yeah i'm also looking forward to that one. I fell in love with the new rocket launcher in a heartbeat and I remembered back in HL 1 how evolutionary that RPG was over the standard quake RL. It got tons of oooh's and aahhh's around the office when it flew out and ignited a half second later. As for ragdoll physics, I really hope they tweak the **** out of it. The idea that as soon as someone is dealt a fatal blow to their leg, they instantly fell nerve deadness limp is just stupid. They need to have ragdoll physic influence the death animations; not just have ragdoll do all the work which looks like a ragdoll and not a person.