I believe there's a minimum of something like 5 pieces of artwork that go into making just a single texture or skin in the Doom 3 engine. Texture map, bump map, normal map, specular map... can't remember the last one. Point is, creating content for this game is a LOT of work.
I think those will be generated when you make a 3d version of the texture in a modelling program. That's how Id makes them.
It's not going to be harder to mod the game, but it will be a lot more work to create new content.
Mappers will be depending much more on what textures and models are supplied with the game, and what moddellers and texture artist create, instead of making the models and textures themselves.
I wonder how much the interface of Radiant (the mapeditor) has evolved to make creating so much detail a bit easier than it would in the Quake3 version (GtkR 1.3).
DOOM 3(TM) is going to be yet another step back from fast and furious gameplay, I wonder how many people will still be playing Quake3 in a year.
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http://www.worldwar3.cjb.net « Updated December 25th
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http://www.worldwar3.cjb.net « Updated April 17th 2009
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