Dear Diary

Far Cry: E3 to Alpha on PC.IGN.Com offers thoughts from Crytek's Christopher Natsuume on the E3 reception Far Cry met with (even as the show fades in the rear-view mirror), going on to describe the push that's been made since then to get the upcoming first-person shooter into the alpha (playable) stage. He's only allowed to go so much into specifics about the game, but he can offer general indications about the complexities involved in the project: "But, as the both the vehicles and the AI are systematic, even small changes to them make changes across all the levels - so this has been a lot of work for the team. With the vehicles, since they are modelled on real physics, changing the weight of anything - from the players to the boxes they hit to the weight of the mercenaries makes a real difference. It is the cost of reality."
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Jul 26, 2003, 11:20
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No subject Jul 26, 2003, 11:20
Jul 26, 2003, 11:20
 
spot the typo

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