Indeed, the video looked very good. The character models, indoor lighting, plant models and textures, animation were all top-notch.
An issue though:
- Gravity seems not to be modeled properly. As he was falling from the cliff, his decent seemed to be a constant, slow velocity, when he should be accelerating downward. I remember playing this awesome deathmatch map on Quake 2 years back, and taking a jump from what seemed to be 4-5 stories into water was just awesome... like bungie jumping without he cord.