"So you think that peer to peer means that you're synchronized to the slowest player, huh?"
I've read mixed things about it. Some say it is synced to the slowest player, but that doesn't make sense. I'm more inclined to believe that it works by everyone sending their data to everyone else, rather than just a central server.
Either way, Why is that better than client-server model? What happens to cheat prevention when there is no server than can do validation?