New Q3A Urban Terror Beta

A new beta 3.0 of the Urban Terror modification for Quake III Arena is now available. Here's a bit on the new version: "The development team has essentially created an all new game, like the jump from 1.x to 2.x, Urban Terror 3 has completely new code for lag compensation, hit detection, physics and much more. We have been hard at work updating the male and female model skins, along with tweaking current weapons and their skins. We also debut the new IMI Negev and the highly anticipated game mode, Bomb/Defuse. A fully integrated UI will allow gamers and admins alike to send commands from in game." They have provided an extensive list of mirrors for the 322 MB download.
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Aug 11, 2003, 05:53
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No subject Aug 11, 2003, 05:53
Aug 11, 2003, 05:53
 
constant respawn changes ones attitude towards the gameplay significantly. Round-based makes for an intense atmosphere where you have a vested interest in keeping yourself alive where constant respawn cheapens the whole experience to the point where its just becomes a pain in the ass to have to run all the way from the spawn point to where the action is. Look at Firearms (the HL mod). technically its superior to CS in many ways and its been around longer as well but at this point your lucky to see 100 servers running the mod where it used to be a much higher number. I blame constant respawn. Global Ops did a decent CR gametype by putting in meaningful objectives but we all know how popular that game turned out to be....

EDIT: hey Percolator Fish, spell it with me now "T-E-R-R-O-R-I-S-T"


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PAH!

This comment was edited on Aug 11, 05:57.
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