When doom2 was hot, I was there, playing the game. It had a fast action feel. But maybe too fast. UT23K is way too fast. People running around at 70mph is just stupid. They might as well have put people in jets, at least then it would have seemed more immersive. Quake3 looks great, but any mod created off of it makes the player feel like he’s stomping around through a foot-and-a-half of water in an atmosphere of jello. It just feels like shit. Counter-Strike has a perfect feel. You run fast, but not even Olympic speed, but you don’t crawl through Quake3 mud either. I guess that’s it, CS just feels right. You can give me all the eye-candy in the world, if the game doesn’t feel as good as CS then its just a pretty clump of cotton candy with a chunk of dog shit in the middle.
Now onto the subject of CS:CZ & why they even made it & who its for.
CS:CZ single-player: Hey, it might be fun. The maps look interesting. Womb-Raider. Japanese school girls. Blow-torch. Hmm… this could get interesting.
CS:CZ multi-player: Valve is releasing 1.7 to coincide with CS:CZ. Players of CS:CZ don’t have to upgrade, but that’s not a big deal. But if you like the game & buy it, the gimmick is that you get to have the high-detailed player models. The school girl will look more realistic, but the map & effects will look the same. So, for someone like me that enjoys CS & has no problem with a few extra bucks spent in that direction, I’ll have better player models to brag about to teenagers that can’t get mommy to buck up for a new game. If Brian the Bitch had a summer job he could buy CS:CZ, play it through, & sell it on ebay, probably paying just $5 for it after all is said & done. Too bad Brian & all his other teenage bitch ass punks don’t think with their brain & spend a couple hours mowing a lawn or something, anything…