Half-Life 2 Q&A

HomeLan Fed's Half-Life 2 Q&A is online, talking with Valve's Gabe Newell about what can de revealed about plans for their shooter sequel. Along the way, they cover a good deal of ground, confirm that they still expect to make their September 30 release date, and more. Here's a bit on the reasons behind setting the game in the fictional European location of City 17:
Within the story, there are reasons why you are in City 17. Outside of what is happening in the story, two factors influenced our inclusion of City 17 - the first was that Viktor Antonov grew up in Romania and without really intending to he got a bunch of the artists excited about an art direction that drew heavily on eastern European source material, and the second was that thematically present day eastern Europe exists at a really interesting crossroad between the past and the future which resonates with what goes on in Half-Life 2.
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27.
 
Get me a towel
Jun 9, 2003, 09:59
27.
Get me a towel Jun 9, 2003, 09:59
Jun 9, 2003, 09:59
 
Everytime I hear another snippet about this game my expectations rise one notch higher. I'm already saving up for a Radeon so I can get all those lovely effects, I'm setting money aside to preorder the game when the time comes and I've shown the 25 min movie to all my friends who (to my pleasant surprise) share my excitement.

As an actor/writer/director, I *love* the idea of the NPCs improvising with the player. The potential for interactive story-telling is stunning, and I can't wait to see some RPGs made with the Source engine (I think Epic may have chosen the wrong engine for DX2, but I'll buy it anyway)

Gabe mentioned that they're working with a few selet mod teams prior to release. The table is open for bets on which mods these are (CS2, TF2, DoD2...)

My one fear is that HL2 may turn out to only be a great game, instead of the greatest.

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Get me a towel
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