you got it Tolerance - when i mentioned "boring simplicity" i was speaking of the gameplay, not the graphics. and i thoroughly envy your 'dank basement adventure' with your friends... reminds me of my younger years played good ol' pencil-n-paper D&D.
as for the DS engine, i think it's most impressive feature was that it never had to stop and load new levels or areas... that smooth transitional gameplay was a massive help to the immersiveness of the game. but, as you said, i doubt i'd ever play it through again... unless it is in a fit of nostalgia some years from now.
on a side note: anyone here ever play that game Darkstone? now *that* was impressive... it came out 2 years before DS, had full 360 degree rotatable and zoomable 3D graphics, and looked amazing for it's time. it was as addictive as Diablo but with a way better story and tons and tons of quests. but, for some reason, it never really got very popular. unfortunately it won't play on my current rig (i have no idea why) because i'd love to play through it one more time.
- tron -
"tron is big and tron is full of action... it's a hell of a ride!"
-from the Tron 2.0 box