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Evening Q&As

  • Halo
    About Halo Graphics on PC.IGN.Com is a Q&A with Gearbox Software's Randy Pitchford about the upcoming PC version of Halo: Combat Evolved. The intro promises a four-question Q&A on the graphics in the port and over delivers, offering five answers about the game's updated visuals on the PC.
  • Dungeon Lords
    RPG Vault's Dungeon Lords Q&A chats with D.W. Bradley about Dungeon Lords, Heuristic Park's project he describes as offering: "high-energy action combat in combination with deep story and detailed RPG elements, including an innovative new character development system."
  • TRON 2.0
    Action Vault's TRON 2.0 Q&A is another conversation about Monolith's now-gold movie tie-in, talking with Cliff Kamida about what's being offered.

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3. Re: Halo: Not convinced Jul 19, 2003, 13:01 Shataan
well, IMHO they just wanna cash in for as little work as possible... on Halo PC.

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2. Halo: Not convinced Jul 19, 2003, 12:14 von Winkle
It'll take a bit more than some weak soundbites from Randy Pitchfork to convince earnest PC gamers that Halo is not now being dropped into the PC only because its appeal has become diminished on the Xbox.

As far as the gfx are concerned, his exuberant remarks about their calibre are not reflected in the screenshots they have at IGN.

I wonder how it will compare to UT2004 -chortle-

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1. HALO Jul 19, 2003, 10:56 mcsterls
Okay, this has probally been beat to death, but how come Gearbox always claims such a huge lead time to port Halo from the X-Box to PC (writing all those pixel shaders takes time) and Splinter Cell, which looks graphically superior was done in a few months?


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