Half-Life 2 Q&A

Trepid's Gabe Newell Q&A chats with the Valve Software honcho about Half-Life 2 and beyond (thanks Maximus). The Q&A delves into a wide variety of topics, including editing, multiplayer support and more. Also included is word not to expect a demo before the game's release nor to expect Half-Life 3 any time soon after the sequel's release. Here's a bit that reflects on why they might not jump right into development of the third Half-Life game:
What was the most difficult challenge to overcome when developing Half-Life 2?

The length of the project. We've been working on Half-Life 2 for five years, and it's been a huge amount of work the whole time. It's just hard to maintain your focus over that length of time. We've had some of our long-time playtesters going from being seniors in high school to being college graduates during Half-Life 2 development.

We're going to recharge a bit on short fun projects once HL-2 goes out the door.
View : : :
14.
 
Damn I wanna see that render tech
Jun 15, 2003, 18:33
14.
Damn I wanna see that render tech Jun 15, 2003, 18:33
Jun 15, 2003, 18:33
 
What I really wanna know is what the hell was that image rendering technology they were working on but had postponed. By the sounds of it it would have rendered realistic highly complex environments, even more so than the current source.

Anyone have a clue what it could do?

Date
Subject
Author
1.
Jun 15, 2003Jun 15 2003
2.
Jun 15, 2003Jun 15 2003
3.
Jun 15, 2003Jun 15 2003
11.
Jun 15, 2003Jun 15 2003
12.
Jun 15, 2003Jun 15 2003
18.
Jun 15, 2003Jun 15 2003
20.
Jun 15, 2003Jun 15 2003
30.
Jun 15, 2003Jun 15 2003
33.
Jun 16, 2003Jun 16 2003
4.
Jun 15, 2003Jun 15 2003
5.
Jun 15, 2003Jun 15 2003
6.
Jun 15, 2003Jun 15 2003
7.
Jun 15, 2003Jun 15 2003
8.
Jun 15, 2003Jun 15 2003
9.
Jun 15, 2003Jun 15 2003
10.
Jun 15, 2003Jun 15 2003
21.
Jun 15, 2003Jun 15 2003
22.
Jun 15, 2003Jun 15 2003
23.
Jun 15, 2003Jun 15 2003
24.
Jun 15, 2003Jun 15 2003
       Re: The price of fun
25.
Jun 15, 2003Jun 15 2003
        Re: The price of fun
26.
Jun 15, 2003Jun 15 2003
         Re: The price of fun
31.
Jun 16, 2003Jun 16 2003
          Re: The price of fun
32.
Jun 16, 2003Jun 16 2003
           Re: The price of fun
34.
Jun 16, 2003Jun 16 2003
            Re: The price of fun
36.
Jun 16, 2003Jun 16 2003
            Re: The price of fun
37.
Jun 16, 2003Jun 16 2003
             Re: The price of fun
38.
Jun 16, 2003Jun 16 2003
              Re: The price of fun
27.
Jun 15, 2003Jun 15 2003
28.
Jun 15, 2003Jun 15 2003
19.
Jun 15, 2003Jun 15 2003
13.
Jun 15, 2003Jun 15 2003
 14.
Jun 15, 2003Jun 15 2003
Damn I wanna see that render tech
15.
Jun 15, 2003Jun 15 2003
16.
Jun 15, 2003Jun 15 2003
17.
Jun 15, 2003Jun 15 2003
29.
Jun 15, 2003Jun 15 2003
35.
Jun 16, 2003Jun 16 2003
39.
Jun 16, 2003Jun 16 2003
41.
Jun 17, 2003Jun 17 2003
42.
Jun 17, 2003Jun 17 2003
40.
Jun 17, 2003Jun 17 2003