Painkiller Q&A, Ragdoll Demo

The Painkiller Q&A on GameShark.Com catches up with Brian Gladman of DreamCatcher Games, publishers of Painkiller, People Can Fly's upcoming first-person shooter. Topics include the story, planned horror elements, weapons, their proprietary PAIN engine, and the use of the Havok 2.0 engine for the game's physics. In a note specifically related to that last point, this webpage offers a Shockwave demonstration of the ragdoll physics offered by the Havok engine.
View : : :
22 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
22.
 
Re: No subject
Jul 3, 2003, 07:28
22.
Re: No subject Jul 3, 2003, 07:28
Jul 3, 2003, 07:28
 
I think the demo would be cooler if the bullets weren't just rocks thrown at the skeleton. It'd be cooler if there was a gun or a rocket launcher that you could pick up and shoot at the skeleton.

It's just a shockwave demo. Download the Devastation Demo if you want those features.

This comment was edited on Jul 3, 07:28.
21.
 
Re: No subject
Jul 3, 2003, 05:19
21.
Re: No subject Jul 3, 2003, 05:19
Jul 3, 2003, 05:19
 
I think the demo would be cooler if the bullets weren't just rocks thrown at the skeleton. It'd be cooler if there was a gun or a rocket launcher that you could pick up and shoot at the skeleton.

20.
 
Re: No subject
Jul 2, 2003, 22:06
20.
Re: No subject Jul 2, 2003, 22:06
Jul 2, 2003, 22:06
 
What makes you think I dont?

http://www.kavkazcenter.com/eng
19.
 
Re: No subject
Jul 2, 2003, 21:53
19.
Re: No subject Jul 2, 2003, 21:53
Jul 2, 2003, 21:53
 
Seems easy enough, why dont you just make all that then?

18.
 
No subject
Jul 2, 2003, 21:32
18.
No subject Jul 2, 2003, 21:32
Jul 2, 2003, 21:32
17.
 
Re: ragdoll
Jul 2, 2003, 21:27
17.
Re: ragdoll Jul 2, 2003, 21:27
Jul 2, 2003, 21:27
 
Heh, no shit.

maybe its some developer guild conspiricy to do that so you feel like a superhero in the game or something.

The problem with game character physics, in my opinion, is a lack of realizing just how animated we really are, how we respond not in a physyical world but a mental world. It is neat that the engines can process the mathmatical ballistic formulas, but they arent coding in the actual muscle reflex and response limitations.

What I would really like to see is a combined AI and physics engine, the AI responding the the phsics that affect it. It would deffinitly make for some awsome AI characters, heh.










http://www.kavkazcenter.com/eng
16.
 
No subject
Jul 2, 2003, 19:54
16.
No subject Jul 2, 2003, 19:54
Jul 2, 2003, 19:54
 
Is this the physics engine that makes the game fun???

Sorry about that :|. Fartin' around with this demo plus what we've seen in the HL2 demo it looks pretty promising. Better than the UT2K3 physics anyways. Also, the HL2 demo physics seemed to have the proper "weightiness" to it. I know what you mean about Hitman though.

15.
 
ragdoll
Jul 2, 2003, 19:43
15.
ragdoll Jul 2, 2003, 19:43
Jul 2, 2003, 19:43
 
reminds me of hitman 2 physics, where every character weighs about 5lb. I guess it's realistic if you're shooting string puppets.

Avatar 12787
14.
 
Re: No subject
Jul 2, 2003, 19:37
14.
Re: No subject Jul 2, 2003, 19:37
Jul 2, 2003, 19:37
 
I was suprised how much was done in that shockwave remote control demo. It was awesome when attempting that high jump and landing wrong cause the car to roll wildly as it hits a bunch of baseballs.

13.
 
Re: No subject
Jul 2, 2003, 19:35
13.
Re: No subject Jul 2, 2003, 19:35
Jul 2, 2003, 19:35
 
uh?

Nice website demo at 1 fps. You guys think that is interesting?

12.
 
Re: No subject
Jul 2, 2003, 19:10
12.
Re: No subject Jul 2, 2003, 19:10
Jul 2, 2003, 19:10
 
*sobs inconsolably* I threw my skeleton off the world and it just kept falling and falling forever.

Seriously that demo is really cool, just wish there was a hand grenade in addition to the bullets. Or a catapult...

I've been playing the press demo thats been the subject of the recent previews of Painkiller and its a hoot. If you shoot a rocket near the feet of an NPC it'll shoot skyward at which time you can get off a second shot and blow him/it several yards further (sort of like the Halo Warthog Jump video from last year). I really hope they can put in some sort of sandbox mode just so one can play with the assets and physics engine.

----------------------------------------------------------------------
PAH!
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
11.
 
Re: No subject
Jul 2, 2003, 18:50
11.
Re: No subject Jul 2, 2003, 18:50
Jul 2, 2003, 18:50
 
*sobs inconsolably* I threw my skeleton off the world and it just kept falling and falling forever.

Seriously that demo is really cool, just wish there was a hand grenade in addition to the bullets. Or a catapult...

10.
 
Re: No subject
Jul 2, 2003, 18:49
10.
Re: No subject Jul 2, 2003, 18:49
Jul 2, 2003, 18:49
 
this demo sucks, i cant even get past the first level

9.
 
Re: No subject
Jul 2, 2003, 18:45
9.
Re: No subject Jul 2, 2003, 18:45
Jul 2, 2003, 18:45
 
Ihya,

what do you mean? that is a Justin Timerlake skin.. that kid IS all bones....

oh, Britney, whatever did you see in that bald twerp?

- Dr.Del
- DrDel
Avatar 10723
8.
 
No subject
Jul 2, 2003, 18:16
8.
No subject Jul 2, 2003, 18:16
Jul 2, 2003, 18:16
 
Why fix the camera when they can sell millions of copies on name recognition alone?

Seriously Havok 2.0 is nothing more than a glorified tech demo heavily hyped and then rushed out the door.

/end sarcasm

*blinks once...twice* *cue sound of crickets*

----------------------------------------------------------------------
PAH!
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
7.
 
Re: No subject
Jul 2, 2003, 18:15
7.
Re: No subject Jul 2, 2003, 18:15
Jul 2, 2003, 18:15
 
Dance boney dance!

If they put a justin timberlake skin on him they'd have a runaway success.

6.
 
Re: No subject
Jul 2, 2003, 18:02
6.
Re: No subject Jul 2, 2003, 18:02
Jul 2, 2003, 18:02
 
Why fix the camera when they can sell millions of copies on name recognition alone?

Seriously Havok 2.0 is nothing more than a glorified tech demo heavily hyped and then rushed out the door.

/end sarcasm

Supporter of the "a happy fredster is a fredster doused in gasoline and smoking a cigarette" fanclub.
5.
 
No subject
Jul 2, 2003, 17:53
5.
No subject Jul 2, 2003, 17:53
Jul 2, 2003, 17:53
 
What the hell is with the camera on that demo?

It jsut ompletely detracts the experience for me.

lame

http://www.kavkazcenter.com/eng
4.
 
Re: wow!
Jul 2, 2003, 17:25
hkm
4.
Re: wow! Jul 2, 2003, 17:25
Jul 2, 2003, 17:25
hkm
 
Silly me. Here's a list of demos:

http://www.havok.com/xtra/

3.
 
Re: wow!
Jul 2, 2003, 17:23
hkm
3.
Re: wow! Jul 2, 2003, 17:23
Jul 2, 2003, 17:23
hkm
 
LOL, try to drop it to the floor at the bottom of the stairs, then lift it by one leg and try to make it land on top of one of its arms. If the arm is caught under the body, it will start spinning slowly around in a never-ending loop.

Right now, I have it spinning around on the floor.

Wonder if this demo can be downloaded though! It is very cool to play with. Some other scenery/settings would be cool too.

Are there any other demos?

22 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older