Painkiller Q&A, Ragdoll Demo

The Painkiller Q&A on GameShark.Com catches up with Brian Gladman of DreamCatcher Games, publishers of Painkiller, People Can Fly's upcoming first-person shooter. Topics include the story, planned horror elements, weapons, their proprietary PAIN engine, and the use of the Havok 2.0 engine for the game's physics. In a note specifically related to that last point, this webpage offers a Shockwave demonstration of the ragdoll physics offered by the Havok engine.
View : : :
15.
 
ragdoll
Jul 2, 2003, 19:43
15.
ragdoll Jul 2, 2003, 19:43
Jul 2, 2003, 19:43
 
reminds me of hitman 2 physics, where every character weighs about 5lb. I guess it's realistic if you're shooting string puppets.

Avatar 12787
Date
Subject
Author
1.
Jul 2, 2003Jul 2 2003
2.
Jul 2, 2003Jul 2 2003
3.
Jul 2, 2003Jul 2 2003
4.
Jul 2, 2003Jul 2 2003
   Re: wow!
5.
Jul 2, 2003Jul 2 2003
6.
Jul 2, 2003Jul 2 2003
7.
Jul 2, 2003Jul 2 2003
9.
Jul 2, 2003Jul 2 2003
10.
Jul 2, 2003Jul 2 2003
11.
Jul 2, 2003Jul 2 2003
12.
Jul 2, 2003Jul 2 2003
     Re: No subject
13.
Jul 2, 2003Jul 2 2003
      Re: No subject
14.
Jul 2, 2003Jul 2 2003
      Re: No subject
8.
Jul 2, 2003Jul 2 2003
 15.
Jul 2, 2003Jul 2 2003
ragdoll
17.
Jul 2, 2003Jul 2 2003
16.
Jul 2, 2003Jul 2 2003
18.
Jul 2, 2003Jul 2 2003
19.
Jul 2, 2003Jul 2 2003
20.
Jul 2, 2003Jul 2 2003
21.
Jul 3, 2003Jul 3 2003
22.
Jul 3, 2003Jul 3 2003