Star Wars Galaxies Date & Subscriptions

A press release on The Star Wars Galaxies Website (thanks Jody Overstreet and SWG Warcry) has a release date for the Star Wars MMORPG as well as a description of the game's subscription plans. Here's a bit:
LucasArts and Sony Online Entertainment Inc. today announced Star Wars Galaxies: An Empire Divided, the highly anticipated initial installment of the first Star Wars massively multiplayer online (MMO) game series, will release June 26, 2003. The Star Wars Galaxies: An Empire Divided online fan community now exceeds more than 500,000 registered members.

At launch Star Wars Galaxies: An Empire Divided will offer four subscription plan options: Month-to-month - $14.99; three months - $14.00 per month; six months - $13.00 per month; and 12 months - $12.00 per month. By subscribing to any of the latter three plans, players can expect savings of up to 20 percent over the month-to-month rate. Star Wars Galaxies: An Empire Divided has a suggested retail price of $49.95, and includes a 30-day subscription to the game. A special collector's edition, which includes a book of game-related art, in-game wearables, pewter figurine, lapel pin and patch, and a signed manual, will be available for a suggested retail price of $79.95.
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232 Replies. 12 pages. Viewing page 11.
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32.
 
No Life!
Jun 17, 2003, 16:54
32.
No Life! Jun 17, 2003, 16:54
Jun 17, 2003, 16:54
 
$12 to escape my mundane life? Sounds like a deal for me!

Seriously folks, this game should be banned. This game is going to be worse than Ever-Crack and normal work production in the US will fall even lower. Please go outside and get laid.

31.
 
Man..
Jun 17, 2003, 16:52
31.
Man.. Jun 17, 2003, 16:52
Jun 17, 2003, 16:52
 
This game is NOWHERE fucking near ready for release, and I mean NOWHERE. There is no balance between the classes, everybody and their mother is dependant on artisans to make whatever you want. Want to buy a fucking snickers bar in the game? Better get a PC to craft one for you, because there are no NPC vendors. Want to enjoy going out hunting some monsters? Better get a shitload of medics to go with you, however, they all want to stand around in a hospital room pretending to be surgeons, and they "don't want to play a combat medic".

Oh well, when the devs started ignoring suggestions and began with posts that basically said "fuck you, this is how it's going to be", everyone knew it was getting close to release time.

Content? There is NO content in this game. Talk a bit with fellow players and ehmm.. shoot some monsters, and... that's about all there is.

Be warned..

Creston

Edit : I wonder if half the creatures and buildings out in the wild are still called "base_poi_building_n_type" and "creature_stat_feline" with 100000 life as well? I'm sure that will look great in the final release. Or I guess I should be optimistic, and predict that missions (of which there are two, fetch & deliver and run & destroy) will actually WORK? I wonder if the shuttle bug has been fixed yet?

Bah.

This comment was edited on Jun 17, 17:38.
Avatar 15604
30.
 
In the Simmer
Jun 17, 2003, 16:49
30.
In the Simmer Jun 17, 2003, 16:49
Jun 17, 2003, 16:49
 
As much as I'd like to pick this up, I hear it needs cooking and I think I'll wait 6 months (or maybe even until the space expansion) for this one to simmer. I can deal with the bugs in Planetside because it's an immensely fun game, but when it comes to RPGs, bugs are 10x the eyesore that they are in FPS.

As for my first comment, I wouldn't mind the $15/month if they'd go just a *little* easy on the $49.95 face price, but I've looked at a lot of budgeting models and none I've seen pegs this rate at below 30% margin after *all* costs (advertising, bandwidth, servers, development, etc., fixed costs spread out over one year). In case you're wondering, games that don't even run all this equipment and sell very well (BF1942 for example) run around a 10-12% margin, which in a business is huge when you consider grocery stores have margins of 1-3%.

I just dislike gaming businesses who drive their market on how much they can get per unit, rather than how much they can get altogether by mass sales and make everyone happier. THQ is an excellent example of this, they develop their games to reach as many people as possible and design them for enjoyment.

Selling a loaf of bread for $10 to 1 person is not better than selling 10 of the same loaves of bread to 10 people for $1. Some of these marketers need to go back to Econ 101.

-DSR

29.
 
Re: No subject
Jun 17, 2003, 16:46
29.
Re: No subject Jun 17, 2003, 16:46
Jun 17, 2003, 16:46
 
Man, this sucks. So it seems that all games of this type are now charging 14.99 per month. What a rip. 15 dollars a month is a freaking bill! I was hoping they were going to charge 10. Oh well. I don't think I'll be getting this one.

-Tony!!!;)
-Tony!!!;)
my 360 user name is Robo Pop
28.
 
No subject
Jun 17, 2003, 16:38
28.
No subject Jun 17, 2003, 16:38
Jun 17, 2003, 16:38
 
I am going to laugh hysterically at anyone, ANYONE, who buys the $79.95 version.
There was only one catch and that was Catch-22
27.
 
New interview
Jun 17, 2003, 16:30
27.
New interview Jun 17, 2003, 16:30
Jun 17, 2003, 16:30
 
26.
 
Re: Yikes...
Jun 17, 2003, 16:16
26.
Re: Yikes... Jun 17, 2003, 16:16
Jun 17, 2003, 16:16
 
#22 So where would i find all these comments about whats wrong with it from the beta testers?

You won't find any right now as they are still under the NDA agreement which means they can't talk about it or Sony will own there @$$.

#23...but I think that 15 bucks a month isn't as horrific as what you guys are making it out to be.

Yes I agree it's not that bad, but when you are paying that much for a game that is still full of bugs and bad game play would you still pay that much? That is the point of most people who complain about paying that much for it.

25.
 
Re: Oh god
Jun 17, 2003, 16:11
25.
Re: Oh god Jun 17, 2003, 16:11
Jun 17, 2003, 16:11
 
They did let in the developers of ultima online. I think 1/2 of the original ultima online team is at SOE developing.


24.
 
Re: You know, I won't play this...
Jun 17, 2003, 16:02
24.
Re: You know, I won't play this... Jun 17, 2003, 16:02
Jun 17, 2003, 16:02
 
Yeah but Star Wars Galaxies won't shine the one eyed captain if you get to a high level.

I'd rather be clam camping.

23.
 
You know, I won't play this...
Jun 17, 2003, 15:54
23.
You know, I won't play this... Jun 17, 2003, 15:54
Jun 17, 2003, 15:54
 
...but I think that 15 bucks a month isn't as horrific as what you guys are making it out to be. Relatively speaking, that's not a bad value when compared to other things you could buy for the same amount. I'm not interested in playing Galaxies, but if there was a really well-designed online game, I could easily see myself plopping down that amount every month. Heck, I probably would've paid that much to play Diablo 2 or BF1942 back when I was heavily into those games.

Consider that there are millions of people who are going to pay over 15 bucks to bring a date to see "From Justin to Kelly" this weekend. Maybe you'll be just as much of an idiot to pay that much for a month of online gaming, but at least you get a whole month of torturous agony, as opposed to an hour and a half of it.

http://www.matthewrorie.com
http://users.ign.com/collection/Azraelot
22.
 
Re: Yikes...
Jun 17, 2003, 15:50
22.
Re: Yikes... Jun 17, 2003, 15:50
Jun 17, 2003, 15:50
 
So where would i find all these comments about whats wrong with it from the beta testers?

Not going to play it but im intrested in its failings.

http://www.poorintern.com
- The Voices In My Fruit Loops Tell Me I'm Special -
------
Diablo & Diablo 2 for the DS, it makes sense Blizzard!
21.
 
Re: A little math...
Jun 17, 2003, 15:47
21.
Re: A little math... Jun 17, 2003, 15:47
Jun 17, 2003, 15:47
 
post #19.

LoL, great post, that one made my day

This comment was edited on Jun 17, 15:47.
20.
 
Yikes...
Jun 17, 2003, 15:43
20.
Yikes... Jun 17, 2003, 15:43
Jun 17, 2003, 15:43
 
Wow, $14.99 a month now huh? If thats the going rate for Nextgen MMO's then I'm simply out of that arena. I was willing to pay ~ $10 a month (which I still thought was a little steep, UO at the time) but I simply won't pay that much a month for any game. And yet again, another MMO coming out with Show Stopping bugs (based on Beta Tester Feedback). I certainly hope someday the game fanbase wakes up from this and stops paying for the crap, but I guess there are only a few games nowadays that are worth buying leaving everyone ready to jump on the next great thing whether it's ready for release or not. I have to admit that I was interested in SWG, but after seeing this subscription price and knowing that it will be a beta quality release.. well... all set here thanks.

19.
 
Re: A little math...
Jun 17, 2003, 15:43
19.
Re: A little math... Jun 17, 2003, 15:43
Jun 17, 2003, 15:43
 
Sony Excutive: Hey Bill, hows that Star Wars Galaxies game coming along?

Producer: Well Jim, its a little behind schedule but we think the kids will still play it. In fact, we have over 100,000 pre-orders for it and we just announced we're charging 15.00 a month for a subscription.

Sony Executive: You mean people still want to play the game after the 15.00 price announcement?

Producer: Yeah, people will pay anything to be a pathetic loser posing as a Jedi in a video game.

Sony Executive: True, but think of all the chicks they'll get.

(in unison): Hahahahahahahaha!

18.
 
The problem with MMO games
Jun 17, 2003, 15:42
18.
The problem with MMO games Jun 17, 2003, 15:42
Jun 17, 2003, 15:42
 
Time and time again these companies are doing the same mistakes that there previous competition did. In both of the recent games I beta tested (EVE Online and Planetside) all the beta testers tried to tell the developers ( I know it's not there fault but they have access to the higher ups) that the game is not ready and needs a few more months to be polished.


The funny thing is that Sony who's in charge of releaseing Star Wars just recently did Planetside. Can they not see the issues that the dev's are going through trying to patch the thing as best as they can so they don't lose too many people.

Fine if they want the money they can have it, but for darn sakes make a game that will keep people around. If they keep this up in a few years time we'll hear on message boards "Remember when they did those massive online games, who ever thought that was going to be successful?".

Two things these companies have to do...break the cookie cutter and try something different (ala no Everquest type leveling with attacking the evil bunnies) and to let the dev's finish the game to the point where they can release it and say that it is stable, fun and people want more of it.

17.
 
Re: A little math...
Jun 17, 2003, 15:30
17.
Re: A little math... Jun 17, 2003, 15:30
Jun 17, 2003, 15:30
 
From http://www.business2.com/articles/mag/0,1640,42210|2,00.html

I googled to find this game's budget.

"Some pundits are betting that Galaxies could end up making more money than this year's Star Wars movie. That's where Smedley comes in. A tall man with a broad forehead accentuated by a receding hairline, he loves his games so much that he has a satellite dish on his fishing boat to keep track of their progress. Galaxies is his biggest project to date; it cost an estimated $10 million to develop. Smedley is betting on its success. If he's right, it could change not just Sony, but the face of entertainment."

Of course, this article is almost a year old; I would guess that the price has gone up a couple mil due to the delays, but I'm no accountant.

http://www.matthewrorie.com
http://users.ign.com/collection/Azraelot
16.
 
Re: Subscribers
Jun 17, 2003, 15:30
16.
Re: Subscribers Jun 17, 2003, 15:30
Jun 17, 2003, 15:30
 
$14.99 a month... buh-bye SWG.

Avatar 6580
15.
 
Re: Subscribers
Jun 17, 2003, 15:28
15.
Re: Subscribers Jun 17, 2003, 15:28
Jun 17, 2003, 15:28
 
$49.99 for a MMO is too much any more especially at launch.

The $49.99 is paying for some of the development of the game (3 years in this case) and the monthly fee is essentially paying for the live services.

Look at it from the publisher's point of view: MMORPGs are a gamble. They are investing a lot of money into this game with no guarantee that people are willing to pay a reoccuring monthly fee to play. As long as they make back some of the investment from retail, some of this risk is alleviated.

You're right that more people would probably try the game if it was cheap, but there's no guarantee that they will contiue to subscribe and that is a large gamble.

As for the game, I'll wait to see what other people think before I make my decision.

14.
 
hrmm
Jun 17, 2003, 15:23
14.
hrmm Jun 17, 2003, 15:23
Jun 17, 2003, 15:23
 
I ~might~ pay 75 bucks for a month of roleplaying with the actual cast of the star wars movies. To play a computer game. No thank you.

Hrmm, yeah, I would definately pay 75 bucks for a month of roleplaying with Natalie Portman.

Nudge nudge, wink wink.

13.
 
NDA still active..
Jun 17, 2003, 15:19
13.
NDA still active.. Jun 17, 2003, 15:19
Jun 17, 2003, 15:19
 
.. but Im not sure why.. everyone is blabbing about it


"Is the NDA Up?
Yes, for a couple more days. We need to change the legal EULA in the Launchpad and we want to get one more big stability patch in."

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