Star Wars Galaxies Date & Subscriptions

A press release on The Star Wars Galaxies Website (thanks Jody Overstreet and SWG Warcry) has a release date for the Star Wars MMORPG as well as a description of the game's subscription plans. Here's a bit:
LucasArts and Sony Online Entertainment Inc. today announced Star Wars Galaxies: An Empire Divided, the highly anticipated initial installment of the first Star Wars massively multiplayer online (MMO) game series, will release June 26, 2003. The Star Wars Galaxies: An Empire Divided online fan community now exceeds more than 500,000 registered members.

At launch Star Wars Galaxies: An Empire Divided will offer four subscription plan options: Month-to-month - $14.99; three months - $14.00 per month; six months - $13.00 per month; and 12 months - $12.00 per month. By subscribing to any of the latter three plans, players can expect savings of up to 20 percent over the month-to-month rate. Star Wars Galaxies: An Empire Divided has a suggested retail price of $49.95, and includes a 30-day subscription to the game. A special collector's edition, which includes a book of game-related art, in-game wearables, pewter figurine, lapel pin and patch, and a signed manual, will be available for a suggested retail price of $79.95.
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Re: Would I enjoy the game in a few months?
Jun 20, 2003, 01:37
Re: Would I enjoy the game in a few months? Jun 20, 2003, 01:37
Jun 20, 2003, 01:37
 
Bugbread, # 127 :

SWG does try to cater for the non combat oriented players, in my opinion actually a bit too much, but there is stuff for them to do. However, the stuff there actually IS for them to do is boring as shit. An artisan spends literally DAYS just sitting around mining resources. Or at least, until he reaches such a level when he can build harvesters, who then do the harvesting for him. The end result is still that you sit around on your ass waiting for your resources.
Once you finally reach decent skill levels, you can start building some cool stuff (or at least, that's how it's supposed to work, but it doesn't really, because the higher level stuff has always been broken and is still not fixed), but everybody makes the same stuff, since there are only a few blueprints to go along. I mean, an Architect sounds like fun, but don't think you can build a house like you can in the Sims. You can build one of a prefabricated 15-20 or so houses. Which look exactly like all the houses in all the spaceports, which funny enough all look exactly alike. Only on Corellia the houses are deep blue / purple, and on Tatooine they are desert yellow.

Yes, eventually you should be able to build a house, with a store, and an NPC storekeeper to mind your store. Unfortunately, up until the latest patch, that had never worked. Like the bazaar. So there's this player driven economy, except you have no way to actually buy or sell something apart from running into a guy, and handing him your money. Star Wars the Medieval Barter Galaxies.

I'm sure that some of those bugs will be worked out, although I am absolutely convinced that until Sony decides to stop being such cheap fuckers, and actually spends money on DECENT HARDWARE for their database server(s), the bazaar will never work. It just lags out and crashes, no matter what they do to it.
Note to Sony : A Xeon 800mhz processor simply can't handle several thousand threads worth of SQL processing. Really, spend some money.

So yes, eventually the game will work this stuff out, and then it will work, and it would be cool for people who like doing that kind of stuff. But note, that this is exactly what I'm saying. RIGHT NOW this game isn't ready for release, and that post by the developers on how "blablabla it is not finished" and shit just makes me want to frigging puke. It's like they're saying "We know it sucks, but we need money. PLEASE PAY TO BETA-TEST. please?"

Another example of the incredible character classes. A dancer (or musician). You start off with 2 dances, basic and rythmic, and you have 8 flourishes. Sort of like special moves that look really cool (I will give them that, watching that ugly lizard do the kneebusters and ass-shake was a blast), and give some extra xp.
You type /startdance and your character will start dancing. After ten seconds you get 1 xp. After ten more seconds you get another xp. Every flourish you do gives you 3 xp. You get a dance after one level increase, but then the agony starts. Your expert level is 15.000xp away. That's 150.000 seconds of dancing folks... Ofcourse, you can just start dancing, and go sleep for 8 hours (essentially macro'ing), but the Devs don't want that, nosirree, we designed this shit to be fucking boring, SO YOU WILL BE BORED SOLDIER!
So they are planning on killing every connection that appears to be AFK for too long. Great huh? Have fun dancing.

One thing which I will admit is fun for awhile is grouping. If another dancer near you starts to dance the same dance you are, you will automatically group, and then when one does the flourish, the other one does so too, but mirrored and facing one another. This looks really cool the first time you see it. And the second. And maybe the third. And then you're like "3xp, only 149.997 left to go to my next dance!"

Does this about sum up the "fun" of the non combat classes?
Ofcourse, combat isn't a whole lot better, see mob, hit Tab to target it, hit ` to bring up radial menu, hit 1 to attack. Watch yourself get killed by a butterfly because you are crazy enough to think that with a blaster rifle you can actually kill something, then lie Incapped for 81 seconds while you wait for your stats to recharge, and you crawl back up. Make camp and heal for ten minutes. Try again. Get Incapped again, then realise that because of the stat bug, you've lost all your regenerative capabilities, and need to get actually killed and cloned to get them back. Or you could eat some food, which also restores some of those lost ability points, but even the Devs don't really understand WHY it does that...

I'm sure that in six months, with some actual CONTENT, the game might be fun, even though I don't really see any fundamental changes made to the basic gameplay, which is boring. See above. I'm hoping the space expansion might be good, but then again, it's just going to be tacked onto a game that wasn't designed for something like that anyways, so exactly how good it will be... The Devs will probably steal Eve's great "mining" idea...

Creston


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