As much as I'd like to pick this up, I hear it needs cooking and I think I'll wait 6 months (or maybe even until the space expansion) for this one to simmer. I can deal with the bugs in Planetside because it's an immensely fun game, but when it comes to RPGs, bugs are 10x the eyesore that they are in FPS.
As for my first comment, I wouldn't mind the $15/month if they'd go just a *little* easy on the $49.95 face price, but I've looked at a lot of budgeting models and none I've seen pegs this rate at below 30% margin after *all* costs (advertising, bandwidth, servers, development, etc., fixed costs spread out over one year). In case you're wondering, games that don't even run all this equipment and sell very well (BF1942 for example) run around a 10-12% margin, which in a business is huge when you consider grocery stores have margins of 1-3%.
I just dislike gaming businesses who drive their market on how much they can get per unit, rather than how much they can get altogether by mass sales and make everyone happier. THQ is an excellent example of this, they develop their games to reach as many people as possible and design them for enjoyment.
Selling a loaf of bread for $10 to 1 person is not better than selling 10 of the same loaves of bread to 10 people for $1. Some of these marketers need to go back to Econ 101.
-DSR