Trepid's
Gabe Newell Q&A chats with the Valve Software honcho about Half-Life 2
and beyond (thanks
Maximus). The Q&A
delves into a wide variety of topics, including editing, multiplayer support and
more. Also included is word not to expect a demo before the game's release nor
to expect Half-Life 3 any time soon after the sequel's release. Here's a bit
that reflects on why they might not jump right into development of the third
Half-Life game:
What was the most difficult challenge to overcome when
developing Half-Life 2?
The length of the project. We've been working on Half-Life 2 for five
years, and it's been a huge amount of work the whole time. It's just hard to
maintain your focus over that length of time. We've had some of our long-time
playtesters going from being seniors in high school to being college graduates
during Half-Life 2 development.
We're going to recharge a bit on short fun projects once HL-2 goes out the
door.