Dungeon Siege: Legends of Aranna in Fall

Explore Dungeon Siege Legends of Aranna This Fall is the press release announcing a release date for the upcoming Dungeon Siege add-on that was unveiled yesterday (making this the game's official, if low-key, announcement). The announcement is accompanied by three screenshots, and here's a bit of what it has to say:
Microsoft Game Studios today announced that the Dungeon Siege: Legends of Aranna expansion pack will be available in stores this November. Gamers will soon be drawn outside the original Kingdom of Ehb and into the tropical island of Aranna to solve an ancient mystery. The expansion pack to the award-winning RPG of 2002 unveils an all-new campaign that will challenge players to explore and fight their way through nine spectacular areas, including an expansive new jungle region, as they unravel the rich history and mystery of the world of Aranna.

Legends of Aranna will also introduce new spells and special over-the-top spell effects to combat fierce new creatures such as Clockwork Beasts and Doppelgangers. Those not content to play a standard farm girl or farm boy will be able to choose a new half-giant player character; and even use spells to transform into a wolf, lava monster or troll. Players will be able to collect rare and powerful treasures, including new consistent styles of armor sets and collectables. Also available is a new pack animal that will defend the player's treasure to the death.
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19.
 
Re: Hmm
Jul 11, 2003, 11:12
19.
Re: Hmm Jul 11, 2003, 11:12
Jul 11, 2003, 11:12
 
I enjoyed SP DS for what it was, an action-oriented RPG with great grfx, fun gameplay, and the fact that you could control a whole party, rather than walking around with one player.

But I agree, it's been way too long since the original release for an expansion pack. With H-L2 and DX:IW coming up, I know I'll be passing on this one.

18.
 
Re: Hmm
Jul 11, 2003, 01:43
18.
Re: Hmm Jul 11, 2003, 01:43
Jul 11, 2003, 01:43
 
I'm definitely looking forward to this. What I like about this game is that the best experience is playing coop.... and I love coop games! NOT ENOUGH OF THEM... HELLO???

Avatar 12787
17.
 
Re: Hmm
Jul 10, 2003, 23:54
17.
Re: Hmm Jul 10, 2003, 23:54
Jul 10, 2003, 23:54
 
Well, they're working on a sequel too.

Which is kinda my point. Why are they taking time off from working on their sequel, to do an expansion pack?? Seems to make more sense to me to just skip the expansion and release that sequel.

If this expansion bombs because nobody has this game on their harddrive anymore, then it's going to seriously hurt sales of their sequel too.

Oh well..

Creston


Avatar 15604
16.
 
Re: Hmm
Jul 10, 2003, 23:21
16.
Re: Hmm Jul 10, 2003, 23:21
Jul 10, 2003, 23:21
 
speaking of SIMS, am i the only one who tried that game, played for an hour or two and then never again? ...it took a full day worth of real-life stress and compressed it into 2 hours.

I never even tried it for that exact reason. I spend enough time living my life.. I play games to escape from reality, not to make a new one.


After such a time I expect a sequel, not an expansion.

Well, they're working on a sequel too. I don't know when it will be finished though. I'd guess Q3 or 4 next year.

This space is available for rent
15.
 
Re: Dungeon Siege
Jul 10, 2003, 23:03
nin
 
15.
Re: Dungeon Siege Jul 10, 2003, 23:03
Jul 10, 2003, 23:03
 nin
 
Great engine, amazing concept. Five miles wide, 5/8" deep.

Got that right...I kept wanting to wander off the trail and explore. Never happened...


Supporter of the "A happy fredster is a muted fredster" fanclub.

http://www.originaltrilogy.com/
14.
 
Re: Dungeon Siege
Jul 10, 2003, 20:30
Bronco
 
14.
Re: Dungeon Siege Jul 10, 2003, 20:30
Jul 10, 2003, 20:30
 Bronco
 
After such a time I expect a sequel, not an expansion.

Amen brother. No sale for me, I sold my copy of DS over 6 months ago. I have no intention of buying it again to go from the little ity-bity dagger to the ultra-power crystal sword that has no apparent difference other than the damage they deal. Factor in the realization that a dagger that does 3 points of damage to a monster that has 12 hit points is really the same thing as the sword doing 12 points to a monster that has 48 hit points.

Great engine, amazing concept. Five miles wide, 5/8" deep.

I wanted to like this game, really I did.

Snore fest right up there with B&W IMO.


-TPFKAS2S
http://www.braglio.org
My spoon is too big!
-TPFKAS2S
Avatar 10139
13.
 
Re: Dungeon Siege
Jul 10, 2003, 18:57
13.
Re: Dungeon Siege Jul 10, 2003, 18:57
Jul 10, 2003, 18:57
 
Two years is awhile, but it depends on how much they pack into this thing. There are expansion packs that just add a couple of new levels, and there are expansion packs that feel like sequels.

I had a fun time with DS. I played through the singleplayer, tested the multiplayer and found it lacking, and deleted the game. Yet for a week, it was fun, and you can't ask for much more than that very often and get it.

12.
 
Dungeon Siege
Jul 10, 2003, 18:50
12.
Dungeon Siege Jul 10, 2003, 18:50
Jul 10, 2003, 18:50
 
I never really got into it, but it had its good points. However, releasing an expansion pack, what, two years after the original release? After such a time I expect a sequel, not an expansion.

Creston


Avatar 15604
11.
 
Re: Hmm
Jul 10, 2003, 18:27
11.
Re: Hmm Jul 10, 2003, 18:27
Jul 10, 2003, 18:27
 
I wasn't looking for SimRPG, tons of micro-managing while trying to play

oh boy... expansion #8 - SIMRPG ?!?! gahhh!

speaking of SIMS, am i the only one who tried that game, played for an hour or two and then never again? it occured to me during play that the game required so much micro-managing attention that instead of being fun it took a full day worth of real-life stress and compressed it into 2 hours. blehhh.

Little Computer People, not that was a fun SIM game! anyone else remember Ted?

This comment was edited on Jul 10, 18:28.
- tron -
---
"tron is big and tron is full of action... it's a hell of a ride!"
-from the Tron 2.0 box
10.
 
Re: Yay! zzzzzzzzzzz
Jul 10, 2003, 18:24
10.
Re: Yay! zzzzzzzzzzz Jul 10, 2003, 18:24
Jul 10, 2003, 18:24
 
David Lynch movies require drugs, not thought, to enjoy.

9.
 
Re: Yay! zzzzzzzzzzz
Jul 10, 2003, 17:59
cia
9.
Re: Yay! zzzzzzzzzzz Jul 10, 2003, 17:59
Jul 10, 2003, 17:59
cia
 

Those are the EXCEPTIONS rather than the rule. Just look at the academy awards list - most of it mindless tripe!

DS is mindless fun, but it is fun. Now gothic2 - there's a real RPG!

8.
 
Re: Yay! zzzzzzzzzzz
Jul 10, 2003, 17:57
8.
Re: Yay! zzzzzzzzzzz Jul 10, 2003, 17:57
Jul 10, 2003, 17:57
 
Dungeon Siege was alot of fun! I really enjoyed the game. So what if it wasn't complex! Whoopdeedooo! I had a good time.

-Tony!!!;)
-Tony!!!;)
my 360 user name is Robo Pop
7.
 
Re: Yay! zzzzzzzzzzz
Jul 10, 2003, 17:43
7.
Re: Yay! zzzzzzzzzzz Jul 10, 2003, 17:43
Jul 10, 2003, 17:43
 
movies (well, 99% of them) require no brain-power to enjoy

I don't think so. Have you ever seen a good movie? Memento, American Beauty, Adaptation, Se7en, Do the Right Thing, and even Pulp Fiction require quite a bit of thought to fully understand. There are COUNTLESS others.

This statement doesn't even come close to disproving the original statistic (and remember, 67% of statistics are made up on the spot).

There may be COUNTLESS (read as many) movies that require some thought, but there are SO MANY MORE (read as so many more) that don't.

-Alamar


6.
 
Re: Yay! zzzzzzzzzzz
Jul 10, 2003, 17:20
6.
Re: Yay! zzzzzzzzzzz Jul 10, 2003, 17:20
Jul 10, 2003, 17:20
 
And don't forget any film directed by David Lynch!

Alex
-----------
Spatial Fear
Director/Creative Designer
http://www.planetunreal.com/le/sf/
5.
 
Re: Yay! zzzzzzzzzzz
Jul 10, 2003, 17:13
5.
Re: Yay! zzzzzzzzzzz Jul 10, 2003, 17:13
Jul 10, 2003, 17:13
 
movies (well, 99% of them) require no brain-power to enjoy
I don't think so. Have you ever seen a good movie? Memento, American Beauty, Adaptation, Se7en, Do the Right Thing, and even Pulp Fiction require quite a bit of thought to fully understand. There are COUNTLESS others.

There was only one catch and that was Catch-22
Who knows but that, on the lower frequencies, I speak for you?
http://citizenb.com/ - Now at v1.1
4.
 
Hmm
Jul 10, 2003, 17:11
4.
Hmm Jul 10, 2003, 17:11
Jul 10, 2003, 17:11
 
I agree with you tron. I wasn't looking for SimRPG, tons of micro-managing while trying to play. DS was extremely simple to use and get started. What I don't understand is why people who don't like it and thought it was boring even bother posting about it. You if didn't like it, fine; but don't flood the boards with ramblings on how boring you thought it was...

Alex
-----------
Spatial Fear
Director/Creative Designer
http://www.planetunreal.com/le/sf/
3.
 
Re: Yay! zzzzzzzzzzz
Jul 10, 2003, 16:35
3.
Re: Yay! zzzzzzzzzzz Jul 10, 2003, 16:35
Jul 10, 2003, 16:35
 
i've heard that complaint a lot, and while it is true to an extent, it doesn't entirely take away from entertainment value! for example: movies (well, 99% of them) require no brain-power to enjoy, they are pure entertainment. i look at games like DS, NWN, and Diablo as interactive films. even more so now with the new 3D engines that allow seemless camera control (i map camera functions to wasd, like i would with an FPS). this ability to control the camera and main characters gives me the feeling of directing a film.

i guess it's all in what you're looking for. i go into a DS game not expecting to use my mind, or powers of strategy and planning, but to get immersed in a story taking place in a beautiful and imaginary world.

- tron -
---
"tron is big and tron is full of action... it's a hell of a ride!"
-from the Tron 2.0 box
2.
 
Yay! zzzzzzzzzzz
Jul 10, 2003, 16:22
2.
Yay! zzzzzzzzzzz Jul 10, 2003, 16:22
Jul 10, 2003, 16:22
 
The game that doesn't require a brain to play is getting an expansion. No thanks.

1.
 
No subject
Jul 10, 2003, 16:15
1.
No subject Jul 10, 2003, 16:15
Jul 10, 2003, 16:15
 
I've already commented on this but I wasn't aware of this new pack animal. Sounds pretty cool. And of course, new treatures, armor and weapons are always a good thing.

The timing is right for this as well. With Half-Life 2 coming out at the end of September, I won't be even looking at another game until I beat it...

Alex
-----------
Spatial Fear
Director/Creative Designer
http://www.planetunreal.com/le/sf/
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