AC2 Shrinks

A story on GameSpot describes plans to further consolidate Asheron's Call 2, which will ultimately reside on four servers, with the possibility that another server will be decommissioned along the way. Word is: "Players don't have to worry about losing characters, as all characters will be moved over, even if that results in some players having a number of additional characters on a single server during a 60-day transitional period"
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Re: Content, Content, Content.....
Jul 23, 2003, 11:04
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Re: Content, Content, Content..... Jul 23, 2003, 11:04
Jul 23, 2003, 11:04
 
#4, Yes the ability or desire of the players to create a community greatly helps make an MMORPG a more enjoyable experience, but with a game like AC2, which is all frosting and no cake, you may as well do your role playing in IRC. You'd actually have more ability to communicate with others, since the chat servers are always down in AC2.

I typically play MMORPGs like you do Wax. I tend to avoid people and try to make my own adventure, which usually doesn't work so well. It's hard to play online games like single player games, especially AC2, with its lack of NPCs.

I think it's funny that no 3D MMORPG right now gives you the ability to perform simple person-to-person interactions with others, and that's something I'd like to see in the future. Things like a hug, pat on the shoulder, or a smack across the face. Sure, you can emote, but imagine if your characters actually physically interacted. Haha, that would make walking in on a couple at the inn all the more embarassing.
This comment was edited on Jul 23, 11:09.
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