Q&A on GameShark.Com
catches up with Brian Gladman of DreamCatcher
Games, publishers of Painkiller, People Can Fly's upcoming first-person shooter.
Topics include the story, planned horror elements, weapons, their proprietary
PAIN engine, and the use of the Havok 2.0 engine for the game's physics. In a
note specifically related to that last point, this
offers a Shockwave
demonstration of the ragdoll physics offered by
the Havok engine.