>> I'm always surprised when folks see delaying a release date as a bad thing.
> I would agree if we're talking about one or, at the most, two delays
This is a good point. There are certainly limits to which delays seem reasonable and indicative of taking time to do it right, rather than fixing a hopelessly broken concept.
I wonder where this would put Duke Nukem (takes) Forever?
On the other hand, perhaps we should consider the development history of Half-Life… weren't they almost done with the game when they decided "it just wasn't right" and basically started over?
I would like to say it comes down to hoping for the best in a developer when delays come along. Yet, in taking from these two very examples, perhaps releasing info too early may be the real problem?
I, for one, am far more happy to hear little to nothing, even about a game such as HL2 – which any gamer knows is certainly being developed -- until it’s just about time for release.
-(another) Blue
Edited for clarity
This comment was edited on Jul 11, 21:00.