is the combat in SWG handled like a FPS in real-time or more like "click on opponent and sit back"?
Target, click on attack and sit back.
Although, overall I really like the interface for the game, its very customizable. In beta2 there was a preset for "UO Style" where your camera was a 3rd person overhead that you could manipulate, and instead of pressing W to move forward you just clicked on the locale and your avatar would move there. Sorta like NWN. This preset was gone in beta3, and I didn't play with it enough to see if I could configure it that way again manually. But there was a truckload of options for asigning your mouse / keyboard buttons and movements.