When I played Unreal II I thought that it's not possible to screw up such a potential hit any worse, that is untill I played Breed *beta demo*(I know)... wtf were they thinking?
I wasnt bothered by the movement probs, but rather by awfull simplicy of gameplay mechanics, you run from point B to point A while shooting some retarded transformer-like ''aliens'' and that is it! AI path finding was awfull, the damn soldiers would go on and jump offa cliff or stand in your line of fire.
Enemy AI owuld spot you dead on from miles and miles.
Probably the best thing about it was the landing ship moment, it felt really done really good.
This comment was edited on Jul 11, 19:53.