New Q3A Urban Terror Beta

A new beta 3.0 of the Urban Terror modification for Quake III Arena is now available. Here's a bit on the new version: "The development team has essentially created an all new game, like the jump from 1.x to 2.x, Urban Terror 3 has completely new code for lag compensation, hit detection, physics and much more. We have been hard at work updating the male and female model skins, along with tweaking current weapons and their skins. We also debut the new IMI Negev and the highly anticipated game mode, Bomb/Defuse. A fully integrated UI will allow gamers and admins alike to send commands from in game." They have provided an extensive list of mirrors for the 322 MB download.
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15.
 
Death to round-based spawn!
Aug 11, 2003, 00:40
15.
Death to round-based spawn! Aug 11, 2003, 00:40
Aug 11, 2003, 00:40
 
I wish round-based spawn system would be removed, almost entirely, in favor of the capture-and-hold flag system + wave-based respawn system of Day of Defeat. I'm totally baffled as to how people can find round-based spawn system the ideal way to go. It seems mathematically flawed, forcing a majority of players to spend up to 50% of their logged game time in "dead observer" mode. I've played both modes in many games very much, and I see no tactical/strategical scenarios that come up in round-based that wave-based doesn't provide just as well. In DOD, players behave exactly like their round-based counterparts. They fear death, they take cover, they work together.

in counter-terrorism games like Rainbow and CS, it makes sense. But it definately stops making sense when either game type has you in a MASSIVE level where 2 players can spend 5 minutes hunting each other down.. (see America's Army... aka "chatroom w/ game attached to it")

Day of Defeat introduced a round-based system, even on small CS-like maps it was not a popular feature. The game kicked round-based out entirely in the latest version, and no one missed it. CS, America's Army, and Rainbow Six, on the other hand, have never tried to implement a wave-based system...... and I think that if they did, along with suitable maps and capture-and-hold gameplay... that most of their fanbase would never go back to round-based.

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