More on the Blizzard Departures

Gaming defections could hamper Vivendi gaming unit sale on CNN Money offers more on the shake-up at Blizzard following some key departures. Along the way we get the first hints that plans from the group that has departed may be more forthcoming that might have been imagined:
Later Tuesday, the now former-Blizzard employees will sit down for the first time to discuss – and name – their new game development company. None of the four were under contract nor were they bound by non-compete agreements. And all, he said, are eager to start working on a new product.
Update: Another Q&A with Bill Roper discussing the departures is up on HomeLAN Fed.
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No subject
Jul 2, 2003, 08:35
29.
No subject Jul 2, 2003, 08:35
Jul 2, 2003, 08:35
 
Yes, it will take alot more than 4 people to make a major game. Programmers get canned, or leave, start their own studio, then get hired from a major company to work on a portion of a game. But they don't make the entire game themselves, that takes 50 people and many departments.

The trend I'm seeing lately really sucks. Major companies are contracting out the work to smaller studios because they are lazy and try to save money.

Look at Sierra with Tribes Vengeance. First they pick the Unreal Engine, then they hire Irrational to make the game. Yes, the Unreal Engine is great, but now TV will "feel" like Unreal. Sierra is taking the easy way out just to make money.

Look at Id, they make the engine, then hire someone else to make the game.

I mean, the only company left that is doing it all from start to finish is Valve with HL2. Yes, I know there are a few others that do an entire game, but that number is dropping.

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