Luckily Texas seems just a hair southwest of the blackout, so there's another couple of DOOM
3 multiplayer previews on
GameSpot,
IGN
and
Computer and Video Games
based on what they've gotten to see of the shooter at QuakeCon (there are also
some
QuakeCon Pics on
HomeLAN Fed). Here's a bit from IGN:
You'll find it's much harder to
hit your enemies in this game than in the previous ones. No longer does a single
hit box surround your opponents. Now all hits have to be scored on the actual
polygons of the character models. Todd explains that this is a natural evolution
for action games given the increasing skill of players. As they get better,
targets have to get smaller to compensate. While fighting you'll find that
bullets can pass in between a character's legs or the space between their torso
and arms without damaging them. You'll need to be much more accurate now with
each of your shots. Still, it's not too hard to score kills, particularly if
you're playing against a bunch of journalists operating on two hours of sleep
and a three-whiskey breakfast.