Thief 3 Q&A

The Thief 3 Q&A on Computer and Video Games chats with ION Storm's Randy Smith about the upcoming installment in the stealthy Thief series. They discuss various aspects of gameplay, including how the use of the Unreal engine is influencing things:
One of the biggest differences for Thief 3 is that it uses state-of-the-art rendering technology. We've got fully volumetric shadows, which other companies are using now; but as early as two months ago the only companies we knew that were using this were us and id Software.

We try to use the rendering technology for gameplay all the time, so in a room, say, you might have an oven that's casting light. So the fact that any object casts a shadow from any light source means that the player has a lot more control over lighting in Thief 3.
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27.
 
Re: Undead
Jun 8, 2003, 10:14
KS
27.
Re: Undead Jun 8, 2003, 10:14
Jun 8, 2003, 10:14
KS
 
I could handle the zombies in the first. But when I got to the velociraptors, good god. That was nothing but pure shooter. Why, why, why?!?!? Such a good game up to then.

I always played on expert for both games, but this is the first game where I actually hadda look up online in 2 instances to find that last piece of treasure (a ledge over the bottom of the stairs leading into a kitchen) or where the dead guy who escaped the prison was (way down in the bowels you came up thru, under a half-wall.)

This game is far and away the most immersive I've ever played, and that's saying things with games like Half Life (story and environment) or Starcraft (story).

I also hated the fact you could actually beat a guard in a sword battle. Yes, they were trying to hedge their bets and cover all things people liked, but yeesh. That actually cut into the immersion because in any real RPG, there's no reason a thief type should every come close to being able to beat even a lame guard in a frontal battle. This game, unlike EQ, etc. etc. etc. actually implements things for the thief type to do, so there's no reason for the thief to be a "fighter-with-magical-superpower-i.e.-backstab".


But no velociraptors, please!

26.
 
Re: Undead
Jun 8, 2003, 06:15
26.
Re: Undead Jun 8, 2003, 06:15
Jun 8, 2003, 06:15
 
My problem with the zombies in the original relates to how they over-emphasized the "shooter" aspect of the game. The best way to totally destroy them was with Holy Water, and the water would only stay holy for a limited time. So it oddly enough became like the Rampage missions in GTA.

The zombies in RTCW owned IMO. 'Nuff Said.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
25.
 
Re: Undead
Jun 8, 2003, 00:41
25.
Re: Undead Jun 8, 2003, 00:41
Jun 8, 2003, 00:41
 
Yeah, they do send a chill down my spine during late night theiving with the lights off, in that regard they are effective, but I just HATE dealing with shit that either can't be killed/avoided/or wastes an assload of bullets.

I'm a huge fan of Thief I, sorry to say I never managed to get a copy of Thief II, so I can't judge it. But after experiencing RTCW, I said to myself, NO MORE!

NAZI's are much more satisfying to "silence" (that that as you will) than something that's already dead and doesn't know shit from brains anyway.

24.
 
Undead
Jun 7, 2003, 19:25
24.
Undead Jun 7, 2003, 19:25
Jun 7, 2003, 19:25
 
I was scared shitless of those stupid undead in the first Thief. They got annoying real fast, but talk about atmosphere and immersion. They were almost impossible to sneak past or kill. The levels they were in were creepy. Their moans sent chills down my spine. I liked them for the atmosphere, but they were just too damn hard to deal with. I sprinted through those damn levels.

But they were used sparingly in Thief 2. I didn't mind them at all in that game.

Playing on expert is the only way to go. That blackjack got a lot of use.

23.
 
No subject
Jun 7, 2003, 18:53
23.
No subject Jun 7, 2003, 18:53
Jun 7, 2003, 18:53
 
I hate those RtCW zombies... those were my least favourite levels. Those bastards were hard to kill and I always ran out of ammo! OH NO!

Edit: oh ya... why were zombies in thief? i wouldn't think zombies had anything to steal

"The" Dan
Supporter of the "A happy fredster is an unmuted fredster" fanclub.
This comment was edited on Jun 7, 18:54.
ExcessDan
22.
 
Re: Please no undead
Jun 7, 2003, 13:38
22.
Re: Please no undead Jun 7, 2003, 13:38
Jun 7, 2003, 13:38
 
Awww, come on! That issue was primarily resolved in Thief II.

Noting the zombies are in place with the rest of the world,
Ray

-----------------------------------------
09-30-03: Ph33r t3h crowbar!
http://users.ign.com/collection/RayMarden
Playing: Enclave and GTA: Vice City. Where are all the good games?
Everything is awesome!!!
http://www.kindafunny.com/
I love you, mom.
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21.
 
Please no undead
Jun 7, 2003, 13:17
21.
Please no undead Jun 7, 2003, 13:17
Jun 7, 2003, 13:17
 
Please no undead, Please no undead, Please no undead...

I hate dealing with zombies and all that crap, ala Thief I and RTCW, BORING! Humans naturally have a more interesting AI than see, moan, follow.

20.
 
Re: No subject
Jun 7, 2003, 12:59
20.
Re: No subject Jun 7, 2003, 12:59
Jun 7, 2003, 12:59
 
Yeah, I know you couldn't kill anyone on Expert, but you still could knock people out in most levels. There were a few that you couldn't knock anyone out either, though.. such as the Police station and the first time in that mansion in Thief II.

This comment was edited on Jun 7, 13:00.
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19.
 
Re: No subject
Jun 7, 2003, 11:51
19.
Re: No subject Jun 7, 2003, 11:51
Jun 7, 2003, 11:51
 
Actually, I seem to remember on Expert that certain levels not only said you couldn't KILL anyone, but you couldn't HURT anyone ie no knockouts!
I didn't play those levels on Expert.


The Jedi Master

18.
 
Re: No subject
Jun 7, 2003, 05:59
18.
Re: No subject Jun 7, 2003, 05:59
Jun 7, 2003, 05:59
 
Actually, I found the Expert levels to be easiest because you couldn't KILL anyone, but you could blackjack to your heart's content. At least that's how I remembered it.

Plus, the additional objectives really added a lot of flavor.

Avatar 15151
17.
 
Re: No subject
Jun 7, 2003, 02:19
indiv
 
17.
Re: No subject Jun 7, 2003, 02:19
Jun 7, 2003, 02:19
 indiv
 
But I did enjoy the levels where you couldn't blackjack or kill anyone. ...at least on Expert difficutly.

That would be all of the levels on expert difficulty, if I remember correctly. And expert is the only way to play. But now that you mention it, I hope they provide ways to customize the difficulty level. I enjoyed the no killing requirement, but I grew to hate the high treasure requirements... running through a house a billion times trying to find the hidden lever for the last piece of treasure, even though everyone's knocked out so there's no difficulty, just frustration.

Ibe pretty cool to have some requirements for like no blackjacking allowed or a time limit before people start to wake up. All customizable, for maximum gaming pleasure, of course.

16.
 
Re: No subject
Jun 7, 2003, 00:10
16.
Re: No subject Jun 7, 2003, 00:10
Jun 7, 2003, 00:10
 
Sunburst!

Hoping they still keep the Garrett we know and love,
Ray

-----------------------------------------
09-30-03: Ph33r t3h crowbar!
http://users.ign.com/collection/RayMarden
Currently playing: Enclave, GTA: Vice City, and Rygar.
Everything is awesome!!!
http://www.kindafunny.com/
I love you, mom.
Avatar 2647
15.
 
Re: No subject
Jun 7, 2003, 00:05
15.
Re: No subject Jun 7, 2003, 00:05
Jun 7, 2003, 00:05
 
I hope they add the Rocket Launcher.

Well, if they keep the fire arrows then there will be type of rocket launcher..


The type that must blackjack everybody/everything

Yeah, same here. But I did enjoy the levels where you couldn't blackjack or kill anyone. ...at least on Expert difficutly.

This comment was edited on Jun 7, 00:09.
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14.
 
Re: No subject
Jun 7, 2003, 00:05
14.
Re: No subject Jun 7, 2003, 00:05
Jun 7, 2003, 00:05
 
I do think (potentially?) dropping the "III" from the title is quite disrespectful to the fans, the series, and Looking Glass <sniff, sniff>. However, I can understand the dagger change; not only is it more consistent with Garrett's overall character (traveling light, being sneaky), it will force people to play more of a stealth role. Although not as fun, any decent Thief/Thief Gold/Thief II fan can easily clear out the levels by killing everybody with the sword...


The type that must blackjack everybody/everything :o,
Ray

-----------------------------------------
09-30-03: Ph33r t3h crowbar!
http://users.ign.com/collection/RayMarden
Currently playing: Enclave, GTA: Vice City, and Rygar.
Everything is awesome!!!
http://www.kindafunny.com/
I love you, mom.
Avatar 2647
13.
 
Re: No subject
Jun 6, 2003, 23:31
mag
13.
Re: No subject Jun 6, 2003, 23:31
Jun 6, 2003, 23:31
mag
 
Deus Ex 2 is the one that's being n00bed up. Making it shorter, getting rid of parts of the interface from the first one, etc.

12.
 
Re: No subject
Jun 6, 2003, 23:22
12.
Re: No subject Jun 6, 2003, 23:22
Jun 6, 2003, 23:22
 
I hope they add the Rocket Launcher.

-LordSteev

Supporter of the "Unleash the Fredster!!" Fan Club
11.
 
Re: No subject
Jun 6, 2003, 22:46
11.
Re: No subject Jun 6, 2003, 22:46
Jun 6, 2003, 22:46
 
Why is adding a dagger 'n00bing' it up? It makes more sense to me than the sword. It seems like a dagger would be less effective in melee, further enforcing stealth gameplay.

10.
 
Re: No subject
Jun 6, 2003, 22:32
indiv
 
10.
Re: No subject Jun 6, 2003, 22:32
Jun 6, 2003, 22:32
 indiv
 
Hopefully Warren has enough sense not to "streamline" it and make it Deus Thief.

Huh? Streamline it by making it more complicated?

9.
 
No subject
Jun 6, 2003, 22:17
9.
No subject Jun 6, 2003, 22:17
Jun 6, 2003, 22:17
 
As much as I like the fact that they're making Thief III, I have some misgivings about it. They seem to be n00bing it up with things like dropping the III from the title and adding the dagger. They also seem to be messing around with various other things. If it ain't broke, don't fix it. Hopefully Warren has enough sense not to "streamline" it and make it Deus Thief.
There was only one catch and that was Catch-22
8.
 
Re: w00t!
Jun 6, 2003, 20:27
8.
Re: w00t! Jun 6, 2003, 20:27
Jun 6, 2003, 20:27
 
Actually it's not a bad thing. I've seen ppl say "I never tried Game X 2 because I never player Game X 1", even though the sequel can be played just fine without having played the original.

I didn't believe that ppl are that narrow minded, but after I've seen comments like that I think it's a smart move to use a more neutral name.

If it gets more ppl playing it I'm all for it, as long as the content of the game is a worthy sequel for those of us that played the first games.

A title is just a title, not that big of a deal.


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