Star Wars Galaxies Date & Subscriptions

A press release on The Star Wars Galaxies Website (thanks Jody Overstreet and SWG Warcry) has a release date for the Star Wars MMORPG as well as a description of the game's subscription plans. Here's a bit:
LucasArts and Sony Online Entertainment Inc. today announced Star Wars Galaxies: An Empire Divided, the highly anticipated initial installment of the first Star Wars massively multiplayer online (MMO) game series, will release June 26, 2003. The Star Wars Galaxies: An Empire Divided online fan community now exceeds more than 500,000 registered members.

At launch Star Wars Galaxies: An Empire Divided will offer four subscription plan options: Month-to-month - $14.99; three months - $14.00 per month; six months - $13.00 per month; and 12 months - $12.00 per month. By subscribing to any of the latter three plans, players can expect savings of up to 20 percent over the month-to-month rate. Star Wars Galaxies: An Empire Divided has a suggested retail price of $49.95, and includes a 30-day subscription to the game. A special collector's edition, which includes a book of game-related art, in-game wearables, pewter figurine, lapel pin and patch, and a signed manual, will be available for a suggested retail price of $79.95.
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A few more comments
Jun 18, 2003, 03:00
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A few more comments Jun 18, 2003, 03:00
Jun 18, 2003, 03:00
 
I'll make a few more comments about this :

Creston, get some fresh air!

No!

Is it an insult to call this EQ in space

Well, I've never played EQ, but I think the best way to sum this up is a Star Wars Mod for Everquest. You have mobs, and they con. You cannot solo in this game. First of all it is exceedingly difficult to kill so much as a butterfly, even though it cons light blue (meaning you should be able to kill it easily). Second, they pretty much nerfed the few special attacks (think spells, they even cost mana mind pool) blaster users had, because the Medics were complaining that fighting characters got too few wounds, so they found themselves useless. Hey, can't have a useless class around, even though every class except the Artisan is useless, so let's get those guys hit more often, so the Medics have something to do!
Third, and finally, you somehow get nerfed for xp if you dare to fight a creature solo. That's right. If you fight critter A solo, and kill it, you get, say, 800 xp (which is an INSANELY HIGH AMOUNT for soloing, believe me, top of the barrel here.)
If you kill that same monster with 3 guys also shooting it, you get 900xp. If you kill that same monster with a group of 20 peeps, you get 3000xp.
Now, imagine that advancing to any kind of specialty class (which is when you actually start to BECOME somebody) takes around 250k xp, and you can see that soloing isn't very fun. If you then see that specialty classes talk in hundreds of thousands of xp for so much as a single skill advancement, and you can see how soloing becomes impossible. (The solution? Take 20 people with you, and go zerging on Endor. With 20 people shooting and fighting a monster, you really have no danger, but you can mass up 250+k xp in a matter of a few hours. Very challenging and innovative. I believe Everquest had the exact same problem?)

It's not pure PvP?

Not really. You can, after doing 25 mail delivery missions, decide to join the Imperial Faction, or the Rebel Faction (depending on whom you run the missions for). After you've declared for a faction, nothing much changes, except that you get some perks with your faction points. (If you wish to become a guy who shoots at stuff with a blaster, this is a MUST, since the ONLY way to get a decent weapon is through your faction. )
Once you've joined a faction, you can choose to become "overt", which means you'll get a Rebel or Imperial isignia next to your name. Overts from both factions can attack each other at any point.
Ofcourse, the fact that twenty rebel players can take over a town the size of Coronet City is perfectly logical in Star Wars, right? Or the fact that a Rebel Overt can simply use Imperial Shuttles? (Well, when the fucking things work anyways...)
In a way it's cool, but it lacks the fine nuances to make it work, stuff which had been advised upon in hundreds of posts, and which were mostly and unfortunately ignored.
But hey, there are battlefields now, outside of cities, where you can just fight each other for no real purpose!

Alls I can say about the game is that its innovating and the oportunities are unlimited.

Alak, you're entitled to your own opinion, ofcourse, but where exactly is the innovation that you speak of? In the fact that every item in the game that's worth anything must be crafted by players who refuse to do so unless you pay them 20k credits, which is impossible to get since the missions don't really work? Or the fact that there really is no high end content except Endor and Dathomir, and that even those planets are really nothing more than the same "get attacked by 10 mobs within two minutes of the city" style of outside travel as all the other planets are?
And where are the limitless opportunities? Half of the advanced classes haven't even been TESTED yet, Jedi's are not activated, the smuggler is nothing more than a drug dealer, and pretty much every class is dependant on the Artisan to make anything at all? Or the fact that except for...well, talking to other players, or going outside and fighting monsters, there is NOTHING else to do? I find that rather limited and not unlimited.

the graphics even on my Athlon 2100 w/ Ati Radeon 9700 Pro and 1 gig of system RAM are friggin slow as crap

Yup, I hadn't even mentioned that. Lowest resolution is 1024x768, and with medium levels of eye candy, my framerate was marginally between 10-30 outside of cities, < 10 in cities, and usually around 20+ in the wilderniss.
Also, it lags like hell. Any city that has more than 30 players in it will become a double digit seconds lag fest, lag which permeates far into the wilderness.

You had motivation to kill mobs...getting loot,

No loot in SWG. You can kill a Dark Jedi, and he will drop a Newbie Blaster. The reasoning for this is that Artisans MUST rule, so therefore, only Artisans can make anything worthwhile. Ofcourse, at last checking, the bazaar was still broken, so there is no real way to BUY anything from an Artisan, unless you are lucky enough to run into somebody.
Star Wars is a very high tech galaxy, but Star Wars Galaxies isn't. You haven't seen pathetic until you see four Wookiees in the local hospital begging people for a blaster rifle...

And finally,

How can they honestly charge us that to further beta test this game for them?

Because, D.Fox, if you've been there since Beta 1, you've seen the fanboys, the Star Wars Geeks, and the no life lamers, who have flatly stated on the forums that Hell Yes we will plunk down 15 bucks for this piece of shit!!!
So why wouldn't they release? The beta test now is for free, the beta test then will be paid, Win / Win situation for Sony, and the nerds who play this game to (and I quote) watch all the beautiful sunrises in the game are happy too.
I really can't wait for a character wipe to happen in the Final product.

Sounding off on a very touchy and yet ultimately disappointing subject, I remain ever pessimistic,

Creston

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