Star Wars Galaxies Date & Subscriptions

A press release on The Star Wars Galaxies Website (thanks Jody Overstreet and SWG Warcry) has a release date for the Star Wars MMORPG as well as a description of the game's subscription plans. Here's a bit:
LucasArts and Sony Online Entertainment Inc. today announced Star Wars Galaxies: An Empire Divided, the highly anticipated initial installment of the first Star Wars massively multiplayer online (MMO) game series, will release June 26, 2003. The Star Wars Galaxies: An Empire Divided online fan community now exceeds more than 500,000 registered members.

At launch Star Wars Galaxies: An Empire Divided will offer four subscription plan options: Month-to-month - $14.99; three months - $14.00 per month; six months - $13.00 per month; and 12 months - $12.00 per month. By subscribing to any of the latter three plans, players can expect savings of up to 20 percent over the month-to-month rate. Star Wars Galaxies: An Empire Divided has a suggested retail price of $49.95, and includes a 30-day subscription to the game. A special collector's edition, which includes a book of game-related art, in-game wearables, pewter figurine, lapel pin and patch, and a signed manual, will be available for a suggested retail price of $79.95.
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232 Replies. 12 pages. Viewing page 6.
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132.
 
Re: Gaming Value
Jun 19, 2003, 08:17
Re: Gaming Value Jun 19, 2003, 08:17
Jun 19, 2003, 08:17
 
dorbknocker:
Give a few people a beta key and their fucking head falls out of their ass

I'm sorry, but this is one of the funniest phrases I've ever seen typed. I guess this is supposed to be in direct contrast to dorbknocker's head, which is still firmly embedded.



Jeff

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Virus = very yes?
That's not a good prize!
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131.
 
Re: Beta experience
Jun 19, 2003, 07:56
Xin
Re: Beta experience Jun 19, 2003, 07:56
Jun 19, 2003, 07:56
Xin
 
Yes, some kind of registration system for shops would have been great. Perhaps it's coming at a later date.

It doesn't take hours to run between towns, but it does take quite a while (I've been running for 10 minutes on Tatooine and am not yet half way to my destination - although I am not running to the next closest town - I'm running 3/4 the length of the map). I think most people say it takes hours because it feels like it. There's nothing to do while you're running since spawns few and far between, and what few I've seen so far on this run have been too powerful for me to consider attacking, so I've had to avoid them.

I think waiting is the most intelligent thing you can do. I'm not giving up on the game entirely - I'll look at it again around christmas.

130.
 
Re: Beta experience
Jun 19, 2003, 07:21
Re: Beta experience Jun 19, 2003, 07:21
Jun 19, 2003, 07:21
 
That thing with the player shops having no advertising seems amazingly stupid to me. Surely they could have put in a "yellow pages" shop record as part of the terminals? Every shop once built/activated gets added to a list that is available to players when they go to a terminal..

Seems like shops would only be good for guilds or player run towns.

I was really looking forward to this game, but after reading this I think I'll wait a while.

One more thing, I've read a lot of things about it taking "hours to run between towns" how can this be possible when the maps are only 15km across!? Surely even walking would only take 30-60mins or are there only 2-4 towns per planet? If you are running/jogging wouldn't it only take 2-3hours to get right across the map?

129.
 
No subject
Jun 19, 2003, 07:11
No subject Jun 19, 2003, 07:11
Jun 19, 2003, 07:11
 
have u people seen the post from one of the developers on the SWG forum
http://boards2.station.sony.com/ubb/starwars/Forum3/HTML/133184.html

"For those of you who missed the announcement, we will be in stores in one week and one day. Notice how I’m not saying we will be “done” in that time. The game, while competitive, stable and fun will continue to grow after we release. In fact, not only is the entire team staying on to work on adding to the game, we’ll also be hiring some more people. We’ve got our announced post-released features to work on, on-going content and also have some other things that we aren’t discussing yet (we’re finally learning not to make announcements until we’re ready ). Additionally there will be more bugs to fix and balance to be done. Yes I said bugs to fix, we’re knocking out all the important ones this week, but to be completely honest no game ships bug-free. Massively Multiplayer Games are generally worse because we are always adding new stuff (yey!), but with 10 new things you usually get 1 broken thing (boo!)."

It doesn't sound like they have too much confidence in their product, and it won't nearly be finished by release. Its absurd that anyone would buy this game in its current state.

This comment was edited on Jun 19, 07:19.
128.
 
Beta experience
Jun 19, 2003, 05:59
Xin
Beta experience Jun 19, 2003, 05:59
Jun 19, 2003, 05:59
Xin
 
When I started beta I was ecstatic. I'd upgraded my PC for this game and here it was! Everything looked very very cool, I had a blaster in my hand, and I was in Star Wars!

Two days ago I was sitting at my PC reading the beta forums and lamenting the fact that it was more enjoyable than playing the game.

Forgetting all the bugs (which is hard to do considering how many there are and how severe some of them are), I simply find the game dull.

Combat is not nearly as exciting as they made it sound, and is repetitive to the point of being a plain bore. Crafting is boring because you need to grind for ages (create-and-destroy) before you can make something that others will actually pay good money for. And since there's no schematic revocation, anything you can make that might be saleable can be made with higher specs by a higher-skilled artisan.

Missions are ridiculous. Someone tried pointing out (on the beta boards) that there are thousands of missions. Unfortunately there are not. There are thousands of randomly generated variations of the same tired old missions. Running out to random point x1,y1 to destroy random_spawn_125 really isn't any different from running out to random point x2,y2 to destroy random_spawn_277.

Killing mobs and NPCs that roam around the wilderness (in the case of the NPCs - seemingly for no reason at all) is also dull and repetitive. It's akin to killing mammoths, aviaks and treants in EQ. You do it because they're there and you need the XP and cash (though hunting for cash is just silly).

Overall, there isn't any feeling of Star Wars in this game. After my "WOW I'm in Star Wars" feeling wore off, I never again even thought about Star Wars while I was playing.

If you want to experience "the greatest Star Wars saga ever told... Yours!" as the trailer advertises, you'd be better off logging out and just daydreaming up a story for yourself without the game getting in the way.

#127
Yes you can set up a shop and hire a vendor (if you can ever afford one). However, you have no way of letting players know that you have a shop or where it is. There is a no_build zone around all cities, and you have to build out beyond that. People will only come across your shop by chance unless you start accosting them and pleading with them to go to your store.

127.
 
Would I enjoy the game in a few months?
Jun 19, 2003, 05:25
Would I enjoy the game in a few months? Jun 19, 2003, 05:25
Jun 19, 2003, 05:25
 
First, I have to thank you all for having this reasoned, informative discussion.

Reading through this thread, I can see how SWG would be a major major disappointment for many people. However, a lot of the issues addressed don't quite seem to relate to my specific position.

I have never played a MMORPG. I'm not a big SW fan, so deviation from SW is not a big deal. Most importantly, the reason I want to play this game is the ability to play as a non-combat oriented character. Specifically, I'm interested in being a dancer/musician, craftsman, or architect.

It seems like most of the problems (NOT including bugs, just actual game architecture problems) are with mobs, combat, missions, etc.

In a few months / 6 months / 1 year (however long your cynicism thinks is appropriate), when the bugs are worked out, would this game appeal to me? Please try to keep in mind my expectations for the game, not your own enjoyment of the game.

Oh, and one more question: I realize the bazaar is fucked. Even if that doesn't get fixed, I understand that (of course, once the disappearing building bug is gone) it will be possible to set up your own store to sell your goods, and hire an NPC to mind the store. Would this not make up for the bazaar, or is there some aspect of stores I am unaware of?

[Edited because HTML / UBB was not working right]

This comment was edited on Jun 19, 05:32.
126.
 
Nothing is free.
Jun 19, 2003, 04:22
Nothing is free. Jun 19, 2003, 04:22
Jun 19, 2003, 04:22
 
People will pay $15 a month (upwards of $25 in some places) to play this game. Perhaps some of you might not but your a small number compared to the 500,000 member Star Wars Galaxies community. After all, you know what they say about Counter-Strike -> '10 Million Gamers can't be wrong.' If they didnt charge a monthly fee, then the game would last about a couple months, then die because the server up-keep costs are so much. 'But SOE makes so much off everquest alone' - Indeed it does, but everquest has 32 servers to pay for monthly (Absolutely Incredable cost for one server alone), plus the 150+ Staff, plus the cost of development of expansions and even a second Everquest game. There are probably perfectly good reasons for the price to be as high as it is. I myself think its an outragous price (rounds to about $23 canadian), but Im gonna pay it anyways. As I always say, you get what you pay for. I think that SOE is just trying to make up for all the money it lost on the game over the 5 years of development and we have to suffer the consquences.

125.
 
.
Jun 19, 2003, 04:15
. Jun 19, 2003, 04:15
Jun 19, 2003, 04:15
 
i
This comment was edited on Jun 19, 10:39.
124.
 
Re: SWG
Jun 19, 2003, 04:11
Re: SWG Jun 19, 2003, 04:11
Jun 19, 2003, 04:11
 
excuse my grammar for im not a native speaker, anyway here it comes.

to those who keep saying `respect` the NDA, does SOE in any way respect their customer base when they release a beta game, full of bugs, which makes the game unplayable?
oh i dont think i have to mention they charge 50$ + 15$ monthly for it too.
nope, this is not my understanding of the word respect. this is simply fucking people. and charging for it.

`You and the other fucktards that are violating the NDA...shut the fuck up pussies. Don't have enough character to stick to your agreement?`

so we dont have enough character to stick to our agreement, allright. im cool with being a loser having no character, or a stupid fucktard etc whatever, but i dont like being fucked plus paying for it. why do we players, have to respect NDA, something which is completely meaningless and has no use, while they are trying to get people to buy and pay for a beta game because they dont want to spend more time and money developing it?
if you can explain this to me with any reason other than `respect the fucking NDA you stupid fuck! fuck fuck fuck!`, ill go jump into my filled bathtub while holding onto my monitor. yes i will.

`DL-able client? Free trial period to test it without purchase? What kind of stupid fuck are you? Obviously one without any formal education what-so-ever`

you seem to be misinformed about MMO`s, AO for instance, provides a DL-able client plus free trial period. you wouldn`t care though, what would they know, theyre uneducated stupid fucks right?
im not saying `AO is a great game and its developers rule!`, i actually think AO sucks but that doesnt change the fact that i wouldnt pay them 13$ if they didnt provide free DL + trial period.

im bored with repeating, limited, played-by-average-gamers MMOG`s. actually i find the 6 year old, father of MMOGs ultima online better than most because at least its 2D, doesnt require more than a 233MHZ, is lot more stabile than any other game and still has an entertaining dynamic economy going on, which makes the game very playable for a merchant. enjoyable PvP too if you have good conn. at least it takes more skill than pressing A and waiting for your character to shoot. so we see that what makes UO still playable is the player interaction.
i wonder when will developers realise this, and stop making stupid MMOs depending on camping mobs, and where only player interaction is pressing a button and waiting for your character to attack another automatically, the winning side depending on just how much time you spent working on your character rather than keyboard/mouse skill, hand-eye coordination and strategy. kill mobs, heal, kill mobs heal. when youre strong enough do some boring no-skill PvP. that`s what most MMO`s have to offer. its obvious that this makes the game repeating and boring after a while, but because of the average gamers out there paying for this crap they will keep this up. there are games like eve online but still its so limited and full of bugs, argh, whatever. im out.


123.
 
Burnination
Jun 19, 2003, 04:04
Burnination Jun 19, 2003, 04:04
Jun 19, 2003, 04:04
 
Come on people, you're making Smokah cry.
"Only J00 can prevent Forum Fires"
-Smokah teh ß3@|2
122.
 
Just my two cents on role playing games
Jun 19, 2003, 03:29
Just my two cents on role playing games Jun 19, 2003, 03:29
Jun 19, 2003, 03:29
 
I would like to see a new type of on line role playing game. I don't know if SWG is it. Every role playing game I have played is basically the same. Hack the monsters until you gain a level. Collect some loot. Rinse repeat. It is fun for awhile. But soon you realize this is all there is to this. Yes there is some plot that unfolds. But you spend so much time doing repetative meaningless stuff it just seems pointless after awhile. It takes a certain kind of person to play these games for months on end. Someone with ALOT of spare time.

121.
 
Re: SWG
Jun 18, 2003, 23:20
Re: SWG Jun 18, 2003, 23:20
Jun 18, 2003, 23:20
 
I am, shall we say, "an insider" when it comes to the beta test and all I have to say is: WAIT! Wait a few months before buying and only begin your trial period when the devs have released all of the BIG missing features. (i.e.: Vehicules amongst several others.) Running between towns for hours is just not Star Wars.
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
-Albert Einstein
120.
 
The few, the proud, the FALLEN
Jun 18, 2003, 22:20
The few, the proud, the FALLEN Jun 18, 2003, 22:20
Jun 18, 2003, 22:20
 
We are The Fallen. Here to defend our city, Windego, to protect our people, and to help others when needed. Windego, the city of peace and prosperity. Where hopes and dreams come true

You can make this wonderful city possible, if you join today.

For those of you interested please go to:

http://www.geocities.com/swgfallen

You can contact me if you have any further comments, questions, or concerns regarding the clan or city.

SN: N4Eeternally
E-mail: TheFallenClan@hotmail.com

119.
 
Pay to Play
Jun 18, 2003, 21:45
Gus
Pay to Play Jun 18, 2003, 21:45
Jun 18, 2003, 21:45
Gus
 
Bites

118.
 
All salt and no sugar...
Jun 18, 2003, 21:29
All salt and no sugar... Jun 18, 2003, 21:29
Jun 18, 2003, 21:29
 
So, what I'm seeing here is a lot of negative and very little positive. From what I'm getting, the game has numerous bugs and the design just sucks. However, then we get a few people that come in and say that the game is great.

But the thing I'm noticing is, that the negative posts are a LOT longer than the positive posts. Why? Because the negative posts are actually giving REASONS why the game sucks, while the positive posts are just saying stuff to the effect of "Um, yeah, you don't know what you're talking about. The game is good. Stop breaking the NDA." I think that some of the pro-galaxies people are only using this NDA cover because they have nothing to come back on the anti-galaxies people.

Also, someone tried to almost JUSTIFY the bugs in the game, but I feel that something you pay $50 for and THEN pay an additional $15 a month for should be in rather good working order. I believe that you paying $15 a month (or any monthly cost, for that matter) should enable you to play the game correctly. And by having a buggy game in which its servers down a lot, you should get a refund. I wonder if anyone's tried to sue a MMO game-company on that basis. If they won, it would really put some thought into these exec's heads...
This comment was edited on Jun 18, 21:33.
117.
 
Re: SWG
Jun 18, 2003, 21:27
Re: SWG Jun 18, 2003, 21:27
Jun 18, 2003, 21:27
 
i dont remember the NDA saying you can't reveal your opinion about the game.

imo the game sucks a lot. i dont consider it fun at all. everything takes forever to do. there aren't any vehicles...wtf. i'm sick of post-release stuff that should be in the retail...and it's not the bugs...it's the gameplay.

i can handle some bugs...but not a game that sucks to play. i was totally into the idea for this game...i was ready to plunge into the massively multiplayer genre...i've dabbled in the others but never really liked em.

but this is just another crap MMO title as of now...maybe when the space expansion comes out it will be cool.


116.
 
Re: SWG
Jun 18, 2003, 20:44
nin
Re: SWG Jun 18, 2003, 20:44
Jun 18, 2003, 20:44
nin
 
And I really wish all you Sony fanboys would stop whining about that NDA. Like it fucking means something.

Agreed. Boo-fucking-hoo. If it sucks, it sucks, and I'd like to hear about it. And no amount of "You're under NDA and not supposed to comment" is going to change the fact that it sucks.

Judging from the comments here, there's no way in hell I'm touching this game at retail. Hope you guys have fun PAYING to be beta testers.



Supporter of the "A happy fredster is a muted fredster" fanclub.

http://www.originaltrilogy.com/
This comment was edited on Jun 18, 20:46.
115.
 
Re: Gaming Value
Jun 18, 2003, 20:33
Re: Gaming Value Jun 18, 2003, 20:33
Jun 18, 2003, 20:33
 
What a bunch of fucking noobs in this thread.

EQ's beta and 1st few months were the best of EQ and the only time worth playing it. I tried a few times after that but it sucked.

And SWG is a lot more stable and has a ton more features and content then EQ had going into launch.

Give a few people a beta key and their fucking head falls out of their ass and they act like Sony let them in on private meetings and they have screened all the content 1st hand.

114.
 
Re: Gaming Value
Jun 18, 2003, 20:05
Re: Gaming Value Jun 18, 2003, 20:05
Jun 18, 2003, 20:05
 
...except that Sony and the Devs feel no need whatsoever to enforce a Star Wars feel in its characters, so you'll see Bothans running around called Luke n00bWalker, Wookiees called Grrrrrrrrr, and Zabraks called Kill4M4ST4 and PopeyeDaSailorman. There goes your immersion for you.

Creston, this just proves that you've never played the beta.

Aside from that, most of the beta testers posting here are right - it's not the bugs (which are tolerable and expected) that make SWG so mediocre; they need to redesign much of the game because the inherent gameplay sucks harsh ass. Even if you're a hardcore starwars fan (and I am) you'll be bored in under a month.

113.
 
Re: SWG
Jun 18, 2003, 20:05
Re: SWG Jun 18, 2003, 20:05
Jun 18, 2003, 20:05
 
You stupid fucktard! Get a real fucking job so you all can quit bitching about paying $15/month. What a wank. DL-able client? Free trial period to test it without purchase? What kind of stupid fuck are you? Obviously one without any formal education what-so-ever. You and the other fucktards that are violating the NDA...shut the fuck up pussies. Don't have enough character to stick to your agreement? You all and that fuck face Blue can please do us all a favor and go jump into your filled bathtub while holding onto your computer monitors...please do us that favor...(indented/italic)

Yawn, why don't you head back over to the galaxies boards so you can post "First" with all the other fanatics after a dev posts.

I'm glad the rest of the other people posting or giving the details on this buggy piece of shit.

This comment was edited on Jun 18, 20:06.
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