Thief 3 Q&A

There's a Thief 3 Q&A on Thief: The Circle (thanks Frans) talking with ION Storm's Randy Smith, project director on the upcoming stealthy sequel. Here are a couple of bits that relate to the hot topic of how this chapter in the series will live up to its predecessors and the Looking Glass legacy:
Will the player ever be required to kill in order to finish a mission? Conversely, will it be possible to play the game by killing everyone you meet?

Randy: You can finish this game without ever getting caught, and you can finish this game by killing everyone you meet. Okay, that last part isn't strictly true in every single case, maybe, but I can't go into details. Let's adjust to say you can kill practically everybody you meet, if that's your thing, you sick, violent Garrett, you.

Which leads to... How much has the game changed from the original Thief 3 design that Looking Glass had planned?

Randy: This is a very authentic sequel to Thief and Thief 2, and it follows very much in the footsteps laid out for the triology at Looking Glass.
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29.
 
Re: Ok, everybody now
Jul 9, 2003, 22:37
29.
Re: Ok, everybody now Jul 9, 2003, 22:37
Jul 9, 2003, 22:37
 
Everyone makes not killing sound like the harder of the two options but seeing as Garrett isn't exactly Mr.Combat it could be argued that fighting in at least some situations is the truly more difficult route.
And I'm pretty sure I have heard that zombies or the undead will be making at least some kind of appearance in T3.

Avatar 16312
28.
 
Re: Ok, everybody now
Jul 9, 2003, 21:04
indiv
 
28.
Re: Ok, everybody now Jul 9, 2003, 21:04
Jul 9, 2003, 21:04
 indiv
 
I would say the not killing is more of a personal challenge you can set for yourself, than a part that fits into the story

Plus, if the developers did it right, the ability to complete the game without killing a single person would add another level to the game that people could enjoy. Anyone can blackjack or stab their way through a level, including through the "boss" character. But it'd be so much slicker if the players could sneak through the entire game, perhaps planting false evidence in certain stages (as an expert-level option), or steal certain things belonging to rivals, that would cause a victory condition without Garret ever having to kill someone directly. The rivals could finish the job for Garret, and none would be the wiser.

That'd take a bit more effort to create, but that's the gameplay dynamic people think of when talking about the ability to complete the game without personally getting your hands dirty.

27.
 
Re: Okay everybody now
Jul 9, 2003, 17:54
27.
Re: Okay everybody now Jul 9, 2003, 17:54
Jul 9, 2003, 17:54
 
If they refuse to have undead levels in this one AT LEAST put one undead someplace in the game so mod makers can use the model.

26.
 
Re: Ok, everybody now
Jul 9, 2003, 13:59
26.
Re: Ok, everybody now Jul 9, 2003, 13:59
Jul 9, 2003, 13:59
 
I would say the not killing is more of a personal challenge you can set for yourself, than a part that fits into the story

25.
 
Re: Ok, everybody now
Jul 9, 2003, 11:50
25.
Re: Ok, everybody now Jul 9, 2003, 11:50
Jul 9, 2003, 11:50
 
All for undead. Yes.

And if we can't go through the entire game without killing even once (perhaps an assassination or the attempt... um, especially since there are Keeper Assassins in the game, or self defense in a planned attack, etc) I couldn't care less. Why?

I'm out there being a shady Thief and taking part in a huge unfolding story of battling wicked evils - I'm not applying for Sainthood.


24.
 
I liked the zombies
Jul 9, 2003, 10:28
24.
I liked the zombies Jul 9, 2003, 10:28
Jul 9, 2003, 10:28
 
I was really sad they abandoned them in T2. I hope they have some zombies and other monsters back in T3. One whole undead mission would be great I think.

I wish they'd asked about the force-feedback lockpicking. That'll be one great thing the console version will have that the PC won't. I wanna know if they're going to do anything special for the PC version.

Also wall climbing looks like a great innovation. I'm such a conservative when it comes to games. I don't like them to change too much but the things they're adding to T3 sound awesome.

Lastly, Yay! for customizing the difficulty. They REALLY listened to their fans with that one. Now maybe they won't have those sucky forced-stealth missions where you lose if somebody even just sees you. I hated those in T2 (and NOLF and RtCW, etc.). I'm a stealthy player but I do love my blackjack, oh yes ...

23.
 
Re: THEIF: THE BORED PROJECT
Jul 9, 2003, 10:08
23.
Re: THEIF: THE BORED PROJECT Jul 9, 2003, 10:08
Jul 9, 2003, 10:08
 
You are right nin! You make me smile

22.
 
Re: THEIF: THE BORED PROJECT
Jul 9, 2003, 10:01
nin
22.
Re: THEIF: THE BORED PROJECT Jul 9, 2003, 10:01
Jul 9, 2003, 10:01
nin
 
nin is my little bunny rabbit. I will hug him and squeeze him and love him forever!

I thought it was "hug him and squeeze him and call him George"?

Oh, and uh...welcome to the board?



Supporter of the "A happy fredster is a muted fredster" fanclub.

http://www.originaltrilogy.com/
This comment was edited on Jul 9, 10:02.
21.
 
Re: THEIF: THE BORED PROJECT
Jul 9, 2003, 09:57
21.
Re: THEIF: THE BORED PROJECT Jul 9, 2003, 09:57
Jul 9, 2003, 09:57
 
nin is my little bunny rabbit. I will hug him and squeeze him and love him forever!

20.
 
warren
Jul 9, 2003, 09:10
Bob
20.
warren Jul 9, 2003, 09:10
Jul 9, 2003, 09:10
Bob
 
I would just like to say that Warren Spector is the man.

On a related subject, if you have never played Ultima Underworld, you don't know what you're missing; it's one of the best games ever made.

19.
 
Re: THEIF: THE BORED PROJECT
Jul 9, 2003, 06:53
19.
Re: THEIF: THE BORED PROJECT Jul 9, 2003, 06:53
Jul 9, 2003, 06:53
 
sit on my cup

18.
 
Re: Ok, everybody now
Jul 9, 2003, 06:34
18.
Re: Ok, everybody now Jul 9, 2003, 06:34
Jul 9, 2003, 06:34
 
I think Warren and Ion Storm deserve a big fat shiny MEDAL for their devotion, willingness and seeming eagerness to get this title as close to the original vision as possible.

Being a Thief fanboy (since that is what you are called if you like a game nowadays) I am extremly happy with this news, but seriously; they aren't making Thief 3 for any other reason than money.
-Garrote

Pale Death with impartial tread beats at the poor man's cottage door and at the palaces of kings.
17.
 
Re: THEIF: THE BORED PROJECT
Jul 9, 2003, 03:56
17.
Re: THEIF: THE BORED PROJECT Jul 9, 2003, 03:56
Jul 9, 2003, 03:56
 
Well, maybe it's not your cup of jizz, but I loved the first one. Second one wasn't as good but still fun.

Avatar 15151
16.
 
THEIF: THE BORED PROJECT
Jul 9, 2003, 03:52
16.
THEIF: THE BORED PROJECT Jul 9, 2003, 03:52
Jul 9, 2003, 03:52
 
i can't hardly believe another sequel is being made to the slowest and boringingest game of all times :\

15.
 
Re: No subject
Jul 9, 2003, 03:29
15.
Re: No subject Jul 9, 2003, 03:29
Jul 9, 2003, 03:29
 
I can't tell if that's sarcasm, but the team that made Daikatana was Ion Stom Dallas. Spector's team (that made Deus Ex) was Ion Storm Austin. The Dallas portion is no longer a part of the company.

~Steve

14.
 
No subject
Jul 9, 2003, 02:49
14.
No subject Jul 9, 2003, 02:49
Jul 9, 2003, 02:49
 
Didnt Ion Storm make that horrible Diakatana game or something? Oh god it was so bad I remember throwing the box out side and letting my dogs tear it to shreds.

I guess I did kinda get my moneys worth outa that.

13.
 
Ok, everybody now
Jul 9, 2003, 02:26
13.
Ok, everybody now Jul 9, 2003, 02:26
Jul 9, 2003, 02:26
 
chant with me

Ion Storm. Ion Storm. Ion Storm. Ion Storm.



Seriously, when Looking Glass went belly up, and they revealed just what great plans they had for Thief 3, everyone and their dog was sick as hell over it. That SUCH a great game concept would never see the light of day (when hundreds of shovelware concepts get all the funding they need) was just a sad sad day for the gaming industry.

I think Warren and Ion Storm deserve a big fat shiny MEDAL for their devotion, willingness and seeming eagerness to get this title as close to the original vision as possible.

Go Ion! Go Warren!

Ion Storm. Ion Storm. Ion Storm.
Warren! Warren! Warren! Warren!

Creston, unashamed Warren & Ion Austin fanboy.


Edit : So should we deduce that there will be required kills in the game since he completely avoided answering that question

I don't think so. Since they're concurrently developing it with Deus Ex : IW, which you can finish without ever having to kill someone, I would hazard a guess that Thief 3 will be the same.
It's only a guess though.


This comment was edited on Jul 9, 02:28.
Avatar 15604
12.
 
No subject
Jul 9, 2003, 01:54
12.
No subject Jul 9, 2003, 01:54
Jul 9, 2003, 01:54
 
I think Undead are a nice addition to Thief, as long as they're used sparingly. Entire levels based around them, ala Bonehoard, are definetly not my cup of tea. It's neat/scary to find them in someone's neglected cellar, though.

11.
 
Re: Thief 3
Jul 9, 2003, 00:37
11.
Re: Thief 3 Jul 9, 2003, 00:37
Jul 9, 2003, 00:37
 
I thought the undead were scary as all hell and really added to the atmosphere in the original... however... i think they were way over done and if kept to a minimum in the third would be quite enjoyable.

My two cents.

-Cleaver

10.
 
Did he answer the question?
Jul 9, 2003, 00:13
indiv
 
10.
Did he answer the question? Jul 9, 2003, 00:13
Jul 9, 2003, 00:13
 indiv
 
Question: Will the player ever be required to kill in order to finish a mission?

Answer: You can finish this game without ever getting caught, ...

So should we deduce that there will be required kills in the game since he completely avoided answering that question?

edit: didn't close the italics! And bahahaha to the concept of fraudrickson.
This comment was edited on Jul 9, 00:15.
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