...and the fact that you can not realistically crash is the one thing that really annoys me.
MS never really applied a lot of thought into that area. Back in FS5.0 the only plane that could crash in a spectacular fashion was the "Default" Cessna 182, the others would simply bury their noses in the ground. FS2K2 added some fire, spark, and smoke effects but I can't remember anytime when the plane would physically break apart piece by piece like that old Cessna did.
In truth, MSFS makes up for this in other areas. It might seem hard to believe, but MSFS is actually as responsive and interactive as any typical game. The difference is in where this interactivity comes from.
With other games you have stuff blowing up by shooting at them, in MSFS you have the aircraft's response to the subtleties of your control inputs. Many games have near-photorealistic but ultimately static environments, MSFS can show weather and time effects in real time. NPC interaction in other games is emotional, in MSFS ATC interaction is procedural but just as deep.
There is a "Game" in MSFS for the typical PC gamer, it just take a little unshackling from the "Blow it Up" purview of most titles of similar magnitude to find it.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak