Star Wars Galaxies Date & Subscriptions

A press release on The Star Wars Galaxies Website (thanks Jody Overstreet and SWG Warcry) has a release date for the Star Wars MMORPG as well as a description of the game's subscription plans. Here's a bit:
LucasArts and Sony Online Entertainment Inc. today announced Star Wars Galaxies: An Empire Divided, the highly anticipated initial installment of the first Star Wars massively multiplayer online (MMO) game series, will release June 26, 2003. The Star Wars Galaxies: An Empire Divided online fan community now exceeds more than 500,000 registered members.

At launch Star Wars Galaxies: An Empire Divided will offer four subscription plan options: Month-to-month - $14.99; three months - $14.00 per month; six months - $13.00 per month; and 12 months - $12.00 per month. By subscribing to any of the latter three plans, players can expect savings of up to 20 percent over the month-to-month rate. Star Wars Galaxies: An Empire Divided has a suggested retail price of $49.95, and includes a 30-day subscription to the game. A special collector's edition, which includes a book of game-related art, in-game wearables, pewter figurine, lapel pin and patch, and a signed manual, will be available for a suggested retail price of $79.95.
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232 Replies. 12 pages. Viewing page 7.
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112.
 
Re: SWG
Jun 18, 2003, 19:53
Re: SWG Jun 18, 2003, 19:53
Jun 18, 2003, 19:53
 
You stupid fucktard! Get a real fucking job so you all can quit bitching about paying $15/month. What a wank. DL-able client? Free trial period to test it without purchase? What kind of stupid fuck are you? Obviously one without any formal education what-so-ever. You and the other fucktards that are violating the NDA...shut the fuck up pussies. Don't have enough character to stick to your agreement? You all and that fuck face Blue can please do us all a favor and go jump into your filled bathtub while holding onto your computer monitors...please do us that favor...

111.
 
Re: Changes
Jun 18, 2003, 19:38
Re: Changes Jun 18, 2003, 19:38
Jun 18, 2003, 19:38
 
So tell me, how long have you worked at Sony?

Accually I worked for SONY Canada a number of years ago in the Playstation 2 department for about 6 months, then was transfered to SOE. I was there for a little over a year and quit because of an incredable offer from Electronic Arts. I just support the game because I think its a great game. Its just a different type of gaming experience thats all. Its not as basic as everquest. Call it what you will. I support it 100%.

110.
 
Re: SWG
Jun 18, 2003, 19:20
Re: SWG Jun 18, 2003, 19:20
Jun 18, 2003, 19:20
 
My advice would be to ignore the people bashing the game. They are in the extreme minority in beta, you only see them alot because they fall into what would be called a 'vocal minority'. They hate the game so they go around screaming about how terrible this and that is.

And those braking the NDA, I wouldn't think Blue would want NDA violations on his sight now would you?

Most poeple are in game and enjoying themselves quite a lot. It's only on the forums and in places like this that you hear otherwise. But think about it, is it different in any other MMORPG? How many MMORPG's have closed there forums becuase of such things?

I would definately say most people enjoy the game quite a lot. Yes it needs work, yes it's got bugs. But what MMORPG at this stage doesn't? There are quite a few people who don't think the game is ready for release, but seriously is any MMORPG ready for release? I mean look at games like EQ. There are STILL people in EQ who insist there playing a beta product because it's got bugs.

I suggest also waiting for the game to come out and read some REAL reviews, or try the game yourself. Most poeple love it, some don't. I find the hardcore EQ fan tends to be the type who dislikes it the most becuase it doesnt' cater to them the way they would like. It's a very open-ended game. Being uber just does not fit into the equasion.

Well anyway, back to the game. SWG rocks


So which one are you, Holocron or Q-3PO? I smell developer all over that.

109.
 
Re: SWG
Jun 18, 2003, 19:12
Re: SWG Jun 18, 2003, 19:12
Jun 18, 2003, 19:12
 
Even if they did Beta test this for another month or ten it wouldn't matter. The entire design just flat out fucking sucks.

Bugs can be ironed out, and while charging people to play while fixing them is rediculous, at least they can be repaired.

But the gameplay itself, being so engraved and set in stone by the very design of the class system, will never be saved.

There's no tactics, no roles for each player. Nothing. No loot. No point in killing shit repeatedly.

Medics are laughable. I mean, they go against continuity to begin with, why stop there? Why not just remove them altogether if you're going to stay true to the Star Wars universe. Or better yet, one shot kills. I don't know anyone that can take 5 blaster shots to the face and live, at least in the movies.

My advice - scrap the Medic class, make Brawlers viable 'tank' classes, replace Medics with real healers and add a class that can do crowd control. Then put in a shitload of dungeons, load them up with loot and mobs and the game might be tolerable.

As it stands now, there are no tactics employed by groups, just blast a mob down till it's dead then spend the next 10 minutes regenerating while the Medic(s) in the group bust their asses trying to feebly heal the group.

There's so many more retarded aspects of this game I could rant on, but its already hit rock bottom, why bother kicking a man while he's down.

108.
 
Re: Oh god
Jun 18, 2003, 18:57
Re: Oh god Jun 18, 2003, 18:57
Jun 18, 2003, 18:57
 
know what, I am a beta player also and for all you "Oh oh, Im telling on you, you signed a NDA" If sony can come to my door and show me ONE peice of paper where I "signed" my name, then I will bend over and kiss my own ass good bye, till then, I will say, this game is a Beta 4 that will be sold for $50.00. Day 1 Sony and LA will get $3 million USA. dollars for selling a BETA 4...

107.
 
Re: SWG
Jun 18, 2003, 18:54
Re: SWG Jun 18, 2003, 18:54
Jun 18, 2003, 18:54
 
You know what's sad about your post Fion? That you actually write down the problem in your own post, ie

Yes it needs work, yes it's got bugs. But what MMORPG at this stage doesn't?

and then simply skirt over that issue like it doesn't exist. Read the posts below again. See what they are saying. The posts are saying that it needs work and it has many bugs and is not ready for release.

So what the fuck is your point?
And I really wish all you Sony fanboys would stop whining about that NDA. Like it fucking means something.

Creston

Edit : Btw, if there is ONE bigger Star Wars fan than me, it has to be Gabe. From his little post at
http://www.penny-arcade.com/
he doesn't seem to enjoy it a whole lot either.

This comment was edited on Jun 18, 19:02.
Avatar 15604
106.
 
Re: Gaming Value
Jun 18, 2003, 18:45
Re: Gaming Value Jun 18, 2003, 18:45
Jun 18, 2003, 18:45
 
Actually, having celebrated its 2nd anniversary this month, WWII Online is still around and going strong. How many subscribers? Probably around 20,000. At $13/month, and they're STILL AFLOAT. You don't even have to buy the game, the DL is free now.
It's 100% PVP. How do you gain rank? Complete a mission, don't die, RTB. Not a big deal, actually, you only get minor things for rising like a set of binoculars and the ability to post better missions, but it's improving.

Does it have issues? Of course it does. Wander out there by yourself and you'll be killed and will likely never know WHAT killed you.
On the other hand, the first time you defend a town with dozens of infantry, tanks, and AT guns against an attack on the town by enemy inf, tanks, and AT guns while player-flown fighters and bombers whirl overhead trying to strafe/bomb ground units and shoot each other down, you'll see why people have stuck around for 2 years now.
It's like Battlefield 42 without all the morons--and no TKing.


The Jedi Master

105.
 
Re: SWG
Jun 18, 2003, 18:30
Re: SWG Jun 18, 2003, 18:30
Jun 18, 2003, 18:30
 
My advice would be to ignore the people bashing the game. They are in the extreme minority in beta, you only see them alot because they fall into what would be called a 'vocal minority'. They hate the game so they go around screaming about how terrible this and that is.

And those braking the NDA, I wouldn't think Blue would want NDA violations on his sight now would you?

Most poeple are in game and enjoying themselves quite a lot. It's only on the forums and in places like this that you hear otherwise. But think about it, is it different in any other MMORPG? How many MMORPG's have closed there forums becuase of such things?

I would definately say most people enjoy the game quite a lot. Yes it needs work, yes it's got bugs. But what MMORPG at this stage doesn't? There are quite a few people who don't think the game is ready for release, but seriously is any MMORPG ready for release? I mean look at games like EQ. There are STILL people in EQ who insist there playing a beta product because it's got bugs.

I suggest also waiting for the game to come out and read some REAL reviews, or try the game yourself. Most poeple love it, some don't. I find the hardcore EQ fan tends to be the type who dislikes it the most becuase it doesnt' cater to them the way they would like. It's a very open-ended game. Being uber just does not fit into the equasion.

Well anyway, back to the game. SWG rocks

Avatar 17499
104.
 
Re: SWG
Jun 18, 2003, 18:26
Re: SWG Jun 18, 2003, 18:26
Jun 18, 2003, 18:26
 
I can understand that, but check it out if a friend gets it or something. I can sympathize with not wanting to shell out $50 for something like an MMO that you haven't seen, but the typical rules still apply - the negative voices are always the loudest. The people you DON'T see posting yet are the ones having fun playing the game and aren't posting outside the SWG forums because they respect the NDA.

However, those also aren't the kind of people that come to these forums anyways. So obviously we aren't going to see them posting here.
Sure there are people that enjoy this. There are people that enjoy playing Postal 2. Hell, there are even people that think The Supreme High Idiot Derek Smart is the best game developer ever.
It doesn't exactly mean that the games they are playing are automatically great.
I'm sure there will be a lot of Star Wars fans who can look through the bugs, and for whom 15 bucks a month is nothing since daddy pays for it anyways, or because they make plenty of money, and who say "Hey, I like firing endlessly at spineflappers for 80xp per kill".
More power to them.

For the people who haven't been in Beta, however, and who somehow think that this is going to be the Original Trilogy ^3, we're just offering warnings. It's a VERY shallow MMORPG and really lacks a lot of support, vision and quite frankly, things that make it Star Wars.

Creston


Avatar 15604
103.
 
Re: SWG
Jun 18, 2003, 17:49
Re: SWG Jun 18, 2003, 17:49
Jun 18, 2003, 17:49
 
#79 and #101, there was a similar tally on the beta boards. After about 450 posts, it was 90.39% saying "no" and 9.61% saying "yes."

The game is great... until you finish creating your character. It's all downhill from there.

Some people like this game... but jesus there aren't many of them, and the ones that do and can write a post about why combat is interesting, or why the crafting is good, or even better than what's already out there, are nonexistant. You might like it. But frankly... it's a terrible game. I had very low hopes to begin with (I've played MMO's for a long time and know how they turn out), and even I was disappointed after trying it out.

This comment was edited on Jun 18, 17:50.
102.
 
Re: SWG
Jun 18, 2003, 17:49
Re: SWG Jun 18, 2003, 17:49
Jun 18, 2003, 17:49
 
"The people you DON'T see posting yet are the ones having fun playing the game and aren't posting outside the SWG forums because they respect the NDA."

You have to realize that I did have a degree of fun while playing SWG, that degree of fun was only there because I knew that it was beta and the long list of problems was going to be fixed as we go. The minute they announced it was "finished" that barrier shattered and I realized that I was no longer playing a game that was in the works and was expected to have problems. The only difference between beta and the first couple of months of retail will be the mass suicides of SoE customer service reps.

101.
 
Re: SWG
Jun 18, 2003, 17:43
Re: SWG Jun 18, 2003, 17:43
Jun 18, 2003, 17:43
 
I can understand that, but check it out if a friend gets it or something. I can sympathize with not wanting to shell out $50 for something like an MMO that you haven't seen, but the typical rules still apply - the negative voices are always the loudest. The people you DON'T see posting yet are the ones having fun playing the game and aren't posting outside the SWG forums because they respect the NDA.

But, to each his own.

100.
 
SWG
Jun 18, 2003, 16:47
SWG Jun 18, 2003, 16:47
Jun 18, 2003, 16:47
 
This June 26th release is a horrible idea. I have been beta testing SWG for over 2 months, the moment they gave the release date for the game I deleted the SWG folder from my hard drive.. realizing that I can no longer say 'this is just beta, this stuff will be fixed sooner or later,' but that this is actually the final game.. this is what people will be paying $50+ for.. I cannot just say that the game is buggy, I can say that it is, for the most part, completely unplayable. Over the past 2-3 patches, it seems for every one bug they squash, 2-3 new ones are born.. I am not even kidding about that. I cannot suggest to anyone to get this game until about November/December..

The crafter: They haven't balanced any of these classes at all, in my opinion.. you can become a Master Architect (one of the highest professions in the game) in a matter of hours.. is this how MMORPGs are supposed to work? With this latest patch they've broken the Armorsmith profession almost completely.. giving no tim to test the new implementations they'd forced on it.. There's so much more beyond balance that is far more important, but the NDA is still under effect.

The combat professions: Brawler, Scout, Marksman. I'll start out by saying that this game has the most boring combat in any game I've ever played.. I'll also say that there is nothing STAR WARSY about it. In many cases of PVP (trust me, you won't even care about PVP after trying it out in the game..) it's whoever gets the first shot off. In terms of cross-combat such as Brawler/Marksman, it is whoever is in their ideal range when combat is initiated. As for scout, this is an entirely broken profession, this profession equires 3 types of experience.. one from setting up camps, one from using traps, and another from (mostly) harvesting resources from creatures you have killed. Now the latter part of that takes up half of the trees in the profession.. meaning there's a lot of killing to be done.. but with a newbie gun/knife? Something to know, as a marksman you are given weapon certifications as you make your way up through each tree (whether it's pistol, carbine, or rifle.) Therefore in order to have better than newbie weaponry you'll have to pick up either brawler or marksman and begin running through these professions in order to be a viable killer.

Entertainer: So you want to be a Master Entertainer? How about a Master in the elite entertainer professions such as Dancer or Performer? Go to a cantina.. type /dance. Go to work, go outside, go to the movies. Now there have been rumors of gating the AFK Ents and I'm sure at some point they will do this.. so with the next part I'll show you how to get past this gate..

The Lowly Artisan (crafter): So this is a big deal, digging up resources. Why? You need resources to craft things. One tree of the Artisan consists of Survey I-IV.. normally this can take 3-4 days to get through.. Survey is another word for digging up resources. But you don't feel like spending 3-4 days with your lowly artisan building him up the normal way? One word: MACRO. This can also un-gate any Entertainer gating rumors. Here's the plan, go into your SWG directory, create a text file.. call it samp.txt Open this, type "samp: /sample; pause 360; /stand; /pause 5; /sit; /pause 100; /stand; /pause 5; /samp;" without the quotes of course. What does this do? ok.. /sample is the manual term for DIG THIS RESOURCE.. so you do that for 360 seconds (until the average artisan's Action Points runs out) then you sit for 100 seconds (the amount of time needed to regenerate them.) Having /samp; at the end makes this a loop..

Bounty Hunter: With the latest patch they've introduced 90% of the BHs abilities/weapons. Who in their right mind believes that 9 days is enough time to fully test/debug an entire class? Smuggler falls into the same category.. due to BUGS in the patch before this "final" patch, you could not become as smuggler up until now.

Jedi: OK, everyone wants this, no one's getting it for a while.. know why? It's hard to get they say.. that and it's not really done.. They're testing it internally amongst their QA.. Does anyone think that's a bad idea? If it takes about 10,000 users to fully test other classes.. how would an in-house QA be able to properly test an entire class (AND CLASSES.. as it is assumed that there is a Dark Jedi Class, Jedi Class, etc.) Some hints have been gven that you need to use all of your skill points (points used to buy skill boxes in a class.. you are given 250 at start and each box is from 1-6 points) in order to become a Master Jedi Knight (or whatever) Didn't Yoda once say that you must unlearn what you have learned.. in order to become a Jedi Master? Yeah..

The Medic profession is broken in the same way the Scout profession is.. you need another class in order to become effecient.

Non-character: Inner city lag, unbelievable.. If you're not on a top of the line machine you will experience horrible lag while in cities and some people with higher up computers even complain about inner-city lag. This new patch introduced the rubber band effect.. happens when you come close to cities in most cases.. you walk 5 meters, suddenly your 2 meters behind yourself.. it's very annoying and hard to watch. Some of the worst bugs are the ones that cause crashes, whether it's a crash straight to the desktop or just a freeze up.. it's always terrible. It happens in many areas of the game.. I've crashed many times while walking towards a city, crashed when exiting options, crashed when editing something in options..

The stat bug: This bug has been around for so long, and they're still asking for input about it.. you'll take some injuries in battles and all of a sudden these injuries won't regenerate.. at some point I was at -100 on three of my regeneration stats.. that is something that isn't supposed to happen and has been happening for a month or so now.

Server/Database Lag: This is a scary one for people who don't know about it.. say you just bought your first house and planted it.. after it "pops up" you take a walk around inside and enjoy the house.. nice isn't it? Well let's say you walk towards the city to check out the City Bazaar (aka broken Ebay machines) whe you return you find that your house has vanished.. This is caused by lag in the server/database. I would be horrified if something I spent 2-3 days working on/saving the money for has just vanished.. sometimes this problem can be solved by simply logging out/in.. but when the server has been up for over 2 days it seems like the only fix is a server reset.. which keep the server offline for 45 minutes usually.. they claim to have a stable server?

Battlefields: Imagine the stupidest thing you can imagine, then run into a wall as hard as you can.

Creature Pets and NPC Pets: There's a profession that the scout leads into called Creature Handler.. there are also Faction (rebellion/empire) Perks that can allow you to purchase NPC Pets. All I can say is that as a member of the empire I've never had an NPC pet that worked properly, neither has my friend who was a creature handler. I think the latest bug is the inability to attack. The last time I played I was with my Storm Trooper Sniper and my Imperial Trooper Wuss.. just roaming the desert looking for a reason to play after I'd read the horrible Release Date post.. I ran into a Rebel General.. initiated my attack.. told my pets to attack.. told them again and again. So then I died. But that's nothing compared to the woes of the creature handler.. my friend has never been able to keep a pet for more than a day.. they vanish on him in a matter of hours, and unlike houses, they don't come back.

I could go on forever, I really could.. but I think I've done enough.. I do believe that this game has potential, but it's not going to be tapped on June 26th. This is a Christmas game at best.

99.
 
Re: SWG
Jun 18, 2003, 16:35
99.
Re: SWG Jun 18, 2003, 16:35
Jun 18, 2003, 16:35
 
Whatever...don't listen to these yahoos. Judge the game for yourself, because it feels different (to me at least) than anything out there.

Judge the game for myself... for $50? No thank you. Are they planning on releasing a DL-able client? A free trial period (without software purchase) to test it? Then I'd be interested. Otherwise, I don't see a realistic way for me to judge this for myself.

Guess I'll have to keep listening to these yahoos.

Sorry.

Jeff

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Computer over?
Virus = very yes?
That's not a good prize!
Avatar 11160
98.
 
Re: SWG
Jun 18, 2003, 16:29
98.
Re: SWG Jun 18, 2003, 16:29
Jun 18, 2003, 16:29
 
It's not that we dont know, it's just that we don't care.

SWG, everything about it says it should be wonderful, but it's not. I gave my Beta3 account to a friend seeking refuge from that pile of shit AO, and he seems to have fun with it, but I don't quite see how.

The thing I like most about SWG is the skill system, no more "levels". I would be more than willing to give this game a good try post release, even in its buggy first few months, but not for 15 bucks a month, especially when you only get 1 goddamn character slot per server. This is a money grubbing tactic for SOE and nothing more, and I for one wont support it with my hard earned dollars.

97.
 
Re: SWG
Jun 18, 2003, 15:46
97.
Re: SWG Jun 18, 2003, 15:46
Jun 18, 2003, 15:46
 
You guys in beta crack me up. You do know the NDA isn't lifted yet, right? Yeah I'm sure it'll be lifted in the next few days, but seriously, do you comprehend the meaning of a contract?

Whatever...don't listen to these yahoos. Judge the game for yourself, because it feels different (to me at least) than anything out there.

96.
 
Re: SWG
Jun 18, 2003, 14:55
96.
Re: SWG Jun 18, 2003, 14:55
Jun 18, 2003, 14:55
 
LOL, Peeth. Last two lines rock.

----

Now I am become death, the destroyer of worlds...

-Bhagavad Gita
----
Some people risk to employ me...
Some people live to destroy me...
...Either way, they die.
95.
 
Re: Changes
Jun 18, 2003, 13:40
95.
Re: Changes Jun 18, 2003, 13:40
Jun 18, 2003, 13:40
 
SOE announced to beta testers that in the 5 years of development, more than 185,000 changes were made to the game. Thats alot. Hell thats enough changes to make a couple games. They also stated that in the last 2 weeks, more than 3000 changes alone were made. When I started playing the game, I admit it was crap. But thats beta for you. In the last month alone, SOE was able to change and do so much to the game. Play it now and you'd say it could be ready for launch. Wait another 10 days and I think SOE has what it takes to bring it all together. I mean as of now, 99% of everything works with few very minor client side bugs. But only judge the game as a finished product. Judging it by beta and you might as well throw your review out the window to be eaten by a pack of rabbid dogs. I think SOE will pull it together. Im going to buy this game for sure. I mean, I do have hordes of cash anyways.

P.S. You musta missed the Jedi test there Creston. It was great. There were like 30 people with lightsabers all running around partieing doing varous things. Hell one Architect even built a HUGE mansion for us and we had alot of fun partieing in it. 3 story building. ahh the memories of beta. And in the words of the Crafter, If you need something built, build it yourself. Hell I can build just about anything. Just need to mine all the minerals first.

Wow, what a well thought post. You use proper grammar, spelling, and can actually have structure to your sentences to make sense.

So tell me, how long have you worked at Sony?



94.
 
Re: SWG
Jun 18, 2003, 13:32
94.
Re: SWG Jun 18, 2003, 13:32
Jun 18, 2003, 13:32
 
Big Boss - "Ok, we've spent enough money on this. Release it next week."
Underling - "But what about the beta?"
Big Boss - "We don't need any more of the wallets seeing this before they buy it."
Underling - "The game is still broken!"
Big Boss - "We'll be charging 15$/month."
Underling - "What? Why!?"
Big Boss - "The game is 'high quality' and that price is competitive."
Underling - "Most MMOGs are between 10-13$!"
Big Boss - "Not for long."
Underling - "So who is going to break it to the massive community that's been supporting us for the last few years?"
Big Boss - "These aren't the droids you're looking for."

93.
 
Re: SWG
Jun 18, 2003, 09:42
93.
Re: SWG Jun 18, 2003, 09:42
Jun 18, 2003, 09:42
 
Yeah Big Dick, go Beta Test EVE for $13.99 a month lamer. EVE isn't ANY better than SWG in regards to this thread topic. Lets see, a month and a half into release WHOLE systems are still BUGGED ie from EVE-I:

"Attention. There are currently many reports of players getting stuck in the Gehi Solar system. We recommend that you stay out away from that system at the moment if at all possible."

Real nice, pay full price but can't use the whole game huh? EVE has many more months before it should offically be called a release candidate. SWG and EVE are very comparable sorry to say.

Big Dick, don't bring up other games that suffer the same problems as the topic product has. Duh

My one cudo to CCP is that they had the ballz to make a pure PvP game while almost all others cater to the people who like to rodeo mindless AI Mobs to a safe corner and slaughter them over and over again (ala EQ). I just don't get the draw of that boring process, but thats just my opinion

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