug 15, 2003, 18:20
Aug 15, 2003, 18:20
 
You may be right. On the other hand, Id can afford to sit in their ivory tower. No publisher on their backs, healthy profits, small dev team, good licensing partners / arrangements...

44.
 
No subject
Aug 15, 2003, 17:24
44.
No subject Aug 15, 2003, 17:24
Aug 15, 2003, 17:24
 
Sooner or later, the legend will fade and ID will have to prove themselves based on the current market. Dont get me wrong - I am totally convinced D3 will be the next step in video games presentation and graphics, and that it will raise the bar incredibly high. I am just thinking that carmack and friends might be growing a bit distant from the world at large - sitting as they are in their ivory towers of gaming heaven, working and programming on machines floating in liquid coolant. Your average joe gamer doesnt quite have the income to keep his machine competitive with the latest CRAY mainframe. Valve realizes this - and as such will capture a HUGE MASSIVE market share. ID just realized this recently - and decided to wait it out a bit.

The days of under spec'ing minimum system requirements have hit a terminal velocity here - and sooner or later the industry itself will begin to object.

______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
43.
 
Re: No subject
Aug 15, 2003, 16:59
43.
Re: No subject Aug 15, 2003, 16:59
Aug 15, 2003, 16:59
 
Rajajuju: "Did you ever think that maybe ID was a little concerned about HL2 running 10x smoother than their game on the same machine? Give it some thought kiddies."

No, given that no Id game has ever run well on an average machine (at the time of release). Half Life ran well on pretty much everybodies machine from the get go, and probably their grandmothers too, which is something that Valve's audience will expect. Nobody expects an Id game to do the same. Well, nobody who thinks about it anyway.


42.
 
No subject
Aug 15, 2003, 16:54
42.
No subject Aug 15, 2003, 16:54
Aug 15, 2003, 16:54
 
Hey morons: get a fucking clue. If people buy D3 with expectations of it playing a certain way on a certain spec machine - but the end product DOES NOT COME CLOSE to delivering that - I can assure you sales will suffer. I dont have any problems with it being a supreme system hog... I DO have a problem with ID trying to market it WAY under spec. But hey! Like I said, I'll just wait till it hits the bargain bin.

Did you ever think that maybe ID was a little concerned about HL2 running 10x smoother than their game on the same machine? Give it some thought kiddies.

______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
41.
 
Re: Short memories
Aug 15, 2003, 15:39
41.
Re: Short memories Aug 15, 2003, 15:39
Aug 15, 2003, 15:39
 
Voxel,

You are telling everyone not to make any asinine assumptions, yet you are making a bunch yourself. Genius. The best thing you could have possible done about people speculating: JACK SHIT. It's what we're here to do, and it doesn't really much matter how wrong or right anyone is. It's still fun to speculate, whine, bitch, praise, and otherwise fantasize.

Until you have a pay stub from id software to show us, you don't have anything more valid to say than anyone else does.

Oh, and there is one ā€œsā€ in asinine. I know, those big words can get ya...


--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
40.
 
Re: Short memories
Aug 15, 2003, 14:22
40.
Re: Short memories Aug 15, 2003, 14:22
Aug 15, 2003, 14:22
 
i would hardly call them conclusive

Neither would I. Tomshardware is a pretty intelligent site and the article includes plenty of discussion about Nvidia's marketing tactics.

The point is, I don't think people need to get their knickers in a twist about frame rates in D3 so long as their machine is half decent. If your current rig is anything approaching top-spec it looks as though it'll run the game very nicely.

If someones whining about the unlikelihood of playing the game at 120 fps at 1600x1200 with all the effects maxed out "and I just spent my life-savings on a Geforce FX 5900 Ultra with go-faster stripes" then they're sadly deluded.


*edit: bad punctuation godammit

This comment was edited on Aug 15, 14:25.
39.
 
Re: Short memories
Aug 15, 2003, 14:07
39.
Re: Short memories Aug 15, 2003, 14:07
Aug 15, 2003, 14:07
 
Okay. First of all. Everyone, STOP making assumptions about Doom 3.

"Since its beta, that means no optimizations." - BETA MEANS NOTHING, BETA MEANS EVERYTHING. id could of optimized the hell out of the frame rate, or they could of done nothing. Stop making stupid assinine assumptions.

"HL2 will be better than DOOM 3, id is pissing there pants" - What the hell is wrong with you? id releases a 1 minute clip of Doom 3 and HL2 releases a 15-20 minute clip and all the sudden Doom 3 is horrible? If I remember correctly most of the same people were saying "Kick ass Doom 3!!" before HL2 video was released. You have *NO CLUE* what id could not be showing you. You have *NO CLUE* if Valve has showed you everything already. You also have *NO CLUE* how FUN Doom 3 will be versus HL2. HL2 could get very repeatative and for some reason Doom 3 increadibly FUN!

"I heard Doom 3 only runs at 640x480 on a GF5900, I am going to cry now" - Just shut up. This is a GREAT thing. This means Doom 3's eye candy will last longer on the store shelve. What it doesn't mean is it will necessarily be more fun. Besides, by time the game comes out, cards will be 1.2x - 1.5x faster, and then a few months after that 1.2x faster again.

All in all, stop making assinine assumptions about Doom 3, and stop thinking HL2 will be the cats meow. id has nothing to prove to you, they already have millions, they have no reason to show you "everything", or hardly "anything".

- Voxel

38.
 
Re: Short memories
Aug 15, 2003, 13:37
38.
Re: Short memories Aug 15, 2003, 13:37
Aug 15, 2003, 13:37
 
"these benchmarks from weeks ago show what fps to expect"

those benchmarks from 15 weeks ago? the ones from the nvidia sponcered demo sprung on ati who had to revert to older drivers due to some issue with it running that build of doom3 three which they never intended to test in the first place. i suppose they are the best information we have but i would hardly call them conclusive.

also, you forgot the high qality benchmarks:
http://www.tomshardware.com/graphic/20030512/geforce_fx_5900-12.html

37.
 
Re: screw that
Aug 15, 2003, 13:35
37.
Re: screw that Aug 15, 2003, 13:35
Aug 15, 2003, 13:35
 
It's also on only 2 ghz machines. The alpha runs smooth at 1024*768 on my computer (2.6c, 9700 pro), but I don't have enough ram for pure chewing satisfaction. Remember, this game isn't even beta yet, which means very little optimization has been undertaken, so it's finished state will be much faster than what's being shown.

STAY RIGHT WHERE YOU ARE, GET OUT OF THAT BED AND GET DOWN ON THE FLOOR, GET OUTSIDE RIGHT NOW, RIGHT HERE: GET DOWN ON THE CEMENT, I DONT CARE IF YOU'RE NUDE, GET DOWN ON THE CEMENT, I DON'T CARE IF ITS FREEZING! WHERES THE DRUGS, WE KNOW YOU GOT THE DRU
36.
 
Short memories
Aug 15, 2003, 13:28
36.
Short memories Aug 15, 2003, 13:28
Aug 15, 2003, 13:28
 
http://www.tomshardware.com/graphic/20030512/geforce_fx_5900-11.html

I think its fair to predict you'll need a hog of a machine to play Doom3 looking nice, but these benchmarks from weeks ago show what fps to expect.

Without knowing the ins and outs of the game code I can guess that multiplayer will need more resources because of the realtime lighting on all the player models at once (or would this be no different to enemy bot models?). But I would think these benchmarks are still going to be accurate with the current build.

They're the most scientific evidence of frame-rates we have to go on to date anyway.

35.
 
Re: screw that
Aug 15, 2003, 11:23
35.
Re: screw that Aug 15, 2003, 11:23
Aug 15, 2003, 11:23
 
Is this true? LOL. That would be a stupid move on id's part. Imagine how many people WON'T have FX5900 or ATI 9800 machines, inlcuding the CPUs to make use of them, by the time DOOM 3 comes out.

I can see it now, tons of people pick the game up next year, take it home, and find they are getting 5-10 fps on a machine that plays all other games just fine.

I already purchased an FX5900 just a week ago, but I'm sure as hell not buying another more powerfull video card in the next 6 months just to play DOOM 3.

--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
34.
 
No subject
Aug 15, 2003, 10:36
34.
No subject Aug 15, 2003, 10:36
Aug 15, 2003, 10:36
 
Mmmmm....whiskey. Perhaps I am cut out to be a gaming journalist afterall...

Sling

33.
 
Re: Hit boxes & DM
Aug 15, 2003, 10:26
33.
Re: Hit boxes & DM Aug 15, 2003, 10:26
Aug 15, 2003, 10:26
 
"I do think having your vision distorted during DM gameplay is not a good idea. Level control and aim are the two main factors in being able to win over an opponent in DM. Take one of them away (the more important of the two if you ask me) and you have hurt the gameplay"

I think you are missing the point entirely. This ADDS a new factor in DM - managing your vision. I think it can only add to the complexity and skill needed to win at a Doom deathmatch. Remember too that this is Doom we are talking about. In Doom 1/2, your vision was actually a major factor - remember the berserk/getting hit effect (turned the screen red making it sometimes impossible to see), the god mode sphere (inverted colors, made it difficult to see some things), the cloaking sphere (made you almost invisible) and the infrared goggles (made you able to see in the dark)? And judging by the strengths of the engine (lighting), it is easy to assume that the gameplay can be positively augmented by making vision a major factor in gameplay as well as the engine. I think that this will also make single player extremely intense.

32.
 
Re: Hit boxes & DM
Aug 15, 2003, 09:56
32.
Re: Hit boxes & DM Aug 15, 2003, 09:56
Aug 15, 2003, 09:56
 
hebrew_national,
"but that MAGICALLY, since its called DOOM 3 and its by ID SOFTWARE, it is all of a sudden no good?"

Just because it's by ID SOFTWARE does not mean it's MAGICALLY going to be a good game either. :}

Seriously thou, I agree in the fact of waiting until it's on the shelf before making a final judgement of the product.

However, I am just as tired of people saying game "X" is the greatest thing "3V3R" as you are of people saying a game will "Su><0rS". I'm not saying DooM3 will suck.

I do think having your vision distorted during DM gameplay is not a good idea. Level control and aim are the two main factors in being able to win over an opponent in DM. Take one of them away (the more important of the two if you ask me) and you have hurt the gameplay.

As for people posting negative comments being "whiners"...well, if people never complained, game companies would never be able to tell what their customers (or potential customers) wanted. Besides, they have just as much right to comment negatively as anyone else has to post postively about aspects of a game they have never played.

I think back to the way UT2003 was done. A demo was released (with mention of possible multiple demo releases, addressing issues/feedback) and an official feedback forum was opened. One week later the game went gold (not enuff time to address issues raised in the feedback forum).

Now, one year later, UT2004 is being worked on to include many of the things gamers said they wanted back when the UT2003 demo was released (Assault for example). Many gamers that played UT2003 have either gone back to what they were playing before, or moved onto other games. Some of them may not even give UT2004 a chance due to the way things were done with UT2003.

So, what is the moral of the story?
Game companies should listen to their customers (or potential customers).
This includes both the cheers as well as the jeers.

31.
 
screw that
Aug 15, 2003, 09:23
31.
screw that Aug 15, 2003, 09:23
Aug 15, 2003, 09:23
 
It takes a GFfx5900 to run this thing at 640x480???? WHAT THE FUCK? Uhhhh, dunno bout you but that seems a bit excessive. Maybe ID needs to scale down their dev machines a hair. And no, I dont upgrade my PC to play games. I upgrade to stay current, but thats about it. Looks like I'll be waiting for this one to hit the bargain bin!

______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
30.
 
Re: No hitboxes huh?
Aug 15, 2003, 07:45
30.
Re: No hitboxes huh? Aug 15, 2003, 07:45
Aug 15, 2003, 07:45
 
@ no.11 - surely this is where the games would need to take on more RPG elements. Bones would have to be blown to pieces by 1 shot from a shotgun whereas Tank Jr could be shot for hours before he went down.

I think this would be a good advance for the DM arena with picking a character more than just picking a look - it would be far more like Tekken or VF with people picking styles and chars as suited their own fighting styles.

I still can't get excited about a surivial horror game no matter how good it looks or if it is made by iD.

Si

49 Replies. 3 pages. Viewing page 1.
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