More Game Movies - Half-Life 2

As promised (below), a Half-Life 2 movie has been released via Valve's Steam broadband delivery service (a clip that was seen in lower resolution at this year's E3). The flick shows off the G-Man's transformation from his old "we thought this looked cool before we knew better" self, to his new school cutting edge accelerator-friendly version. The movie is 69 MB, and in addition to the Steam distribution, Bink-format mirrors have been provided by 3D Downloads, 3D Gamers, FilePlanet (registration required), FileShack (registration required), GameTab, Loadedinc (registration required), and Worthplaying. Also, four new Prince of Persia: The Sands of Time movies are available on FilePlanet (registration required) showing off the next installment in the acrobatic prince's adventures. There's a Counter-Attack Movie, a Fight Movie, a Flag Physics Movie, and an Environment Movie.
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35 Replies. 2 pages. Viewing page 1.
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35.
 
Re: No subject
Jul 16, 2003, 06:46
35.
Re: No subject Jul 16, 2003, 06:46
Jul 16, 2003, 06:46
 
That video doesn't appear to be video at all, rather it looks like a 3d reproduction done in real time.
It's definitely a video.

Well, given I played it back in Winamp I'm pretty sure it's a video! Unless those nullsoft guys have really been working overtime

How can you not see the difference? If an LPB shoots me as I'm ducking around a corner, he and I are both experiencing the same thing at the same time. But if an HPB shoots me after I'm around the corner, that doesn't seem fair. I already made it to safety, and yet he still killed me?

But when he made the shot, you were in his sights. If you assume it's a hitscan weapon (lots of CS weapons are, right? Most except the shotguns I'd imagine, and certainly the sniper rifles, right?) then the moment he pulls the trigger you should be dead. But it takes 400ms to get the message to the server that he pulled the trigger and then whatever time it takes the server to work out he was aiming at you at the time and thus shot you. In the meantime it's only taken 30ms for you to get round the corner and assume you're safe.

I know you know all that, but anyway. To be honest, it *is* fairer. He shot you, and he hit you. The netcode just compensates for the fact that his connection is that much slower. Otherwise it'd be like playing Max Payne multiplayer or something.

It levels the field for the HPBs. If you, as an LPB, don't like it then play on a LPB only server, or one that caters mostly for LPBs. It shouldn't have any detrimental effect on a server full of LPBs.

</redundant stuff that you knew anyway>

34.
 
Re: No subject
Jul 15, 2003, 21:06
34.
Re: No subject Jul 15, 2003, 21:06
Jul 15, 2003, 21:06
 
That video doesn't appear to be video at all, rather it looks like a 3d reproduction done in real time.

It's definitely a video.

An LPB shoots you as you are ducking behind a corner, you die. But you're fine with it because he has a low ping. An HPB does the same thing, but due to his slower upload, you make it behind the corner until the server OK's the kill. Now you complain.

How can you not see the difference? If an LPB shoots me as I'm ducking around a corner, he and I are both experiencing the same thing at the same time. But if an HPB shoots me after I'm around the corner, that doesn't seem fair. I already made it to safety, and yet he still killed me?

I spend most of my online time playing one game online. This game is Infiltration for UT

Really, that's cool that they're still going strong... I was a modeller for Infilatration back in the day, I don't think they're still using anything I made though.

~Steve


33.
 
Re: No subject
Jul 15, 2003, 16:32
33.
Re: No subject Jul 15, 2003, 16:32
Jul 15, 2003, 16:32
 
Geez Fungu, don't go beserk. Its like with some sort of sport where one player has obviously superiour gear. If the player with the shoddy gear is way better he will win but he faces a disadvantage. Still, it would be stupid to call the person with better gear a cheater. Ideally they would be in different groups among people of the same gear.

32.
 
Re: q1
Jul 15, 2003, 15:44
32.
Re: q1 Jul 15, 2003, 15:44
Jul 15, 2003, 15:44
 
"Goddammit, 400 MB of counter-strike, I feel so filthy."

LOL and i never LOL.

31.
 
Re: No subject
Jul 15, 2003, 11:41
31.
Re: No subject Jul 15, 2003, 11:41
Jul 15, 2003, 11:41
 
Of course I complain. It shouldn't happen. It detracts from the immersion you have in the game. It simply doesn't feels "right".

It's not less "fair" to have a netcode that place at a disadvantage 56K'ers then one that'll somply block them from most server.

30.
 
Re: No subject
Jul 15, 2003, 11:38
30.
Re: No subject Jul 15, 2003, 11:38
Jul 15, 2003, 11:38
 
I spend most of my online time playing one game online. This game is Infiltration for UT. I've played with 300 ping and I'd rather have a delay between my shot and the time it happens then anything that can detract from the realism from the game.

As for this "you need a 30ms ping to be fine", it depends what yo're playing. As I said, I spent most of my online time playing Inf and anything under 200ms will be fine.

It doesn't need some cheap netcode hack to level the playing field.

29.
 
Re: No subject
Jul 15, 2003, 04:51
29.
Re: No subject Jul 15, 2003, 04:51
Jul 15, 2003, 04:51
 
Ah, another one of those "my low ping is my IQ" broadbanders.

Oh, you mean you pay for broadband so you have a legal way to cheat a high-pinger out of a kill/win? Sounds about right. All the HL netcode does is level the playing field by giving high pingers their deserved hits. An LPB shoots you as you are ducking behind a corner, you die. But you're fine with it because he has a low ping. An HPB does the same thing, but due to his slower upload, you make it behind the corner until the server OK's the kill. Now you complain.

The hypocrisy never ends.

28.
 
Jesus HL2 Christ
Jul 15, 2003, 04:23
28.
Jesus HL2 Christ Jul 15, 2003, 04:23
Jul 15, 2003, 04:23
 

So this G-Man is the son of god? While I do think he looks a little strange, I think I am ready to worship him. The older version with the long hair and beard and all has been begging for a makeover. And that crown of thorns was so Quaked out i'm glad they finally found their own style. Tho I think they should have kept the nails in the hands and feet thing but the suit is a nice touch. I didn't know Jesus was so emotionfull either. In all of those OLD paintings of him he always looked so sad. I think G-man Christ will kick some serious butt for the Lord.

selivA lieN

27.
 
No subject
Jul 15, 2003, 03:28
27.
No subject Jul 15, 2003, 03:28
Jul 15, 2003, 03:28
 
At first I thought he was a lot like Agent Smith.
"Mr. Freeman... it appears you are leading two lives"
and then he started making faces, I think he was coming on to me

26.
 
Re: Looks great! But too short :-(
Jul 15, 2003, 01:49
26.
Re: Looks great! But too short :-( Jul 15, 2003, 01:49
Jul 15, 2003, 01:49
 
That video doesn't appear to be video at all, rather it looks like a 3d reproduction done in real time.

25.
 
Re: Looks great! But too short :-(
Jul 15, 2003, 00:57
25.
Re: Looks great! But too short :-( Jul 15, 2003, 00:57
Jul 15, 2003, 00:57
 
concerning the netcode, you're right in what you said, but there's a bit of a catch. in CS, if you have a great connection, the game is spectacular. in unreal, even if you have a 30ms ping to the server over the internet, you still feel some lag. there's a certain minimum lag which you can't shake off. 30ms ping in CS feels like a LAN. but as you said, it's a trade-off. I'd rather have the CS method and ping limit the server to kick off anyone over 100ms, than have the unreal stuff where even the most lpb feels squishy.

24.
 
Looks great! But too short :-(
Jul 15, 2003, 00:47
24.
Looks great! But too short :-( Jul 15, 2003, 00:47
Jul 15, 2003, 00:47
 
I hope they can release the whole E3 2003 movie in .mov ;-)
Here is the ed2k link:
ed2k://|file|hl2-g-man(1).exe|71970816|cadb363062fe1042ab8093a276ae8783|/
Let me know if I can not post the link here.
This comment was edited on Jul 15, 00:55.
23.
 
Re: No subject
Jul 15, 2003, 00:46
23.
Re: No subject Jul 15, 2003, 00:46
Jul 15, 2003, 00:46
 
About the H. in Jesus H. Christ -

http://www.straightdope.com/classics/a1_033.html


I vote for Jesus Bob Christ!

22.
 
Holy shit!!
Jul 15, 2003, 00:04
22.
Holy shit!! Jul 15, 2003, 00:04
Jul 15, 2003, 00:04
 
That video is freaking awesome.

I thought the original 600 meg vid was impressive but this looks 10 ten times better! I can't believe how real he looks! For you modem users, check out this screenshot:

http://www.halflife2.net/forums/showthread.php?s=2a7a05aa75706bb28560c749afa4df78&threadid=2368

21.
 
Re: No subject
Jul 14, 2003, 23:51
Bob
21.
Re: No subject Jul 14, 2003, 23:51
Jul 14, 2003, 23:51
Bob
 
About the H. in Jesus H. Christ -

http://www.straightdope.com/classics/a1_033.html

20.
 
Re: No subject
Jul 14, 2003, 23:48
20.
Re: No subject Jul 14, 2003, 23:48
Jul 14, 2003, 23:48
 
The HL netcode is not better. It's simply that it's client side netcode unlike Unreal with it's server side netcode.

IMO, client side netcode sucks.
ie: You've just had an encounter with an ennemy, you fall back behind cover;
(client side netcode) His ping is high, so you are not behind cover from him and he shoots you. You get hit even if you should be safe.
(server side netcode) His ping is high, but even if he try to shot you, he won't hit you because you are behind cover.

Of course, there's also the part where you want to shoot someone and if your ping is high, then you'll have to wait untill the server tell the client that his shot has been registered before it actually happens. Client side netcode == lose for anything that should be realistic. Server side netcode == sucks for anyone with a bad internet connection.

I pay for broadband and I don't want to have someone on 56k ruins my game, thus I prefer the Unreal engine.

The worst case of client side netcode I've seen was in planetside where I could have been behind cover for a few seconds, but I was still getting shot.

19.
 
Re: No subject
Jul 14, 2003, 23:34
19.
Re: No subject Jul 14, 2003, 23:34
Jul 14, 2003, 23:34
 
Sorry, but a 1024x768 taken directly from source is a bit more than "slightly" higher. This is exactly what it'll look like when you play it.

Here come the HL2 evangelists to defend their precious game, any post now.

18.
 
Re: No subject
Jul 14, 2003, 23:25
18.
Re: No subject Jul 14, 2003, 23:25
Jul 14, 2003, 23:25
 
who knows, maybe it's getting ready for tomorrow. concerning source vs. ut2k3, I think the biggest thing that we'll have to wait for release on, is the quality of the netcode. Right now the netcode in CS is probably better than any other game. You fire the weapon and you just have this solid feeling in your head that you'll hit what you aim at. With the other engines it feels generally softer which doesn't help you suspend disbelief. As a guy who's been running game servers for a long time, I really don't like the unreal netcode. Sure it's gotten better, but with raven shield, ut2k3, and america's army, it's still not as good as CS in terms of how good it feels. On a positive note, valve had years to perfect the code, so maybe unreal will get better over time. If we're lucky though, the netcode in HL2 will be the same as in CS but just more efficient.

17.
 
Re: No subject
Jul 14, 2003, 22:52
17.
Re: No subject Jul 14, 2003, 22:52
Jul 14, 2003, 22:52
 
WHAT THE FUCK!

I closed steam half an hour ago. Of course, the shitty program went in my system tray (I forgot to close it). And since then, the piece of crap has downloaded 260 MB of crap. I don't have a clue what it is and my steam folder is now (by some freaking voodoo magic) at over 800MB (including a 400MB file in a CS folder).

I downloaded a 70MB video but my "Half-Life2 movies" directory is somehow 432MB. What is wrong with that thing.

Goddammit, 400 MB of counter-strike, I feel so filthy.

16.
 
Re: No subject
Jul 14, 2003, 22:51
16.
Re: No subject Jul 14, 2003, 22:51
Jul 14, 2003, 22:51
 
Geeze, what a bunch of little bitches. If you weren't in the least bit impressed with those facial expressions there's something wrong with you. It may have been short but it's just a bitty chunk of the rest of the movies they'll be releasing. Otherwise it was dull in terms of content, but I was still impressed by the believability of the G-Man.

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