A game that had a far more flakey storyline than even DooM, monsters that had HP Lovecraft written all over them, a stupid jump in the very end, and even females in tight black spandex with silenced pistols. All this ushered in what some called the new revolution in gaming *across the entire spectrum of electronic entertainment*. Now, for those who are prone to throwing out the trolls in the forums, I'm not doing so with Half Life. I'm just suggesting that explaining the encompassing success (I mean beyond the mere hellacious sales and popularity of Counter Strike) of Half Life in a thesis paper would be one hell of an entertaining and forthwright accomplishment. The problem: Being lucky enough to have the right English teacher who would appreciate such a work.