I had no bugs with the original Max Payne, let alone any show stopping bugs.
As for the dream sequences, it wasn't the idea that was bad, it was the execution. The idea of having a trippy run through the character's mind is a cool way to break up the action. However, making the player run through bland mazes and tiptoe across a tightrope is not a good idea. So if they implement the dream sequences and make them fun to play, that's fine with me. It's not like I oppose the very idea. That said, I haven't seen the magazine, so this is all conjecture.