The PlanetSide
Website (thanks Frans) has word from Dave Georgeson that he's no longer to
be the producer on SOE's MMOFPS, but will be transitioning to a role as senior
designer on the game. Here's the deal: "PlanetSide is the biggest, baddest
game I've ever had the privilege to work on ... and it's going to keep going for
quite some time. So I'm taking the chance to move from being the Producer to
becoming a full-time Senior Designer on the team. Dallas Dickinson is taking my
place as Producer while I work more closely with Kevin McCann, Terrence Yee, and
the rest of the Design team to create new features for PlanetSide as well as to
continuously hone the existing game according to feedback we gain from you folks
and the data we gather from our databases."
One day MMORPG designers will realize that they can achieve balance by improving the class/weapon/faction that is weak rather than gimping everyone else.
Nerfs piss everyone off though they do balance things out (sometimes), buffing up things that are obviously gimped just balances the game.
Yea, that beta patch to fix the netcode in PS was god awfuly done. It's a lot better now from what I hear from friends that do play a bit, but still the nerfing is continueing to happen.
What do you mean, nearly, Creole :-) It was his half-baked design ideas that killed Tribes 2. That, and his inability to meet a schedule. And his utter weaselness, too. This is a move that smells of desperation. Or, someone needs fresh underwear.
PS was a lot of fun in the early beta, until they started with all the "balancing" (read: nerfing a different faction every patch), and broke the netcode so that everyone lagged to hell in a firefight of decent size. Used to be able to do stuff in 40-50 person battles no problem. Then there was a big netcode patch, and I got laggy when there were 5 people on the screen.
Planetside is going to be in for some interesting times (much like the ancient curse). It was Dave Georgeson arbitrarily making himself "lead designer" on Tribes 2 that led to the muddled vision for that game (and which nearly drove the dev team nuts in the process).
I don't know what talents he has as a producer, but as a designer, his ideas in T2 were often ill-conceived at best. I feel sorry for the people playing and enjoying PS.
Both... another example of a great game ruined by lack of time/listening to testers, and moneygrabbers.
Take RO for example, when asked why they went PTP when the game wasn't even uptodate with the korean version. "We decided that 2 years was long enough to give people a free beta"