That video doesn't appear to be video at all, rather it looks like a 3d reproduction done in real time.
It's definitely a video.
Well, given I played it back in Winamp I'm pretty sure it's a video! Unless those nullsoft guys have really been working overtime
How can you not see the difference? If an LPB shoots me as I'm ducking around a corner, he and I are both experiencing the same thing at the same time. But if an HPB shoots me after I'm around the corner, that doesn't seem fair. I already made it to safety, and yet he still killed me?
But when he made the shot, you were in his sights. If you assume it's a hitscan weapon (lots of CS weapons are, right? Most except the shotguns I'd imagine, and certainly the sniper rifles, right?) then the moment he pulls the trigger you should be dead. But it takes 400ms to get the message to the server that he pulled the trigger and then whatever time it takes the server to work out he was aiming at you at the time and thus shot you. In the meantime it's only taken 30ms for you to get round the corner and assume you're safe.
I know you know all that, but anyway. To be honest, it *is* fairer. He shot you, and he hit you. The netcode just compensates for the fact that his connection is that much slower. Otherwise it'd be like playing Max Payne multiplayer or something.
It levels the field for the HPBs. If you, as an LPB, don't like it then play on a LPB only server, or one that caters mostly for LPBs. It shouldn't have any detrimental effect on a server full of LPBs.
</redundant stuff that you knew anyway>