constant respawn changes ones attitude towards the gameplay significantly. Round-based makes for an intense atmosphere where you have a vested interest in keeping yourself alive where constant respawn cheapens the whole experience to the point where its just becomes a pain in the ass to have to run all the way from the spawn point to where the action is. Look at Firearms (the HL mod). technically its superior to CS in many ways and its been around longer as well but at this point your lucky to see 100 servers running the mod where it used to be a much higher number. I blame constant respawn. Global Ops did a decent CR gametype by putting in meaningful objectives but we all know how popular that game turned out to be....
EDIT: hey Percolator Fish, spell it with me now "T-E-R-R-O-R-I-S-T"
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PAH!
This comment was edited on Aug 11, 05:57.
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