enjoyed all id's games since Doom and some before.
There, your sweeping statement no longer stands because one person out there disagrees. Good for you Wilf, next time try to remember that people here are posting, gasp,
opinionsDon't you look foolish now?
It's not always that obvious graphically. I've played plenty of games on the latest engines that looked only marginally better with everything set to maximum. Pancreas, you'll notice that I said
this engine, ie the Doom 3 engine. Not every or any engine.
My statement has usually been true for Id's engines, it definitely was since Quake 2 and beyond. I think Doom 3 will be even more scaleable than that.
Creston
Edit : Gubbins, I think that Id just consciously made the decision to go with an engine that ups the visuals and foresakes the hordes of critters. It's probably impossible to have an engine that does both, and I think Id realises that they'll never be able to make an engine handle the amount of monsters that, for example, the Serious Engine does, without making some enormous sacrifices into what THEY want their engine to do.
And most games are going to fewer monsters, slower pace etc. The days of the Hordes of Imps (Doom) are long past us..
I personally prefer the hordes of monsters, as long as it makes sense. Something that Serious Sam never did. I
hate spawning crap. In doom, extra monsters had to be IN the level, behind a wall that would open up. THAT made sense. This "here, let's spawn a massive monster right behind you so he can fire at you ten times before you can turn around" bullshit that developers do to create some fake idea of "difficulty" is pissing me the fuck off. Unfortunately, this is something that pretty much EVERY developer does nowadays, whether or not they have lots of monsters in their game or not. I guess AI programmers are becoming a rare breed...
This comment was edited on Jul 18, 16:38.