The Phantom Menace?

NewsForge has a story up with new information about the Phantom console system, Infinium Labs' upcoming PC games system, offering new insights into its nature. Here's a bit:
The truth is, it is neither vaporware nor purely a set-top box, but part of an online PC game retailing system designed to protect game publishers' intellectual property while increasing profits for broadband ISPs. The promise for consumers is the availability of more games, for less money, than ever before. Will Infinium be able to pull this off? At least $25 million worth of venture capital is betting "yes."

Really, the only thing that differentiates this 'game console' from a standard, Windows-running PC is that it has no way to get data on or off of it except through a dedicated connection to Infinium Labs' own servers via your broadband ISP, plus the fact that if you try to open it up or modify it or grab data from the hard drive, bad things will happen, starting with violation of the terms under which you will lease or purchase the Phantom.
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No subject
Jul 17, 2003, 13:59
LSD
61.
No subject Jul 17, 2003, 13:59
Jul 17, 2003, 13:59
LSD
 
As post #53 says, you'd need silly bandwidth to make anything playable. Compare this to popping in a disc and playing, well, I don't think people are going to be as eager to download everything as some people seem to think. Even on a broadband connection, downloading a full sized game (anyone try playing some of the betas of the latest mmorpgs???) takes a hell of a long time.
They ship games on DVDs for consoles already, and many pc games come on multiple cdroms. Think it out... this concept, whatever its merit, is too soon for its time because the connectivity is not there, and the speed is just not there.
Don't let me get started on the whole annoying copyright thing... this is entirely the wrong direction as far as that is concerned. No I/O except an internet hookup??? Forget it...

This comment was edited on Jul 17, 14:01.
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