I got bored and paraphrased some tidbits from the CGW preview:
- Max has left the DEA to rejoin the NYPD. He's framed (again) for the murder of his own partner.
- Game begins on a rainy autumn night as one long flashback.
- Mona Sax, a "classic femme fatale" returns in the sequel. Her role is unknown.
- Graphic novel depictions of key events occur only during transitions between levels.
- Quick in-engine cutscenes during midlevel portions of the game, such as when Max enters a murder scene.
- Dream sequences are back. No details.
- Game length is roughly 20+ hours, 2x the length of the original. The original was short because Remedy "cut all the crap away."
- Script is 3x longer than the original. Penned once again by Sam Lake.
- Focus on development of main characters; less characters introduced. Plot is tighter, more like a movie.
- New random character animations that enhance the bullet time effect and the cinematic feel.
- AI is less heavily scripted.
- Radiant lighting allows for better shadow definition.
- Improved particle effects make it possible for location-specific sparks to "fly off a van being struck by ricocheting bullets."
- Havok physics engine integrated.
- A few dozen professional New York actors provided all the faces in the game. They're voiced by different people.
- New facial animation engine allows facial expressions and decent lip synching: "faces are more realistic in their skins than those in HL2, but the eyes and facial expressions are stiffer and less believable."
This comment was edited on Aug 4, 23:08.