On Max Payne 2

The 3D Realms Website has word of the cover story in the September 2003 issue of Computer Gaming World magazine about Max Payne 2. They have posted a shot of the cover and some of the favorable things the mag has to say about the third-person shooter sequel, but do not provide any details about the game, deferring to the magazine as the source for these.
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Re: old
Aug 4, 2003, 23:04
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Re: old Aug 4, 2003, 23:04
Aug 4, 2003, 23:04
 
I got bored and paraphrased some tidbits from the CGW preview:

- Max has left the DEA to rejoin the NYPD. He's framed (again) for the murder of his own partner.

- Game begins on a rainy autumn night as one long flashback.

- Mona Sax, a "classic femme fatale" returns in the sequel. Her role is unknown.

- Graphic novel depictions of key events occur only during transitions between levels.

- Quick in-engine cutscenes during midlevel portions of the game, such as when Max enters a murder scene.

- Dream sequences are back. No details.

- Game length is roughly 20+ hours, 2x the length of the original. The original was short because Remedy "cut all the crap away."

- Script is 3x longer than the original. Penned once again by Sam Lake.

- Focus on development of main characters; less characters introduced. Plot is tighter, more like a movie.

- New random character animations that enhance the bullet time effect and the cinematic feel.

- AI is less heavily scripted.

- Radiant lighting allows for better shadow definition.

- Improved particle effects make it possible for location-specific sparks to "fly off a van being struck by ricocheting bullets."

- Havok physics engine integrated.

- A few dozen professional New York actors provided all the faces in the game. They're voiced by different people.

- New facial animation engine allows facial expressions and decent lip synching: "faces are more realistic in their skins than those in HL2, but the eyes and facial expressions are stiffer and less believable."
This comment was edited on Aug 4, 23:08.
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